virtualx-engine/editor/plugins/sprite_2d_editor_plugin.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

700 lines
24 KiB
C++

/**************************************************************************/
/* sprite_2d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "sprite_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_zoom_widget.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/view_panner.h"
#include "thirdparty/misc/clipper.hpp"
void Sprite2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
options->hide();
}
}
void Sprite2DEditor::edit(Sprite2D *p_sprite) {
node = p_sprite;
}
#define PRECISION 10.0
Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
int size = points.size();
ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
ClipperLib::Path subj;
ClipperLib::PolyTree solution;
ClipperLib::PolyTree out;
for (int i = 0; i < points.size(); i++) {
subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
}
ClipperLib::ClipperOffset co;
co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
co.Execute(solution, epsilon * PRECISION);
ClipperLib::PolyNode *p = solution.GetFirst();
ERR_FAIL_NULL_V(p, points);
while (p->IsHole()) {
p = p->GetNext();
}
//turn the result into simply polygon (AKA, fix overlap)
//clamp into the specified rect
ClipperLib::Clipper cl;
cl.StrictlySimple(true);
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
//create the clipping rect
ClipperLib::Path clamp;
clamp.push_back(ClipperLib::IntPoint(0, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
cl.AddPath(clamp, ClipperLib::ptClip, true);
cl.Execute(ClipperLib::ctIntersection, out);
Vector<Vector2> outPoints;
ClipperLib::PolyNode *p2 = out.GetFirst();
ERR_FAIL_NULL_V(p2, points);
while (p2->IsHole()) {
p2 = p2->GetNext();
}
int lasti = p2->Contour.size() - 1;
Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
for (uint64_t i = 0; i < p2->Contour.size(); i++) {
Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
if (cur.distance_to(prev) > 0.5) {
outPoints.push_back(cur);
prev = cur;
}
}
return outPoints;
}
void Sprite2DEditor::_menu_option(int p_option) {
if (!node) {
return;
}
selected_menu_item = (Menu)p_option;
switch (p_option) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
_popup_debug_uv_dialog();
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
_popup_debug_uv_dialog();
} break;
}
}
void Sprite2DEditor::_popup_debug_uv_dialog() {
String error_message;
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
error_message = TTR("Can't convert a sprite from a foreign scene.");
}
Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
error_message = TTR("Can't convert an empty sprite to mesh.");
}
if (!error_message.is_empty()) {
err_dialog->set_text(error_message);
err_dialog->popup_centered();
return;
}
_update_mesh_data();
debug_uv_dialog->popup_centered();
get_tree()->connect("process_frame", callable_mp(this, &Sprite2DEditor::_center_view), CONNECT_ONE_SHOT);
debug_uv->set_texture_filter(node->get_texture_filter_in_tree());
debug_uv->queue_redraw();
}
void Sprite2DEditor::_update_mesh_data() {
ERR_FAIL_NULL(node);
Ref<Texture2D> texture = node->get_texture();
ERR_FAIL_COND(texture.is_null());
Ref<Image> image = texture->get_image();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {
image->decompress();
}
Rect2 rect = node->is_region_enabled() ? node->get_region_rect() : Rect2(Point2(), image->get_size());
rect.size /= Vector2(node->get_hframes(), node->get_vframes());
rect.position += node->get_frame_coords() * rect.size;
Ref<BitMap> bm;
bm.instantiate();
bm->create_from_image_alpha(image);
int shrink = shrink_pixels->get_value();
if (shrink > 0) {
bm->shrink_mask(shrink, rect);
}
int grow = grow_pixels->get_value();
if (grow > 0) {
bm->grow_mask(grow, rect);
}
float epsilon = simplification->get_value();
Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
uv_lines.clear();
computed_vertices.clear();
computed_uv.clear();
computed_indices.clear();
Size2 img_size = image->get_size();
for (int i = 0; i < lines.size(); i++) {
lines.write[i] = expand(lines[i], rect, epsilon);
}
if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
for (int j = 0; j < lines.size(); j++) {
int index_ofs = computed_vertices.size();
for (int i = 0; i < lines[j].size(); i++) {
Vector2 vtx = lines[j][i];
computed_uv.push_back((vtx + rect.position) / img_size);
