virtualx-engine/scene
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
2d Merge pull request #42713 from madmiraal/fix-42614 2021-01-15 13:00:23 +01:00
3d Modernize Thread 2021-01-29 12:02:13 +01:00
animation Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds 2021-01-02 11:01:13 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui RichTextLabel: adds separate get_total_x_count, get_visible_x_count and scroll_to_x functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
main Modernize Thread 2021-01-29 12:02:13 +01:00
resources Merge pull request #45314 from RandomShaper/modernize_rwlock 2021-01-22 14:51:05 +01:00
register_scene_types.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00