virtualx-engine/scene/scene_string_names.cpp
Hugo Locurcio c15fe90ac4 Make pressing Enter confirm project creation/import in the project manager
This makes the project manager more friendly to keyboard usage.

You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00

146 lines
6.7 KiB
C++

/**************************************************************************/
/* scene_string_names.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "scene_string_names.h"
SceneStringNames *SceneStringNames::singleton = nullptr;
SceneStringNames::SceneStringNames() {
resized = StaticCString::create("resized");
draw = StaticCString::create("draw");
hidden = StaticCString::create("hidden");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");
tree_entered = StaticCString::create("tree_entered");
tree_exiting = StaticCString::create("tree_exiting");
tree_exited = StaticCString::create("tree_exited");
ready = StaticCString::create("ready");
item_rect_changed = StaticCString::create("item_rect_changed");
size_flags_changed = StaticCString::create("size_flags_changed");
minimum_size_changed = StaticCString::create("minimum_size_changed");
sleeping_state_changed = StaticCString::create("sleeping_state_changed");
finished = StaticCString::create("finished");
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
RESET = StaticCString::create("RESET");
pose_updated = StaticCString::create("pose_updated");
skeleton_updated = StaticCString::create("skeleton_updated");
bone_enabled_changed = StaticCString::create("bone_enabled_changed");
show_rest_only_changed = StaticCString::create("show_rest_only_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
mouse_shape_entered = StaticCString::create("mouse_shape_entered");
mouse_shape_exited = StaticCString::create("mouse_shape_exited");
focus_entered = StaticCString::create("focus_entered");
focus_exited = StaticCString::create("focus_exited");
pre_sort_children = StaticCString::create("pre_sort_children");
sort_children = StaticCString::create("sort_children");
body_shape_entered = StaticCString::create("body_shape_entered");
body_entered = StaticCString::create("body_entered");
body_shape_exited = StaticCString::create("body_shape_exited");
body_exited = StaticCString::create("body_exited");
area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
update = StaticCString::create("update");
updated = StaticCString::create("updated");
_ready = StaticCString::create("_ready");
screen_entered = StaticCString::create("screen_entered");
screen_exited = StaticCString::create("screen_exited");
gui_input = StaticCString::create("gui_input");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
offset = StaticCString::create("offset");
rotation_mode = StaticCString::create("rotation_mode");
rotate = StaticCString::create("rotate");
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
line_separation = StaticCString::create("line_separation");
font = StaticCString::create("font");
font_size = StaticCString::create("font_size");
font_color = StaticCString::create("font_color");
frame_changed = StaticCString::create("frame_changed");
texture_changed = StaticCString::create("texture_changed");
autoplay = StaticCString::create("autoplay");
blend_times = StaticCString::create("blend_times");
speed = StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
output = StaticCString::create("output");
path_pp = NodePath("..");
// Audio bus name.
Master = StaticCString::create("Master");
default_ = StaticCString::create("default");
window_input = StaticCString::create("window_input");
theme_changed = StaticCString::create("theme_changed");
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
pressed = StaticCString::create("pressed");
id_pressed = StaticCString::create("id_pressed");
toggled = StaticCString::create("toggled");
panel = StaticCString::create("panel");
item_selected = StaticCString::create("item_selected");
confirmed = StaticCString::create("confirmed");
text_changed = StaticCString::create("text_changed");
text_submitted = StaticCString::create("text_submitted");
value_changed = StaticCString::create("value_changed");
}