if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x;
}
if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y;
}
vtx += node->get_offset();
if (node->is_centered()) {
vtx -= rect.size / 2.0;
}
computed_vertices.push_back(vtx);
}
Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]);
for (int i = 0; i < poly.size(); i += 3) {
for (int k = 0; k < 3; k++) {
int idx = i + k;
int idxn = i + (k + 1) % 3;
uv_lines.push_back(lines[j][poly[idx]] + rect.position);
uv_lines.push_back(lines[j][poly[idxn]] + rect.position);
computed_indices.push_back(poly[idx] + index_ofs);
}
}
}
}
outline_lines.clear();
computed_outline_lines.clear();
if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) {
outline_lines.resize(lines.size());
computed_outline_lines.resize(lines.size());
for (int pi = 0; pi < lines.size(); pi++) {
Vector<Vector2> ol;
Vector<Vector2> col;
ol.resize(lines[pi].size());
col.resize(lines[pi].size());
for (int i = 0; i < lines[pi].size(); i++) {
Vector2 vtx = lines[pi][i];
ol.write[i] = vtx + rect.position;
if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x;
}
if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y;
}
// Don't bake offset to Polygon2D which has offset property.
if (selected_menu_item != MENU_OPTION_CONVERT_TO_POLYGON_2D) {
vtx += node->get_offset();
}
if (node->is_centered()) {
vtx -= rect.size / 2.0;
}
col.write[i] = vtx;
}
outline_lines.write[pi] = ol;
computed_outline_lines.write[pi] = col;
}
}
debug_uv->queue_redraw();
}
void Sprite2DEditor::_create_node() {
switch (selected_menu_item) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
_convert_to_mesh_2d_node();
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
_convert_to_polygon_2d_node();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
_create_collision_polygon_2d_node();
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
_create_light_occluder_2d_node();
} break;
}
}
void Sprite2DEditor::_convert_to_mesh_2d_node() {
if (computed_vertices.size() < 3) {
err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
err_dialog->popup_centered();
return;
}
Ref<ArrayMesh> mesh;
mesh.instantiate();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = computed_vertices;
a[Mesh::ARRAY_TEX_UV] = computed_uv;
a[Mesh::ARRAY_INDEX] = computed_indices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to MeshInstance2D"));
SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
ur->commit_action(false);
}
void Sprite2DEditor::_convert_to_polygon_2d_node() {
if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
err_dialog->popup_centered();
return;
}
Polygon2D *polygon_2d_instance = memnew(Polygon2D);
int total_point_count = 0;
for (int i = 0; i < computed_outline_lines.size(); i++) {
total_point_count += computed_outline_lines[i].size();
}
PackedVector2Array polygon;
polygon.resize(total_point_count);
Vector2 *polygon_write = polygon.ptrw();
PackedVector2Array uvs;
uvs.resize(total_point_count);
Vector2 *uvs_write = uvs.ptrw();
int current_point_index = 0;
Array polys;
polys.resize(computed_outline_lines.size());
for (int i = 0; i < computed_outline_lines.size(); i++) {
Vector<Vector2> outline = computed_outline_lines[i];
Vector<Vector2> uv_outline = outline_lines[i];
PackedInt32Array pia;
pia.resize(outline.size());
int *pia_write = pia.ptrw();
for (int pi = 0; pi < outline.size(); pi++) {
polygon_write[current_point_index] = outline[pi];
uvs_write[current_point_index] = uv_outline[pi];
pia_write[pi] = current_point_index;
current_point_index++;
}
polys[i] = pia;
}
polygon_2d_instance->set_uv(uvs);
polygon_2d_instance->set_polygon(polygon);
polygon_2d_instance->set_polygons(polys);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to Polygon2D"));
SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
ur->commit_action(false);
}
void Sprite2DEditor::_create_collision_polygon_2d_node() {
if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
err_dialog->popup_centered();
return;
}
for (int i = 0; i < computed_outline_lines.size(); i++) {
Vector<Vector2> outline = computed_outline_lines[i];
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
collision_polygon_2d_instance->set_polygon(outline);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
ur->add_do_reference(collision_polygon_2d_instance);
ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
ur->commit_action();
}
}
