1634 lines
46 KiB
C++
1634 lines
46 KiB
C++
/*************************************************************************/
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/* mesh.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh.h"
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#include "core/pair.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "surface_tool.h"
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#include <stdlib.h>
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Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
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Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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if (triangle_mesh.is_valid())
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return triangle_mesh;
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int facecount = 0;
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for (int i = 0; i < get_surface_count(); i++) {
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if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
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continue;
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if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
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facecount += surface_get_array_index_len(i);
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} else {
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facecount += surface_get_array_len(i);
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}
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}
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if (facecount == 0 || (facecount % 3) != 0)
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return triangle_mesh;
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Vector<Vector3> faces;
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faces.resize(facecount);
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Vector3 *facesw = faces.ptrw();
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int widx = 0;
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for (int i = 0; i < get_surface_count(); i++) {
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if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
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continue;
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
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int vc = surface_get_array_len(i);
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Vector<Vector3> vertices = a[ARRAY_VERTEX];
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const Vector3 *vr = vertices.ptr();
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if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
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int ic = surface_get_array_index_len(i);
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Vector<int> indices = a[ARRAY_INDEX];
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const int *ir = indices.ptr();
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for (int j = 0; j < ic; j++) {
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int index = ir[j];
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facesw[widx++] = vr[index];
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}
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} else {
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for (int j = 0; j < vc; j++)
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facesw[widx++] = vr[j];
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}
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}
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triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
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triangle_mesh->create(faces);
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return triangle_mesh;
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}
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void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
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if (debug_lines.size() > 0) {
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r_lines = debug_lines;
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return;
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}
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_null())
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return;
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Vector<int> triangle_indices;
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tm->get_indices(&triangle_indices);
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const int triangles_num = tm->get_triangles().size();
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Vector<Vector3> vertices = tm->get_vertices();
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debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
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const int *ind_r = triangle_indices.ptr();
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const Vector3 *ver_r = vertices.ptr();
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for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
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// Triangle line 1
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debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
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debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
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// Triangle line 2
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debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
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debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
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// Triangle line 3
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debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
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debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
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}
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r_lines = debug_lines;
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}
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void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_null())
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return;
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Vector<Vector3> vertices = tm->get_vertices();
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int vertices_size = vertices.size();
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r_points.resize(vertices_size);
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for (int i = 0; i < vertices_size; ++i) {
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r_points.write[i] = vertices[i];
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}
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}
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bool Mesh::surface_is_softbody_friendly(int p_idx) const {
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const uint32_t surface_format = surface_get_format(p_idx);
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return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
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}
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Vector<Face3> Mesh::get_faces() const {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_valid())
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return tm->get_faces();
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return Vector<Face3>();
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/*
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for (int i=0;i<surfaces.size();i++) {
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if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
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continue;
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Vector<int> indices;
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Vector<Vector3> vertices;
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vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
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int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
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bool has_indices;
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if (len>0) {
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indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
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has_indices=true;
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} else {
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len=vertices.size();
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has_indices=false;
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}
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if (len<=0)
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continue;
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const int* indicesr = indices.ptr();
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const int *indicesptr = indicesr.ptr();
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const Vector3* verticesr = vertices.ptr();
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const Vector3 *verticesptr = verticesr.ptr();
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int old_faces=faces.size();
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int new_faces=old_faces+(len/3);
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faces.resize(new_faces);
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Face3* facesw = faces.ptrw();
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Face3 *facesptr=facesw.ptr();
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for (int i=0;i<len/3;i++) {
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Face3 face;
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for (int j=0;j<3;j++) {
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int idx=i*3+j;
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face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
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}
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facesptr[i+old_faces]=face;
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}
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}
