01afc442c7
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
269 lines
8.9 KiB
C++
269 lines
8.9 KiB
C++
/*************************************************************************/
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/* editor_debugger_tree.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_tree.h"
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#include "editor/editor_node.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/resources/packed_scene.h"
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EditorDebuggerTree::EditorDebuggerTree() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_allow_rmb_select(true);
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// Popup
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item_menu = memnew(PopupMenu);
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item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
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add_child(item_menu);
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// File Dialog
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file_dialog = memnew(EditorFileDialog);
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file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
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add_child(file_dialog);
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}
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void EditorDebuggerTree::_notification(int p_what) {
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if (p_what == NOTIFICATION_POSTINITIALIZE) {
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connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
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connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
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connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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}
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}
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void EditorDebuggerTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
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ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
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}
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void EditorDebuggerTree::_scene_tree_selected() {
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if (updating_scene_tree) {
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return;
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}
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TreeItem *item = get_selected();
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if (!item) {
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return;
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}
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inspected_object_id = uint64_t(item->get_metadata(0));
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emit_signal("object_selected", inspected_object_id, debugger_id);
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}
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void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
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if (updating_scene_tree) {
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return;
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_obj);
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if (!item)
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return;
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ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
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if (unfold_cache.has(id)) {
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unfold_cache.erase(id);
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} else {
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unfold_cache.insert(id);
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}
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}
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void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
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TreeItem *item = get_item_at_position(p_position);
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if (!item)
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return;
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item->select(0);
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item_menu->clear();
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item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
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item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
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item_menu->set_global_position(get_global_mouse_position());
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item_menu->popup();
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}
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/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
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///
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/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
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/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
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///
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/// R
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/// |-A
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/// | |-B
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/// | | |-C
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/// | |
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/// | |-D
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/// |
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/// |-E
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///
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void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
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updating_scene_tree = true;
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const String last_path = get_selected_path();
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const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
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// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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List<Pair<TreeItem *, int> > parents;
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for (int i = 0; i < p_tree->nodes.size(); i++) {
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TreeItem *parent = NULL;
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if (parents.size()) { // Find last parent.
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Pair<TreeItem *, int> &p = parents[0];
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parent = p.first;
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if (!(--p.second)) { // If no child left, remove it.
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parents.pop_front();
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}
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}
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// Add this node.
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const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
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TreeItem *item = create_item(parent);
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item->set_text(0, node.name);
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item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
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if (icon.is_valid()) {
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item->set_icon(0, icon);
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}
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item->set_metadata(0, node.id);
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// Set current item as collapsed if necessary (root is never collapsed)
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if (parent) {
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if (!unfold_cache.has(node.id)) {
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item->set_collapsed(true);
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}
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}
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// Select previously selected node.
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if (debugger_id == p_debugger) { // Can use remote id.
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if (node.id == inspected_object_id) {
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item->select(0);
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}
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} else { // Must use path
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if (last_path == _get_path(item)) {
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updating_scene_tree = false; // Force emission of new selection
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item->select(0);
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updating_scene_tree = true;
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}
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}
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// Add in front of the parents stack if children are expected.
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if (node.child_count) {
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parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
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} else {
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// Apply filters.
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while (parent) {
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const bool had_siblings = item->get_prev() || item->get_next();
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if (filter.is_subsequence_ofi(item->get_text(0)))
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break; // Filter matches, must survive.
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parent->remove_child(item);
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memdelete(item);
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if (had_siblings)
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break; // Parent must survive.
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item = parent;
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parent = item->get_parent();
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// Check if parent expects more children.
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for (int j = 0; j < parents.size(); j++) {
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if (parents[j].first == item) {
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parent = NULL;
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break; // Might have more children.
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}
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}
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}
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}
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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updating_scene_tree = false;
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}
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String EditorDebuggerTree::get_selected_path() {
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if (!get_selected())
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return "";
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return _get_path(get_selected());
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}
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String EditorDebuggerTree::_get_path(TreeItem *p_item) {
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ERR_FAIL_COND_V(!p_item, "");
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if (p_item->get_parent() == NULL) {
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return "/root";
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}
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String text = p_item->get_text(0);
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TreeItem *cur = p_item->get_parent();
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while (cur) {
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text = cur->get_text(0) + "/" + text;
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cur = cur->get_parent();
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}
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return "/" + text;
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}
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void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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switch (p_option) {
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case ITEM_MENU_SAVE_REMOTE_NODE: {
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file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
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file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
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List<String> extensions;
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Ref<PackedScene> sd = memnew(PackedScene);
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ResourceSaver::get_recognized_extensions(sd, &extensions);
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file_dialog->clear_filters();
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for (int i = 0; i < extensions.size(); i++) {
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file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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file_dialog->popup_centered_ratio();
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} break;
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case ITEM_MENU_COPY_NODE_PATH: {
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String text = get_selected_path();
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if (text.empty()) {
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return;
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} else if (text == "/root") {
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text = ".";
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} else {
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text = text.replace("/root/", "");
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int slash = text.find("/");
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if (slash < 0) {
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text = ".";
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} else {
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text = text.substr(slash + 1);
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}
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}
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OS::get_singleton()->set_clipboard(text);
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} break;
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}
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}
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void EditorDebuggerTree::_file_selected(const String &p_file) {
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if (inspected_object_id.is_null())
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return;
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emit_signal("save_node", inspected_object_id, p_file, debugger_id);
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}
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