virtualx-engine/modules/gltf
Lyuma e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
..
doc_classes gltf: Fix mesh nodes which are also bones. 2021-05-27 19:33:01 -07:00
config.py doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
editor_scene_exporter_gltf_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_scene_exporter_gltf_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_scene_importer_gltf.cpp Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
editor_scene_importer_gltf.h Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
gltf_accessor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_accessor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_animation.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_animation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_buffer_view.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_buffer_view.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_camera.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_camera.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gltf_document.cpp gltf: Fix mesh nodes which are also bones. 2021-05-27 19:33:01 -07:00
gltf_document.h gltf: Fix mesh nodes which are also bones. 2021-05-27 19:33:01 -07:00
gltf_light.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_light.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_mesh.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_mesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_node.cpp gltf: Fix mesh nodes which are also bones. 2021-05-27 19:33:01 -07:00
gltf_node.h gltf: Fix mesh nodes which are also bones. 2021-05-27 19:33:01 -07:00
gltf_skeleton.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
gltf_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_skin.cpp glTF: Fix set_joint_i_to_name not using its argument 2021-02-17 13:08:35 +01:00
gltf_skin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_spec_gloss.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_spec_gloss.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_state.cpp Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
gltf_state.h Always have a name for gltf2 mesh, material and skins. 2021-03-24 00:30:22 -07:00
gltf_texture.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_texture.h doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
register_types.cpp make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR 2021-01-08 12:01:53 +07:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add exporting glTF2. 2020-12-22 16:56:28 -08:00