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*/
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}
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Ref<Shape> Mesh::create_convex_shape() const {
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Vector<Vector3> vertices;
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for (int i = 0; i < get_surface_count(); i++) {
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
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Vector<Vector3> v = a[ARRAY_VERTEX];
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vertices.append_array(v);
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}
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Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
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shape->set_points(vertices);
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return shape;
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}
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Ref<Shape> Mesh::create_trimesh_shape() const {
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Vector<Face3> faces = get_faces();
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if (faces.size() == 0)
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return Ref<Shape>();
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Vector<Vector3> face_points;
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face_points.resize(faces.size() * 3);
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for (int i = 0; i < face_points.size(); i += 3) {
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Face3 f = faces.get(i / 3);
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face_points.set(i, f.vertex[0]);
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face_points.set(i + 1, f.vertex[1]);
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face_points.set(i + 2, f.vertex[2]);
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}
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Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
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shape->set_faces(face_points);
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return shape;
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}
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Ref<Mesh> Mesh::create_outline(float p_margin) const {
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Array arrays;
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int index_accum = 0;
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for (int i = 0; i < get_surface_count(); i++) {
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if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
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continue;
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
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if (i == 0) {
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arrays = a;
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Vector<Vector3> v = a[ARRAY_VERTEX];
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index_accum += v.size();
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} else {
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int vcount = 0;
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for (int j = 0; j < arrays.size(); j++) {
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if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
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//mismatch, do not use
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arrays[j] = Variant();
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continue;
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}
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switch (j) {
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case ARRAY_VERTEX:
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case ARRAY_NORMAL: {
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Vector<Vector3> dst = arrays[j];
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Vector<Vector3> src = a[j];
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if (j == ARRAY_VERTEX)
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vcount = src.size();
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if (dst.size() == 0 || src.size() == 0) {
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arrays[j] = Variant();
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continue;
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}
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dst.append_array(src);
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arrays[j] = dst;
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} break;
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case ARRAY_TANGENT:
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case ARRAY_BONES:
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case ARRAY_WEIGHTS: {
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Vector<real_t> dst = arrays[j];
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Vector<real_t> src = a[j];
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if (dst.size() == 0 || src.size() == 0) {
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arrays[j] = Variant();
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continue;
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}
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dst.append_array(src);
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arrays[j] = dst;
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} break;
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case ARRAY_COLOR: {
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Vector<Color> dst = arrays[j];
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Vector<Color> src = a[j];
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if (dst.size() == 0 || src.size() == 0) {
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arrays[j] = Variant();
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continue;
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}
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dst.append_array(src);
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arrays[j] = dst;
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} break;
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case ARRAY_TEX_UV:
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case ARRAY_TEX_UV2: {
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Vector<Vector2> dst = arrays[j];
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Vector<Vector2> src = a[j];
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if (dst.size() == 0 || src.size() == 0) {
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arrays[j] = Variant();
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continue;
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}
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dst.append_array(src);
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arrays[j] = dst;
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} break;
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case ARRAY_INDEX: {
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Vector<int> dst = arrays[j];
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Vector<int> src = a[j];
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if (dst.size() == 0 || src.size() == 0) {
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arrays[j] = Variant();
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continue;
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}
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{
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int ss = src.size();
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int *w = src.ptrw();
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for (int k = 0; k < ss; k++) {
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w[k] += index_accum;
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}
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}
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dst.append_array(src);
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arrays[j] = dst;
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index_accum += vcount;
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} break;
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}
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}
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}
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}
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ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
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{
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int *ir = NULL;
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Vector<int> indices = arrays[ARRAY_INDEX];
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bool has_indices = false;
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Vector<Vector3> vertices = arrays[ARRAY_VERTEX];
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int vc = vertices.size();
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ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
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Vector3 *r = vertices.ptrw();
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if (indices.size()) {
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ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
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vc = indices.size();
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ir = indices.ptrw();
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has_indices = true;
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}
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Map<Vector3, Vector3> normal_accum;
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//fill normals with triangle normals
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for (int i = 0; i < vc; i += 3) {
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Vector3 t[3];
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if (has_indices) {
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t[0] = r[ir[i + 0]];
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t[1] = r[ir[i + 1]];
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t[2] = r[ir[i + 2]];
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} else {