void Sprite2DEditor::_create_light_occluder_2d_node() {
if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
err_dialog->popup_centered();
return;
}
for (int i = 0; i < computed_outline_lines.size(); i++) {
Vector<Vector2> outline = computed_outline_lines[i];
Ref<OccluderPolygon2D> polygon;
polygon.instantiate();
PackedVector2Array a;
a.resize(outline.size());
Vector2 *aw = a.ptrw();
for (int io = 0; io < outline.size(); io++) {
aw[io] = outline[io];
}
polygon->set_polygon(a);
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
light_occluder_2d_instance->set_occluder_polygon(polygon);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create LightOccluder2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
ur->add_do_reference(light_occluder_2d_instance);
ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
ur->commit_action();
}
}
void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
// Can't make sibling if own node is scene root
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
p_own_node->get_parent()->add_child(p_new_node, true);
Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
} else {
p_own_node->add_child(p_new_node, true);
}
p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
}
void Sprite2DEditor::_debug_uv_input(const Ref<InputEvent> &p_input) {
if (panner->gui_input(p_input)) {
accept_event();
}
}
void Sprite2DEditor::_debug_uv_draw() {
debug_uv->draw_set_transform(-draw_offset * draw_zoom, 0, Vector2(draw_zoom, draw_zoom));
Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
debug_uv->draw_texture(tex, Point2());
Color color = Color(1.0, 0.8, 0.7);
if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) {
debug_uv->draw_multiline(uv_lines, color);
} else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) {
for (int i = 0; i < outline_lines.size(); i++) {
Vector<Vector2> outline = outline_lines[i];
debug_uv->draw_polyline(outline, color);
debug_uv->draw_line(outline[0], outline[outline.size() - 1], color);
}
}
}
void Sprite2DEditor::_center_view() {
Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
Vector2 zoom_factor = (debug_uv->get_size() - Vector2(1, 1) * 50 * EDSCALE) / tex->get_size();
zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
// Recalculate scroll limits.
_update_zoom_and_pan(false);
Vector2 offset = (tex->get_size() - debug_uv->get_size() / zoom_widget->get_zoom()) / 2;
h_scroll->set_value_no_signal(offset.x);
v_scroll->set_value_no_signal(offset.y);
_update_zoom_and_pan(false);
}
void Sprite2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
h_scroll->set_value_no_signal(h_scroll->get_value() - p_scroll_vec.x / draw_zoom);
v_scroll->set_value_no_signal(v_scroll->get_value() - p_scroll_vec.y / draw_zoom);
_update_zoom_and_pan(false);
}
void Sprite2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
const real_t prev_zoom = draw_zoom;
zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
draw_offset += p_origin / prev_zoom - p_origin / zoom_widget->get_zoom();
h_scroll->set_value_no_signal(draw_offset.x);
v_scroll->set_value_no_signal(draw_offset.y);
_update_zoom_and_pan(false);
}
void Sprite2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
real_t previous_zoom = draw_zoom;
draw_zoom = zoom_widget->get_zoom();
draw_offset = Vector2(h_scroll->get_value(), v_scroll->get_value());
if (p_zoom_at_center) {
Vector2 center = debug_uv->get_size() / 2;
draw_offset += center / previous_zoom - center / draw_zoom;
}
Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
Point2 min_corner;
Point2 max_corner = tex->get_size();
Size2 page_size = debug_uv->get_size() / draw_zoom;
Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
min_corner -= page_size - margin;
max_corner += page_size - margin;
h_scroll->set_block_signals(true);
h_scroll->set_min(min_corner.x);
h_scroll->set_max(max_corner.x);
h_scroll->set_page(page_size.x);
h_scroll->set_value(draw_offset.x);
h_scroll->set_block_signals(false);
v_scroll->set_block_signals(true);
v_scroll->set_min(min_corner.y);
v_scroll->set_max(max_corner.y);
v_scroll->set_page(page_size.y);
v_scroll->set_value(draw_offset.y);
v_scroll->set_block_signals(false);
debug_uv->queue_redraw();
}
void Sprite2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
v_scroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
h_scroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
// Avoid scrollbar overlapping.
