b9c5e2f9eb
And fix copyright headers in new code.
510 lines
16 KiB
C++
510 lines
16 KiB
C++
/*************************************************************************/
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/* bvh.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BVH_H
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#define BVH_H
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// BVH
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// This class provides a wrapper around BVH tree, which contains most of the functionality
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// for a dynamic BVH with templated leaf size.
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// However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2.
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// Pairing is a collision pairing system, on top of the basic BVH.
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#include "bvh_tree.h"
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#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS>
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template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32>
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class BVH_Manager {
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public:
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// note we are using uint32_t instead of BVHHandle, losing type safety, but this
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// is for compatibility with octree
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typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
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typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
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// these 2 are crucial for fine tuning, and can be applied manually
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// see the variable declarations for more info.
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void params_set_node_expansion(real_t p_value) {
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if (p_value >= 0.0) {
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tree._node_expansion = p_value;
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tree._auto_node_expansion = false;
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} else {
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tree._auto_node_expansion = true;
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}
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}
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void params_set_pairing_expansion(real_t p_value) {
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if (p_value >= 0.0) {
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tree._pairing_expansion = p_value;
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tree._auto_pairing_expansion = false;
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} else {
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tree._auto_pairing_expansion = true;
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}
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}
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void set_pair_callback(PairCallback p_callback, void *p_userdata) {
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pair_callback = p_callback;
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pair_callback_userdata = p_userdata;
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}
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void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
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unpair_callback = p_callback;
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unpair_callback_userdata = p_userdata;
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}
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BVHHandle create(T *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
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#ifdef TOOLS_ENABLED
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if (!USE_PAIRS) {
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if (p_pairable) {
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WARN_PRINT_ONCE("creating pairable item in BVH with USE_PAIRS set to false");
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}
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}
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#endif
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BVHHandle h = tree.item_add(p_userdata, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask);
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if (USE_PAIRS) {
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_add_changed_item(h, p_aabb);
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}
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return h;
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}
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////////////////////////////////////////////////////
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// wrapper versions that use uint32_t instead of handle
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// for backward compatibility. Less type safe
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void move(uint32_t p_handle, const AABB &p_aabb) {
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BVHHandle h;
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h.set(p_handle);
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move(h, p_aabb);
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}
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void erase(uint32_t p_handle) {
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BVHHandle h;
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h.set(p_handle);
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erase(h);
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}
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void set_pairable(uint32_t p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
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BVHHandle h;
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h.set(p_handle);
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set_pairable(h, p_pairable, p_pairable_type, p_pairable_mask);
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}
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bool is_pairable(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_is_pairable(h);
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}
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int get_subindex(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_get_subindex(h);
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}
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T *get(uint32_t p_handle) const {
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BVHHandle h;
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h.set(p_handle);
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return item_get_userdata(h);
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}
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////////////////////////////////////////////////////
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void move(BVHHandle p_handle, const AABB &p_aabb) {
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if (tree.item_move(p_handle, p_aabb)) {
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if (USE_PAIRS) {
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_add_changed_item(p_handle, p_aabb);
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}
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}
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}
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void erase(BVHHandle p_handle) {
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// call unpair and remove all references to the item
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// before deleting from the tree
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if (USE_PAIRS) {
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_remove_changed_item(p_handle);
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}
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tree.item_remove(p_handle);
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}
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// call e.g. once per frame (this does a trickle optimize)
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void update() {
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tree.update();
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_check_for_collisions();
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#ifdef BVH_INTEGRITY_CHECKS
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tree.integrity_check_all();
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#endif
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}
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// prefer calling this directly as type safe
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void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
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// unpair callback if already paired? NYI
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tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
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}
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// cull tests
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int cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.mask = p_mask;
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params.test_pairable_only = false;
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params.abb.from(p_aabb);
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tree.cull_aabb(params);
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return params.result_count_overall;
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}
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int cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.mask = p_mask;
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params.segment.from = p_from;
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params.segment.to = p_to;
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tree.cull_segment(params);
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return params.result_count_overall;
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}
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int cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = p_subindex_array;
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params.mask = p_mask;
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params.point = p_point;
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tree.cull_point(params);
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return params.result_count_overall;
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}
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int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) {
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if (!p_convex.size())
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return 0;
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Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size());
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if (convex_points.size() == 0)
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return 0;
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = p_result_max;
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params.result_array = p_result_array;
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params.subindex_array = nullptr;
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params.mask = p_mask;
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params.hull.planes = &p_convex[0];
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params.hull.num_planes = p_convex.size();
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params.hull.points = &convex_points[0];
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params.hull.num_points = convex_points.size();
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tree.cull_convex(params);
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return params.result_count_overall;
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}
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private:
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// do this after moving etc.
