Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 99da466979 Add author mappins for the git log
See https://git-scm.com/docs/git-shortlog#_mapping_authors

Makes for a prettier commit overview:
$ git shortlog -s -n --no-merges
  1673  Juan Linietsky
   696  Rémi Verschelde
   239  volzhs
   225  Andreas Haas
   209  Ignacio Etcheverry
   164  Daniel J. Ramirez
   164  Pedro J. Estébanez
   153  George Marques
   150  Paul Batty
   129  Poommetee Ketson
   122  Franklin Sobrinho
   120  marynate
   115  Bojidar Marinov
   107  Leon Krause
    96  Thomas Herzog
   ...
2018-01-08 22:29:53 +01:00
core obsolete UndoRedo max_steps; no users identified 2018-01-08 10:57:07 -06:00
doc obsolete UndoRedo max_steps; no users identified 2018-01-08 10:57:07 -06:00
drivers removed unused project setting rendering/quality/depth_prepass/disable 2018-01-08 21:02:53 +01:00
editor Fix "Attach Node Script" inherits popup type 2018-01-08 21:33:51 +01:00
main Merge pull request #15297 from poke1024/runner-limit-errs 2018-01-07 12:38:08 +01:00
misc Fix internal Emscripten JS API calls 2018-01-06 15:53:04 +01:00
modules Merge pull request #15490 from AndreaCatania/kin 2018-01-08 20:13:27 +01:00
platform Merge pull request #15344 from bruvzg/osx_dylib_export 2018-01-08 15:12:50 +01:00
scene Merge pull request #15060 from poke1024/camera2d-update 2018-01-08 19:31:50 +01:00
servers Properly dispose of instance capture data, fixes #14795 2018-01-06 19:06:04 -03:00
thirdparty Merge pull request #15114 from capnm/fix-bad-lightmap-crash 2018-01-03 12:36:47 +01:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
.gitattributes
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Add author mappins for the git log 2018-01-08 22:29:53 +01:00
.travis.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2017-12-10 01:51:52 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
DONORS.md Update DONORS list 2018-01-06 13:13:23 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
methods.py SCons: Fix build error on invalid module folders 2018-01-07 15:56:40 +01:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct SCons: Fix usage of LD when we meant LINK 2018-01-05 20:37:45 +01:00
version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge