..
arvr
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
audio
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
camera
Texture refactor
2020-02-11 11:53:26 +01:00
physics
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_2d
Drop old semaphore implementation
2020-03-03 13:20:42 +01:00
visual
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
2020-03-02 19:32:19 +01:00
arvr_server.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
arvr_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_server.cpp
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
audio_server.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
camera_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_2d_server.h
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_server.cpp
Flushes commands just before the navigation server is destroyed
2020-02-26 09:42:51 +01:00
navigation_server.h
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
physics_2d_server.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_2d_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
physics_server.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
register_server_types.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
register_server_types.h
Yay very basic 3D (only white) finally shows.
2020-02-11 11:59:27 +01:00
SCsub
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
visual_server.cpp
Basic fast filtering implementation
2020-02-27 22:30:34 -08:00
visual_server.h
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00