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void _check_for_collisions() {
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AABB bb;
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typename BVHTREE_CLASS::CullParams params;
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params.result_count_overall = 0;
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params.result_max = INT_MAX;
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params.result_array = nullptr;
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params.subindex_array = nullptr;
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params.mask = 0xFFFFFFFF;
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for (unsigned int n = 0; n < changed_items.size(); n++) {
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const BVHHandle &h = changed_items[n];
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// use the expanded aabb for pairing
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const AABB &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
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BVH_ABB abb;
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abb.from(expanded_aabb);
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// find all the existing paired aabbs that are no longer
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// paired, and send callbacks
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_find_leavers(h, abb);
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uint32_t changed_item_ref_id = h.id();
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// set up the test from this item.
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// this includes whether to test the non pairable tree,
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// and the item mask.
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tree.item_fill_cullparams(h, params);
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params.abb = abb;
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params.result_count_overall = 0; // might not be needed
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tree.cull_aabb(params, false);
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for (unsigned int i = 0; i < tree._cull_hits.size(); i++) {
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uint32_t ref_id = tree._cull_hits[i];
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// don't collide against ourself
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if (ref_id == changed_item_ref_id)
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continue;
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#ifdef BVH_CHECKS
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// if neither are pairable, they should ignore each other
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// THIS SHOULD NEVER HAPPEN .. now we only test the pairable tree
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// if the changed item is not pairable
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CRASH_COND(params.test_pairable_only && !tree._extra[ref_id].pairable);
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#endif
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// checkmasks is already done in the cull routine.
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BVHHandle h_collidee;
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h_collidee.set_id(ref_id);
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// find NEW enterers, and send callbacks for them only
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_collide(h, h_collidee);
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}
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}
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_reset();
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}
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public:
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void item_get_AABB(BVHHandle p_handle, AABB &r_aabb) {
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BVH_ABB abb;
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tree.item_get_ABB(p_handle, abb);
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abb.to(r_aabb);
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}
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private:
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// supplemental funcs
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bool item_is_pairable(BVHHandle p_handle) const { return _get_extra(p_handle).pairable; }
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T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
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int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
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void _unpair(BVHHandle p_from, BVHHandle p_to) {
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tree._handle_sort(p_from, p_to);
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typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()];
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typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()];
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void *ud_from = pairs_from.remove_pair_to(p_to);
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pairs_to.remove_pair_to(p_from);
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// callback
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if (unpair_callback) {
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typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
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typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
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unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
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}
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}
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// returns true if unpair
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bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVH_ABB &p_abb_from, BVHHandle p_from, BVHHandle p_to) {
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BVH_ABB abb_to;
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tree.item_get_ABB(p_to, abb_to);
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// do they overlap?
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if (p_abb_from.intersects(abb_to))
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return false;
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_unpair(p_from, p_to);
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return true;
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}
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// find all the existing paired aabbs that are no longer
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// paired, and send callbacks
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void _find_leavers(BVHHandle p_handle, const BVH_ABB &expanded_abb_from) {
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typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
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// opportunity to de-extend pairs, before removing leavers
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p_from.update();
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BVH_ABB abb_from = expanded_abb_from;
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// remove from pairing list for every partner
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for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
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BVHHandle h_to = p_from.extended_pairs[n].handle;
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if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to)) {
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// we need to keep the counter n up to date if we deleted a pair
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// as the number of items in p_from.extended_pairs will have decreased by 1
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// and we don't want to miss an item
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n--;
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}
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}
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}
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// find NEW enterers, and send callbacks for them only
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// handle a and b
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void _collide(BVHHandle p_ha, BVHHandle p_hb) {
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// only have to do this oneway, lower ID then higher ID
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tree._handle_sort(p_ha, p_hb);
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typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()];
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typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()];
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// does this pair exist already?
