..
shaders
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
cluster_builder_rd.cpp
Fixes to get Godot running again on Intel IGP
2021-02-05 00:02:06 -03:00
cluster_builder_rd.h
Added GPU based cluster builder
2021-01-19 23:31:06 +01:00
effects_rd.cpp
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
effects_rd.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp
Merge pull request #37547 from aaronfranke/tau
2021-02-01 20:55:25 +01:00
renderer_canvas_render_rd.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
renderer_scene_render_forward.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
renderer_scene_render_rd.cpp
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
renderer_scene_render_rd.h
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
renderer_storage_rd.cpp
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
renderer_storage_rd.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_compiler_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_rd.cpp
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
shader_rd.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00