virtualx-engine/modules/mono/glue
Ignacio Etcheverry 86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
..
GodotSharp Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
arguments_vector.h Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
base_object_glue.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
base_object_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
collections_glue.cpp C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
collections_glue.h C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
gd_glue.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
gd_glue.h C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00