.. |
effects
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
environment
|
Clear SDFGI textures when created
|
2023-08-28 14:13:36 +03:00 |
forward_clustered
|
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
|
2023-09-05 18:15:02 +02:00 |
forward_mobile
|
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
|
2023-09-05 18:15:02 +02:00 |
shaders
|
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
|
2023-09-19 09:03:18 +02:00 |
spirv-reflect
|
|
|
storage_rd
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.cpp
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
|
|
|
framebuffer_cache_rd.cpp
|
|
|
framebuffer_cache_rd.h
|
|
|
pipeline_cache_rd.cpp
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
renderer_canvas_render_rd.cpp
|
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
|
2023-09-19 09:03:18 +02:00 |
renderer_canvas_render_rd.h
|
Fallback to linear color texture when using 2D HDR and MSDF font
|
2023-08-15 11:08:29 +02:00 |
renderer_compositor_rd.cpp
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
renderer_compositor_rd.h
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
|
Improve visual feedback when using the motion vectors debug view option.
|
2023-08-28 10:14:21 -03:00 |
renderer_scene_render_rd.h
|
|
|
SCsub
|
|
|
shader_rd.cpp
|
Initialize shader placeholders up front
|
2023-08-03 16:13:33 +02:00 |
shader_rd.h
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
uniform_set_cache_rd.cpp
|
|
|
uniform_set_cache_rd.h
|
|
|