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t[0] = r[i + 0];
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t[1] = r[i + 1];
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t[2] = r[i + 2];
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}
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Vector3 n = Plane(t[0], t[1], t[2]).normal;
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for (int j = 0; j < 3; j++) {
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Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
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if (!E) {
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normal_accum[t[j]] = n;
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} else {
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float d = n.dot(E->get());
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if (d < 1.0)
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E->get() += n * (1.0 - d);
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//E->get()+=n;
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}
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}
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}
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//normalize
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for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
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E->get().normalize();
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}
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//displace normals
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int vc2 = vertices.size();
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for (int i = 0; i < vc2; i++) {
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Vector3 t = r[i];
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Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
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ERR_CONTINUE(!E);
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t += E->get() * p_margin;
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r[i] = t;
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}
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arrays[ARRAY_VERTEX] = vertices;
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if (!has_indices) {
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Vector<int> new_indices;
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new_indices.resize(vertices.size());
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int *iw = new_indices.ptrw();
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for (int j = 0; j < vc2; j += 3) {
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iw[j] = j;
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iw[j + 1] = j + 2;
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iw[j + 2] = j + 1;
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}
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arrays[ARRAY_INDEX] = new_indices;
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} else {
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for (int j = 0; j < vc; j += 3) {
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SWAP(ir[j + 1], ir[j + 2]);
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}
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arrays[ARRAY_INDEX] = indices;
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}
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}
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Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
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newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
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return newmesh;
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}
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void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
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lightmap_size_hint = p_size;
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}
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Size2 Mesh::get_lightmap_size_hint() const {
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return lightmap_size_hint;
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}
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void Mesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
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ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
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ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
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ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
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ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
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ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
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ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
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ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
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BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
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BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
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BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
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BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
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BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
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BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_INDEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_MAX);
|
|
}
|
|
|
|
void Mesh::clear_cache() const {
|
|
triangle_mesh.unref();
|
|
debug_lines.clear();
|
|
}
|
|
|
|
Vector<Ref<Shape>> Mesh::convex_decompose() const {
|
|
|
|
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape>>());
|
|
|
|
const Vector<Face3> faces = get_faces();
|
|
|
|
Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
|
|
|
|
Vector<Ref<Shape>> ret;
|
|
|
|
for (int i = 0; i < decomposed.size(); i++) {
|
|
Set<Vector3> points;
|
|
for (int j = 0; j < decomposed[i].size(); j++) {
|
|
points.insert(decomposed[i][j].vertex[0]);
|
|
points.insert(decomposed[i][j].vertex[1]);
|
|
points.insert(decomposed[i][j].vertex[2]);
|
|
}
|
|
|
|
Vector<Vector3> convex_points;
|
|
convex_points.resize(points.size());
|
|
{
|
|
Vector3 *w = convex_points.ptrw();
|
|
int idx = 0;
|
|
for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
|
|
w[idx++] = E->get();
|
|
}
|
|
}
|
|
|
|
Ref<ConvexPolygonShape> shape;
|
|
shape.instance();
|
|
shape->set_points(convex_points);
|
|
ret.push_back(shape);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Mesh::Mesh() {
|
|
}
|
|
|
|
static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
|
|
|
|
bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
|
|
bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
|
|
bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
|
|
bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
|
|
|
|
print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
|
|
|
|
if (!vertex_16bit && !bone_8 && !weight_32) {
|
|
return p_src;
|
|
}
|
|
|
|
bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
|
|
|
|
uint32_t src_stride = p_src.size() / p_elements;
|
|
uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
|
|
|
|
Vector<uint8_t> ret = p_src;
|
|
|
|
ret.resize(dst_stride * p_elements);
|
|
{
|
|
uint8_t *w = ret.ptrw();
|
|
const uint8_t *r = p_src.ptr();
|
|
|
|
for (uint32_t i = 0; i < p_elements; i++) {
|
|
|
|
uint32_t remaining = src_stride;
|
|
const uint8_t *src = (const uint8_t *)(r + src_stride * i);
|
|
uint8_t *dst = (uint8_t *)(w + dst_stride * i);
|
|
|
|
if (!vertex_2d) { //3D
|
|
if (vertex_16bit) {
|
|
float *dstw = (float *)dst;
|
|
const uint16_t *srcr = (const uint16_t *)src;
|
|
dstw[0] = Math::half_to_float(srcr[0]);
|
|
dstw[1] = Math::half_to_float(srcr[1]);
|
|
dstw[2] = Math::half_to_float(srcr[2]);
|
|
remaining -= 8;
|
|
src += 8;
|
|
} else {
|
|
src += 12;
|
|
remaining -= 12;
|
|
}
|
|
dst += 12;
|
|
} else {
|
|
if (vertex_16bit) {
|
|
float *dstw = (float *)dst;
|
|
const uint16_t *srcr = (const uint16_t *)src;
|
|
dstw[0] = Math::half_to_float(srcr[0]);
|
|
dstw[1] = Math::half_to_float(srcr[1]);
|
|
remaining -= 4;
|
|
src += 4;
|
|
} else {
|
|
src += 8;
|
|
remaining -= 8;
|
|
}
|
|
dst += 8;
|
|
}
|
|
|
|
if (has_bones) {
|
|
|
|
remaining -= bone_8 ? 4 : 8;
|
|
remaining -= weight_32 ? 16 : 8;
|
|
}
|
|
|
|
for (uint32_t j = 0; j < remaining; j++) {
|
|
dst[j] = src[j];
|
|
}
|
|
|
|
if (has_bones) {
|
|
|
|
dst += remaining;
|
|
src += remaining;
|
|
|
|
if (bone_8) {
|
|
|
|
const uint8_t *src_bones = (const uint8_t *)src;
|
|
uint16_t *dst_bones = (uint16_t *)dst;
|
|
|
|
dst_bones[0] = src_bones[0];
|
|
dst_bones[1] = src_bones[1];
|
|
dst_bones[2] = src_bones[2];
|
|
dst_bones[3] = src_bones[3];
|
|
|
|
src += 4;
|
|
} else {
|
|
for (uint32_t j = 0; j < 8; j++) {
|
|
dst[j] = src[j];
|
|
}
|
|
|
|
src += 8;
|
|
}
|
|
|
|
dst += 8;
|
|
|
|
if (weight_32) {
|
|
|
|
const float *src_weights = (const float *)src;
|
|
uint16_t *dst_weights = (uint16_t *)dst;
|
|
|
|
dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
|
|
dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
|
|
dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
|
|
dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
|
|
|
|
} else {
|
|
for (uint32_t j = 0; j < 8; j++) {
|
|
dst[j] = src[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
String sname = p_name;
|
|
|
|
if (p_name == "blend_shape/names") {
|
|
|
|
Vector<String> sk = p_value;
|
|
int sz = sk.size();
|
|
const String *r = sk.ptr();
|
|
for (int i = 0; i < sz; i++)
|
|
add_blend_shape(r[i]);
|
|
return true;
|
|
}
|
|
|
|
if (p_name == "blend_shape/mode") {
|
|
|
|
set_blend_shape_mode(BlendShapeMode(int(p_value)));
|
|
return true;
|
|
}
|
|
|
|
if (sname.begins_with("surface_")) {
|
|
|
|
int sl = sname.find("/");
|
|
if (sl == -1)
|
|
return false;
|
|
int idx = sname.substr(8, sl - 8).to_int() - 1;
|
|
String what = sname.get_slicec('/', 1);
|
|
if (what == "material")
|
|
surface_set_material(idx, p_value);
|
|
else if (what == "name")
|
|
surface_set_name(idx, p_value);
|
|
return true;
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Kept for compatibility from 3.x to 4.0.