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// or only check the one with lower number of pairs for greater speed
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if (p_from.num_pairs <= p_to.num_pairs) {
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if (p_from.contains_pair_to(p_hb))
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return;
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} else {
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if (p_to.contains_pair_to(p_ha))
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return;
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}
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// callback
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void *callback_userdata = nullptr;
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if (pair_callback) {
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const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
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const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
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callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
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}
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// new pair! .. only really need to store the userdata on the lower handle, but both have storage so...
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p_from.add_pair_to(p_hb, callback_userdata);
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p_to.add_pair_to(p_ha, callback_userdata);
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}
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// if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion
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void _remove_pairs_containing(BVHHandle p_handle) {
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typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
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// remove from pairing list for every partner.
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// can't easily use a for loop here, because removing changes the size of the list
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while (p_from.extended_pairs.size()) {
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BVHHandle h_to = p_from.extended_pairs[0].handle;
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_unpair(p_handle, h_to);
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}
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}
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private:
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const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
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return tree._extra[p_handle.id()];
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}
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const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const {
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return tree._refs[p_handle.id()];
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}
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void _reset() {
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changed_items.clear();
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_tick++;
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}
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void _add_changed_item(BVHHandle p_handle, const AABB &aabb) {
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// only if uses pairing
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// no .. non pairable items seem to be able to pair with pairable
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// aabb check with expanded aabb. This greatly decreases processing
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// at the cost of slightly less accurate pairing checks
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AABB &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
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if (expanded_aabb.encloses(aabb))
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return;
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uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
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if (last_updated_tick == _tick)
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return; // already on changed list
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// mark as on list
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last_updated_tick = _tick;
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// opportunity to de-extend pairs (before collision detection, which will delete then recreate pairs)
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// new expanded aabb
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expanded_aabb = aabb;
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expanded_aabb.grow_by(tree._pairing_expansion);
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changed_items.push_back(p_handle);
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}
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void _remove_changed_item(BVHHandle p_handle) {
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// Care has to be taken here for items that are deleted. The ref ID
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// could be reused on the same tick for new items. This is probably
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// rare but should be taken into consideration
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// callbacks
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_remove_pairs_containing(p_handle);
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// remove from changed items (not very efficient yet)
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for (unsigned int n = 0; n < changed_items.size(); n++) {
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if (changed_items[n] == p_handle) {
|
|
changed_items.remove_unordered(n);
|
|
}
|
|
}
|
|
|
|
// reset the last updated tick (may not be necessary but just in case)
|
|
tree._extra[p_handle.id()].last_updated_tick = 0;
|
|
}
|
|
|
|
PairCallback pair_callback;
|
|
UnpairCallback unpair_callback;
|
|
void *pair_callback_userdata;
|
|
void *unpair_callback_userdata;
|
|
|
|
BVHTREE_CLASS tree;
|
|
|
|
// for collision pairing,
|
|
// maintain a list of all items moved etc on each frame / tick
|
|
LocalVector<BVHHandle, uint32_t, true> changed_items;
|
|
uint32_t _tick;
|
|
|
|
public:
|
|
BVH_Manager() {
|
|
_tick = 1; // start from 1 so items with 0 indicate never updated
|
|
pair_callback = nullptr;
|
|
unpair_callback = nullptr;
|
|
pair_callback_userdata = nullptr;
|
|
unpair_callback_userdata = nullptr;
|
|
}
|
|
};
|
|
|
|
#undef BVHTREE_CLASS
|
|
|
|
#endif // BVH_H
|