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
[[fallthrough]];
}
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
} break;
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_editor_theme_icon(SNAME("Sprite2D")));
options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_MESH_2D, get_editor_theme_icon(SNAME("MeshInstance2D")));
options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_POLYGON_2D, get_editor_theme_icon(SNAME("Polygon2D")));
options->get_popup()->set_item_icon(MENU_OPTION_CREATE_COLLISION_POLY_2D, get_editor_theme_icon(SNAME("CollisionPolygon2D")));
options->get_popup()->set_item_icon(MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D, get_editor_theme_icon(SNAME("LightOccluder2D")));
} break;
}
}
void Sprite2DEditor::_bind_methods() {
ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
}
Sprite2DEditor::Sprite2DEditor() {
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Sprite2D"));
options->get_popup()->add_item(TTR("Convert to MeshInstance2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Sprite2DEditor::_menu_option));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
debug_uv_dialog = memnew(ConfirmationDialog);
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
debug_uv = memnew(Panel);
debug_uv->connect("gui_input", callable_mp(this, &Sprite2DEditor::_debug_uv_input));
debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
debug_uv->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
debug_uv->set_clip_contents(true);
vb->add_margin_child(TTR("Preview:"), debug_uv, true);
panner.instantiate();
panner->set_callbacks(callable_mp(this, &Sprite2DEditor::_pan_callback), callable_mp(this, &Sprite2DEditor::_zoom_callback));
zoom_widget = memnew(EditorZoomWidget);
debug_uv->add_child(zoom_widget);
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
zoom_widget->connect("zoom_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
zoom_widget->set_shortcut_context(nullptr);
v_scroll = memnew(VScrollBar);
debug_uv->add_child(v_scroll);
v_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
h_scroll = memnew(HScrollBar);
debug_uv->add_child(h_scroll);
h_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Simplification:"))));
simplification = memnew(SpinBox);
simplification->set_min(0.01);
simplification->set_max(10.00);
simplification->set_step(0.01);
simplification->set_value(2);
hb->add_child(simplification);
hb->add_spacer();
hb->add_child(memnew(Label(TTR("Shrink (Pixels):"))));
shrink_pixels = memnew(SpinBox);
shrink_pixels->set_min(0);
shrink_pixels->set_max(10);
shrink_pixels->set_step(1);
shrink_pixels->set_value(0);
hb->add_child(shrink_pixels);
hb->add_spacer();
hb->add_child(memnew(Label(TTR("Grow (Pixels):"))));
grow_pixels = memnew(SpinBox);
grow_pixels->set_min(0);
grow_pixels->set_max(10);
grow_pixels->set_step(1);
grow_pixels->set_value(2);
hb->add_child(grow_pixels);
hb->add_spacer();
update_preview = memnew(Button);
update_preview->set_text(TTR("Update Preview"));
update_preview->connect("pressed", callable_mp(this, &Sprite2DEditor::_update_mesh_data));
hb->add_child(update_preview);
vb->add_margin_child(TTR("Settings:"), hb);
add_child(debug_uv_dialog);
}
void Sprite2DEditorPlugin::edit(Object *p_object) {
sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
}
bool Sprite2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Sprite2D");
}
void Sprite2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
sprite_editor->options->show();
} else {
sprite_editor->options->hide();
sprite_editor->edit(nullptr);
}
}
Sprite2DEditorPlugin::Sprite2DEditorPlugin() {
sprite_editor = memnew(Sprite2DEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
}
Sprite2DEditorPlugin::~Sprite2DEditorPlugin() {
}