|
|
if (!sname.begins_with("surfaces"))
|
|
return false;
|
|
|
|
WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
|
|
|
|
int idx = sname.get_slicec('/', 1).to_int();
|
|
String what = sname.get_slicec('/', 2);
|
|
|
|
if (idx == surfaces.size()) {
|
|
|
|
//create
|
|
Dictionary d = p_value;
|
|
ERR_FAIL_COND_V(!d.has("primitive"), false);
|
|
|
|
if (d.has("arrays")) {
|
|
//oldest format (2.x)
|
|
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
|
|
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
|
|
|
|
} else if (d.has("array_data")) {
|
|
//print_line("array data (old style");
|
|
//older format (3.x)
|
|
Vector<uint8_t> array_data = d["array_data"];
|
|
Vector<uint8_t> array_index_data;
|
|
if (d.has("array_index_data"))
|
|
array_index_data = d["array_index_data"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("format"), false);
|
|
uint32_t format = d["format"];
|
|
|
|
uint32_t primitive = d["primitive"];
|
|
|
|
uint32_t primitive_remap[7] = {
|
|
PRIMITIVE_POINTS,
|
|
PRIMITIVE_LINES,
|
|
PRIMITIVE_LINE_STRIP,
|
|
PRIMITIVE_LINES,
|
|
PRIMITIVE_TRIANGLES,
|
|
PRIMITIVE_TRIANGLE_STRIP,
|
|
PRIMITIVE_TRIANGLE_STRIP
|
|
};
|
|
|
|
primitive = primitive_remap[primitive]; //compatibility
|
|
|
|
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
|
|
int vertex_count = d["vertex_count"];
|
|
|
|
array_data = _fix_array_compatibility(array_data, format, vertex_count);
|
|
|
|
int index_count = 0;
|
|
if (d.has("index_count"))
|
|
index_count = d["index_count"];
|
|
|
|
Vector<Vector<uint8_t>> blend_shapes;
|
|
|
|
if (d.has("blend_shape_data")) {
|
|
Array blend_shape_data = d["blend_shape_data"];
|
|
for (int i = 0; i < blend_shape_data.size(); i++) {
|
|
Vector<uint8_t> shape = blend_shape_data[i];
|
|
shape = _fix_array_compatibility(shape, format, vertex_count);
|
|
|
|
blend_shapes.push_back(shape);
|
|
}
|
|
}
|
|
|
|
//clear unused flags
|
|
print_line("format pre: " + itos(format));
|
|
format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
|
|
print_line("format post: " + itos(format));
|
|
|
|
ERR_FAIL_COND_V(!d.has("aabb"), false);
|
|
AABB aabb = d["aabb"];
|
|
|
|
Vector<AABB> bone_aabb;
|
|
if (d.has("skeleton_aabb")) {
|
|
Array baabb = d["skeleton_aabb"];
|
|
bone_aabb.resize(baabb.size());
|
|
|
|
for (int i = 0; i < baabb.size(); i++) {
|
|
bone_aabb.write[i] = baabb[i];
|
|
}
|
|
}
|
|
|
|
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
|
|
} else {
|
|
ERR_FAIL_V(false);
|
|
}
|
|
|
|
if (d.has("material")) {
|
|
|
|
surface_set_material(idx, d["material"]);
|
|
}
|
|
if (d.has("name")) {
|
|
surface_set_name(idx, d["name"]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
return false;
|
|
}
|
|
|
|
Array ArrayMesh::_get_surfaces() const {
|
|
|
|
if (mesh.is_null()) {
|
|
return Array();
|
|
}
|
|
|
|
Array ret;
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
VisualServer::SurfaceData surface = VS::get_singleton()->mesh_get_surface(mesh, i);
|
|
Dictionary data;
|
|
data["format"] = surface.format;
|
|
data["primitive"] = surface.primitive;
|
|
data["vertex_data"] = surface.vertex_data;
|
|
data["vertex_count"] = surface.vertex_count;
|
|
data["aabb"] = surface.aabb;
|
|
if (surface.index_count) {
|
|
data["index_data"] = surface.index_data;
|
|
data["index_count"] = surface.index_count;
|
|
};
|
|
|
|
Array lods;
|
|
for (int j = 0; j < surface.lods.size(); j++) {
|
|
lods.push_back(surface.lods[j].edge_length);
|
|
lods.push_back(surface.lods[j].index_data);
|
|
}
|
|
|
|
if (lods.size()) {
|
|
data["lods"] = lods;
|
|
}
|
|
|
|
Array bone_aabbs;
|
|
for (int j = 0; j < surface.bone_aabbs.size(); j++) {
|
|
bone_aabbs.push_back(surface.bone_aabbs[j]);
|
|
}
|
|
if (bone_aabbs.size()) {
|
|
data["bone_aabbs"] = bone_aabbs;
|
|
}
|
|
|
|
Array blend_shapes;
|
|
for (int j = 0; j < surface.blend_shapes.size(); j++) {
|
|
blend_shapes.push_back(surface.blend_shapes[j]);
|
|
}
|
|
|
|
if (surfaces[i].material.is_valid()) {
|
|
data["material"] = surfaces[i].material;
|
|
}
|
|
|
|
if (surfaces[i].name != String()) {
|
|
data["name"] = surfaces[i].name;
|
|
}
|
|
|
|
if (surfaces[i].is_2d) {
|
|
data["2d"] = true;
|
|
}
|
|
|
|
ret.push_back(data);
|
|
}
|
|
print_line("Saving surfaces: " + itos(ret.size()));
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ArrayMesh::_create_if_empty() const {
|
|
if (!mesh.is_valid()) {
|
|
mesh = VS::get_singleton()->mesh_create();
|
|
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
|
|
}
|
|
}
|
|
|
|
void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
