virtualx-engine/servers/rendering
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
renderer_rd Merge pull request #44668 from clayjohn/VULKAN-downsample 2021-01-20 20:41:47 +01:00
renderer_canvas_cull.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_cull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_cull.cpp Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
renderer_scene_cull.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_render.h Reorganize renderer code. 2021-01-05 08:50:18 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_viewport.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device.cpp Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
rendering_device.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_default.cpp Reorganize renderer code. 2021-01-05 08:50:18 -03:00
rendering_server_default.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
rendering_server_globals.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_globals.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_wrap_mt.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
rendering_server_wrap_mt.h Modernize Thread 2021-01-29 12:02:13 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Prevent crash due to assigning incorrect order of instance uniform 2021-01-10 10:52:30 +03:00
shader_language.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_types.cpp Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00