|
|
|
|
Vector<VS::SurfaceData> surface_data;
|
|
Vector<Ref<Material>> surface_materials;
|
|
Vector<String> surface_names;
|
|
Vector<bool> surface_2d;
|
|
|
|
for (int i = 0; i < p_surfaces.size(); i++) {
|
|
VS::SurfaceData surface;
|
|
Dictionary d = p_surfaces[i];
|
|
ERR_FAIL_COND(!d.has("format"));
|
|
ERR_FAIL_COND(!d.has("primitive"));
|
|
ERR_FAIL_COND(!d.has("vertex_data"));
|
|
ERR_FAIL_COND(!d.has("vertex_count"));
|
|
ERR_FAIL_COND(!d.has("aabb"));
|
|
surface.format = d["format"];
|
|
surface.primitive = VS::PrimitiveType(int(d["primitive"]));
|
|
surface.vertex_data = d["vertex_data"];
|
|
surface.vertex_count = d["vertex_count"];
|
|
surface.aabb = d["aabb"];
|
|
|
|
if (d.has("index_data")) {
|
|
ERR_FAIL_COND(!d.has("index_count"));
|
|
surface.index_data = d["index_data"];
|
|
surface.index_count = d["index_count"];
|
|
}
|
|
|
|
if (d.has("lods")) {
|
|
Array lods = d["lods"];
|
|
ERR_FAIL_COND(lods.size() & 1); //must be even
|
|
for (int j = 0; j < lods.size(); j += 2) {
|
|
VS::SurfaceData::LOD lod;
|
|
lod.edge_length = lods[j + 0];
|
|
lod.index_data = lods[j + 1];
|
|
surface.lods.push_back(lod);
|
|
}
|
|
}
|
|
|
|
if (d.has("bone_aabbs")) {
|
|
Array bone_aabbs = d["bone_aabbs"];
|
|
for (int j = 0; j < bone_aabbs.size(); j++) {
|
|
surface.bone_aabbs.push_back(bone_aabbs[j]);
|
|
}
|
|
}
|
|
|
|
if (d.has("blend_shapes")) {
|
|
Array blend_shapes;
|
|
for (int j = 0; j < blend_shapes.size(); j++) {
|
|
surface.blend_shapes.push_back(blend_shapes[j]);
|
|
}
|
|
}
|
|
|
|
Ref<Material> material;
|
|
if (d.has("material")) {
|
|
material = d["material"];
|
|
if (material.is_valid()) {
|
|
surface.material = material->get_rid();
|
|
}
|
|
}
|
|
|
|
String name;
|
|
if (d.has("name")) {
|
|
name = d["name"];
|
|
}
|
|
|
|
bool _2d = false;
|
|
if (d.has("2d")) {
|
|
_2d = d["2d"];
|
|
}
|
|
/*
|
|
print_line("format: " + itos(surface.format));
|
|
print_line("aabb: " + surface.aabb);
|
|
print_line("array size: " + itos(surface.vertex_data.size()));
|
|
print_line("vertex count: " + itos(surface.vertex_count));
|
|
print_line("index size: " + itos(surface.index_data.size()));
|
|
print_line("index count: " + itos(surface.index_count));
|
|
print_line("primitive: " + itos(surface.primitive));
|
|
*/
|
|
surface_data.push_back(surface);
|
|
surface_materials.push_back(material);
|
|
surface_names.push_back(name);
|
|
surface_2d.push_back(_2d);
|
|
}
|
|
|
|
if (mesh.is_valid()) {
|
|
//if mesh exists, it needs to be updated
|
|
VS::get_singleton()->mesh_clear(mesh);
|
|
for (int i = 0; i < surface_data.size(); i++) {
|
|
VS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
|
|
}
|
|
} else {
|
|
// if mesh does not exist (first time this is loaded, most likely),
|
|
// we can create it with a single call, which is a lot more efficient and thread friendly
|
|
mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data);
|
|
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
|
|
}
|
|
|
|
surfaces.clear();
|
|
|
|
aabb = AABB();
|
|
for (int i = 0; i < surface_data.size(); i++) {
|
|
Surface s;
|
|
s.aabb = surface_data[i].aabb;
|
|
if (i == 0) {
|
|
aabb = s.aabb;
|
|
blend_shapes.resize(surface_data[i].blend_shapes.size());
|
|
} else {
|
|
aabb.merge_with(s.aabb);
|
|
}
|
|
|
|
s.material = surface_materials[i];
|
|
s.is_2d = surface_2d[i];
|
|
s.name = surface_names[i];
|
|
|
|
s.format = surface_data[i].format;
|
|
s.primitive = PrimitiveType(surface_data[i].primitive);
|
|
s.array_length = surface_data[i].vertex_count;
|
|
s.index_array_length = surface_data[i].index_count;
|
|
|
|
surfaces.push_back(s);
|
|
}
|
|
}
|
|
|
|
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
if (_is_generated())
|
|
return false;
|
|
|
|
String sname = p_name;
|
|
|
|
if (p_name == "blend_shape/names") {
|
|
|
|
Vector<String> sk;
|
|
for (int i = 0; i < blend_shapes.size(); i++)
|
|
sk.push_back(blend_shapes[i]);
|
|
r_ret = sk;
|
|
return true;
|
|
} else if (p_name == "blend_shape/mode") {
|
|
|
|
r_ret = get_blend_shape_mode();
|
|
return true;
|
|
} else if (sname.begins_with("surface_")) {
|
|
|
|
int sl = sname.find("/");
|
|
if (sl == -1)
|
|
return false;
|
|
int idx = sname.substr(8, sl - 8).to_int() - 1;
|
|
String what = sname.get_slicec('/', 1);
|
|
if (what == "material")
|
|
r_ret = surface_get_material(idx);
|
|
else if (what == "name")
|
|
r_ret = surface_get_name(idx);
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
if (_is_generated())
|
|
return;
|
|
|
|
if (blend_shapes.size()) {
|
|
p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
|
|
}
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
|
if (surfaces[i].is_2d) {
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
|
|
} else {
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ArrayMesh::_recompute_aabb() {
|
|
|
|
// regenerate AABB
|
|
aabb = AABB();
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
|
|
if (i == 0)
|
|
aabb = surfaces[i].aabb;
|
|
else
|
|
aabb.merge_with(surfaces[i].aabb);
|
|
}
|
|
}
|
|
#ifndef _MSC_VER
|
|
#warning need to add binding to add_surface using future MeshSurfaceData object
|
|
#endif
|
|
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
|
|
|
|
_create_if_empty();
|
|
|
|
Surface s;
|
|
s.aabb = p_aabb;
|
|
s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
|
|
s.primitive = p_primitive;
|
|
s.array_length = p_vertex_count;
|
|
s.index_array_length = p_index_count;
|
|
s.format = p_format;
|
|
|
|
surfaces.push_back(s);
|
|
_recompute_aabb();
|
|
|
|
VS::SurfaceData sd;
|
|
sd.format = p_format;
|
|
sd.primitive = VS::PrimitiveType(p_primitive);
|
|
sd.aabb = p_aabb;
|
|
sd.vertex_count = p_vertex_count;
|
|
sd.vertex_data = p_array;
|
|
sd.index_count = p_index_count;
|
|
sd.index_data = p_index_array;
|
|
sd.blend_shapes = p_blend_shapes;
|
|
sd.bone_aabbs = p_bone_aabb;
|
|
sd.lods = p_lods;
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface(mesh, sd);
|
|
|
|
clear_cache();
|
|
_change_notify();
|
|
emit_changed();
|
|
}
|
|
|
|
void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
|
|
|
|
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
|
|
|
|
VS::SurfaceData surface;
|
|
|
|
Error err = VS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
|
|
ERR_FAIL_COND(err != OK);
|
|
|
|
/* print_line("format: " + itos(surface.format));
|
|
print_line("aabb: " + surface.aabb);
|
|
print_line("array size: " + itos(surface.vertex_data.size()));
|
|
print_line("vertex count: " + itos(surface.vertex_count));
|
|
print_line("index size: " + itos(surface.index_data.size()));
|
|
print_line("index count: " + itos(surface.index_count));
|
|
print_line("primitive: " + itos(surface.primitive));
|
|
*/
|
|
add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
|
|
}
|
|
|
|
Array ArrayMesh::surface_get_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
|
|
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
|
|
}
|
|
Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
|
|
return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
|
|
}
|
|
Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
|
|
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
|
|
return VisualServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
|
|
}
|
|
|
|
int ArrayMesh::get_surface_count() const {
|
|
|
|
return surfaces.size();
|
|
}
|
|
|
|
void ArrayMesh::add_blend_shape(const StringName &p_name) {
|
|
|
|
ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
|
|
|
|
StringName name = p_name;
|
|
|
|
if (blend_shapes.find(name) != -1) {
|
|
|
|
int count = 2;
|
|
do {
|
|
|
|
name = String(p_name) + " " + itos(count);
|
|
count++;
|
|
} while (blend_shapes.find(name) != -1);
|
|
}
|
|
|
|
blend_shapes.push_back(name);
|
|
//VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
|
|
}
|
|
|
|
int ArrayMesh::get_blend_shape_count() const {
|
|
|
|
return blend_shapes.size();
|
|
}
|
|
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
|
|
return blend_shapes[p_index];
|
|
}
|
|
void ArrayMesh::clear_blend_shapes() {
|
|
|
|
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
|
|
|
|
blend_shapes.clear();
|
|
}
|
|
|
|
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
|
|
|
|
blend_shape_mode = p_mode;
|
|
if (mesh.is_valid()) {
|
|
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
|
|
}
|
|
}
|
|
|
|
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
|
|
|
|
return blend_shape_mode;
|
|
}
|
|
|
|
int ArrayMesh::surface_get_array_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
|
|
return surfaces[p_idx].array_length;
|
|
}
|
|
|
|
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
|
|
return surfaces[p_idx].index_array_length;
|
|
}
|
|
|
|
uint32_t ArrayMesh::surface_get_format(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
|
|
return surfaces[p_idx].format;
|
|
}
|
|
|
|
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
|
|
return surfaces[p_idx].primitive;
|
|
}
|
|
|
|
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
if (surfaces[p_idx].material == p_material)
|
|
return;
|
|
surfaces.write[p_idx].material = p_material;
|
|
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
|
|
|
|
_change_notify("material");
|
|
emit_changed();
|
|
}
|
|
|
|
int ArrayMesh::surface_find_by_name(const String &p_name) const {
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
if (surfaces[i].name == p_name) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
|
|
surfaces.write[p_idx].name = p_name;
|
|
emit_changed();
|
|
}
|
|
|
|
String ArrayMesh::surface_get_name(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
|
|
return surfaces[p_idx].name;
|
|
}
|
|
|
|
void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
|
|
|
|
ERR_FAIL_INDEX(p_surface, surfaces.size());
|
|
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
|
|
emit_changed();
|
|
}
|
|
|
|
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
surfaces.write[p_idx].aabb = p_aabb;
|
|
// set custom aabb too?
|
|
emit_changed();
|
|
}
|
|
|
|
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
|
|
return surfaces[p_idx].material;
|
|
}
|
|
|
|
RID ArrayMesh::get_rid() const {
|
|
|
|
_create_if_empty();
|
|
return mesh;
|
|
}
|
|
AABB ArrayMesh::get_aabb() const {
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void ArrayMesh::clear_surfaces() {
|
|
if (!mesh.is_valid()) {
|
|
return;
|
|
}
|
|
VS::get_singleton()->mesh_clear(mesh);
|
|
surfaces.clear();
|
|
aabb = AABB();
|
|
}
|
|
|
|
void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
|
|
|
|
_create_if_empty();
|
|
custom_aabb = p_custom;
|
|
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
|
|
emit_changed();
|
|
}
|
|
|
|
AABB ArrayMesh::get_custom_aabb() const {
|
|
|
|
return custom_aabb;
|
|
}
|
|
|
|
void ArrayMesh::regen_normalmaps() {
|
|
|
|
if (surfaces.size() == 0) {
|
|
return;
|
|
}
|
|
Vector<Ref<SurfaceTool>> surfs;
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
Ref<SurfaceTool> st = memnew(SurfaceTool);
|
|
st->create_from(Ref<ArrayMesh>(this), i);
|
|
surfs.push_back(st);
|
|
}
|
|
|
|
clear_surfaces();
|
|
|
|
for (int i = 0; i < surfs.size(); i++) {
|
|
|
|
surfs.write[i]->generate_tangents();
|
|
surfs.write[i]->commit(Ref<ArrayMesh>(this));
|
|
}
|
|
}
|
|
|
|
//dirty hack
|
|
bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
|
|
|
|
struct ArrayMeshLightmapSurface {
|
|
|
|
Ref<Material> material;
|
|
Vector<SurfaceTool::Vertex> vertices;
|
|
Mesh::PrimitiveType primitive;
|
|
uint32_t format;
|
|
};
|
|
|
|
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
|
|
|
|
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
|
|
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
|
|
|
|
Vector<float> vertices;
|
|
Vector<float> normals;
|
|
Vector<int> indices;
|
|
Vector<int> face_materials;
|
|
Vector<float> uv;
|
|
Vector<Pair<int, int>> uv_index;
|
|
|
|
Vector<ArrayMeshLightmapSurface> surfaces;
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
ArrayMeshLightmapSurface s;
|
|
s.primitive = surface_get_primitive_type(i);
|
|
|
|
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
|
|
s.format = surface_get_format(i);
|
|
ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
|
|
|
|
Array arrays = surface_get_arrays(i);
|
|
s.material = surface_get_material(i);
|
|
s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
|
|
|
|
Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
|
|
int vc = rvertices.size();
|
|
const Vector3 *r = rvertices.ptr();
|
|
|
|
Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
|
|
const Vector3 *rn = rnormals.ptr();
|
|
|
|
int vertex_ofs = vertices.size() / 3;
|
|
|
|
vertices.resize((vertex_ofs + vc) * 3);
|
|
normals.resize((vertex_ofs + vc) * 3);
|
|
uv_index.resize(vertex_ofs + vc);
|
|
|
|
for (int j = 0; j < vc; j++) {
|
|
|
|
Vector3 v = p_base_transform.xform(r[j]);
|
|
Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
|
|
|
|
vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
|
|
vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
|
|
vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
|
|
normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
|
|
normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
|
|
normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
|
|
uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
|
|
}
|
|
|
|
Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
|
|
int ic = rindices.size();
|
|
|
|
if (ic == 0) {
|
|
|
|
for (int j = 0; j < vc / 3; j++) {
|
|
if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate())
|
|
continue;
|
|
|
|
indices.push_back(vertex_ofs + j * 3 + 0);
|
|
indices.push_back(vertex_ofs + j * 3 + 1);
|
|
indices.push_back(vertex_ofs + j * 3 + 2);
|
|
face_materials.push_back(i);
|
|
}
|
|
|
|
} else {
|
|
const int *ri = rindices.ptr();
|
|
|
|
for (int j = 0; j < ic / 3; j++) {
|
|
if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate())
|
|
continue;
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
|
|
face_materials.push_back(i);
|
|
}
|
|
}
|
|
|
|
surfaces.push_back(s);
|
|
}
|
|
|
|
//unwrap
|
|
|
|
float *gen_uvs;
|
|
int *gen_vertices;
|
|
int *gen_indices;
|
|
int gen_vertex_count;
|
|
int gen_index_count;
|
|
int size_x;
|
|
int size_y;
|
|
|
|
bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
|
|
|
|
if (!ok) {
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
|
|
//remove surfaces
|
|
clear_surfaces();
|
|
|
|
//create surfacetools for each surface..
|
|
Vector<Ref<SurfaceTool>> surfaces_tools;
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
Ref<SurfaceTool> st;
|
|
st.instance();
|
|
st->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
st->set_material(surfaces[i].material);
|
|
surfaces_tools.push_back(st); //stay there
|
|
}
|
|
|
|
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
|
|
//go through all indices
|
|
for (int i = 0; i < gen_index_count; i += 3) {
|
|
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
|
|
|
|
ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
|
|
|
|
int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
|
|
|
|
if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
|
|
surfaces_tools.write[surface]->add_color(v.color);
|
|
}
|
|
if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
|
|
surfaces_tools.write[surface]->add_uv(v.uv);
|
|
}
|
|
if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
|
|
surfaces_tools.write[surface]->add_normal(v.normal);
|
|
}
|
|
if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
|
|
Plane t;
|
|
t.normal = v.tangent;
|
|
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
|
|
surfaces_tools.write[surface]->add_tangent(t);
|
|
}
|
|
if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
|
|
surfaces_tools.write[surface]->add_bones(v.bones);
|
|
}
|
|
if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
|
|
surfaces_tools.write[surface]->add_weights(v.weights);
|
|
}
|
|
|
|
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
|
|
surfaces_tools.write[surface]->add_uv2(uv2);
|
|
|
|
surfaces_tools.write[surface]->add_vertex(v.vertex);
|
|
}
|
|
}
|
|
|
|
//free stuff
|
|
::free(gen_vertices);
|
|
::free(gen_indices);
|
|
::free(gen_uvs);
|
|
|
|
//generate surfaces
|
|
|
|
for (int i = 0; i < surfaces_tools.size(); i++) {
|
|
surfaces_tools.write[i]->index();
|
|
surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
|
|
}
|
|
|
|
set_lightmap_size_hint(Size2(size_x, size_y));
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ArrayMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
|
|
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
|
|
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
|
|
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
|
|
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
|
|
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
|
|
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
|
|
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
|
|
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
|
|
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
|
|
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
|
|
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
|
|
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
|
|
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
|
|
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
|
|
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
|
|
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
|
|
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
|
|
|
|
BIND_CONSTANT(NO_INDEX_ARRAY);
|
|
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_INDEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
|
|
}
|
|
|
|
void ArrayMesh::reload_from_file() {
|
|
VisualServer::get_singleton()->mesh_clear(mesh);
|
|
surfaces.clear();
|
|
clear_blend_shapes();
|
|
clear_cache();
|
|
|
|
Resource::reload_from_file();
|
|
|
|
_change_notify();
|
|
}
|
|
|
|
ArrayMesh::ArrayMesh() {
|
|
|
|
//mesh is now created on demand
|
|
//mesh = VisualServer::get_singleton()->mesh_create();
|
|
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
|
|
}
|
|
|
|
ArrayMesh::~ArrayMesh() {
|
|
|
|
if (mesh.is_valid()) {
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|
|
}
|