9e57a07fb6
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
1382 lines
40 KiB
C++
1382 lines
40 KiB
C++
/*************************************************************************/
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/* animation_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_player.h"
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#include "engine.h"
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#include "message_queue.h"
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#include "scene/scene_string_names.h"
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#ifdef TOOLS_ENABLED
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void AnimatedValuesBackup::update_skeletons() {
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for (int i = 0; i < entries.size(); i++) {
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if (entries[i].bone_idx != -1) {
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Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
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}
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}
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}
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#endif
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bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("playback/play")) { // bw compatibility
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set_current_animation(p_value);
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} else if (name.begins_with("anims/")) {
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String which = name.get_slicec('/', 1);
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add_animation(which, p_value);
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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animation_set_next(which, p_value);
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} else if (p_name == SceneStringNames::get_singleton()->blend_times) {
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Array array = p_value;
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int len = array.size();
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ERR_FAIL_COND_V(len % 3, false);
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for (int i = 0; i < len / 3; i++) {
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StringName from = array[i * 3 + 0];
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StringName to = array[i * 3 + 1];
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float time = array[i * 3 + 2];
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set_blend_time(from, to, time);
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}
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} else
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return false;
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return true;
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}
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bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "playback/play") { // bw compatibility
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r_ret = get_current_animation();
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} else if (name.begins_with("anims/")) {
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String which = name.get_slicec('/', 1);
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r_ret = get_animation(which).get_ref_ptr();
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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r_ret = animation_get_next(which);
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} else if (name == "blend_times") {
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Vector<BlendKey> keys;
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for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
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keys.ordered_insert(E->key());
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}
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Array array;
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for (int i = 0; i < keys.size(); i++) {
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array.push_back(keys[i].from);
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array.push_back(keys[i].to);
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array.push_back(blend_times[keys[i]]);
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}
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r_ret = array;
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} else
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return false;
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return true;
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}
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void AnimationPlayer::_validate_property(PropertyInfo &property) const {
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if (property.name == "current_animation") {
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List<String> names;
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for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
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names.push_back(E->key());
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}
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names.sort();
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names.push_front("[stop]");
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String hint;
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for (List<String>::Element *E = names.front(); E; E = E->next()) {
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if (E != names.front())
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hint += ",";
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hint += E->get();
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}
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property.hint_string = hint;
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}
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}
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void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> anim_names;
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for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
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anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
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if (E->get().next != StringName())
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anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
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anim_names.sort();
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for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
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void AnimationPlayer::advance(float p_time) {
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_animation_process(p_time);
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}
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void AnimationPlayer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!processing) {
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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set_physics_process_internal(false);
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set_process_internal(false);
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}
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//_set_process(false);
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clear_caches();
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} break;
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case NOTIFICATION_READY: {
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if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
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play(autoplay);
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_animation_process(0);
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
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break;
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if (processing)
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_animation_process(get_process_delta_time());
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_IDLE)
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break;
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if (processing)
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_animation_process(get_physics_process_delta_time());
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} break;
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case NOTIFICATION_EXIT_TREE: {
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clear_caches();
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} break;
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}
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}
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void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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// Already cached?
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if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
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return;
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Node *parent = get_node(root);
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ERR_FAIL_COND(!parent);
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Animation *a = p_anim->animation.operator->();
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p_anim->node_cache.resize(a->get_track_count());
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for (int i = 0; i < a->get_track_count(); i++) {
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p_anim->node_cache[i] = NULL;
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RES resource;
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Vector<StringName> leftover_path;
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Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
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if (!child) {
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ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
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}
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ERR_CONTINUE(!child); // couldn't find the child node
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uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
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int bone_idx = -1;
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if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
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Skeleton *sk = Object::cast_to<Skeleton>(child);
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bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
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if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
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continue;
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}
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}
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{
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if (!child->is_connected("tree_exiting", this, "_node_removed"))
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child->connect("tree_exiting", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
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}
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TrackNodeCacheKey key;
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key.id = id;
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key.bone_idx = bone_idx;
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if (node_cache_map.has(key)) {
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p_anim->node_cache[i] = &node_cache_map[key];
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} else {
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node_cache_map[key] = TrackNodeCache();
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p_anim->node_cache[i] = &node_cache_map[key];
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p_anim->node_cache[i]->path = a->track_get_path(i);
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p_anim->node_cache[i]->node = child;
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p_anim->node_cache[i]->resource = resource;
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p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
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if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
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// special cases and caches for transform tracks
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// cache spatial
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p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
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// cache skeleton
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p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
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if (p_anim->node_cache[i]->skeleton) {
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if (a->track_get_path(i).get_subname_count() == 1) {
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StringName bone_name = a->track_get_path(i).get_subname(0);
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p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
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if (p_anim->node_cache[i]->bone_idx < 0) {
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// broken track (nonexistent bone)
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p_anim->node_cache[i]->skeleton = NULL;
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p_anim->node_cache[i]->spatial = NULL;
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printf("bone is %ls\n", String(bone_name).c_str());
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ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
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} else {
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}
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} else {
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// no property, just use spatialnode
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p_anim->node_cache[i]->skeleton = NULL;
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}
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}
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}
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}
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if (a->track_get_type(i) == Animation::TYPE_VALUE) {
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if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
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TrackNodeCache::PropertyAnim pa;
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pa.subpath = leftover_path;
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pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
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pa.special = SP_NONE;
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pa.owner = p_anim->node_cache[i];
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if (false && p_anim->node_cache[i]->node_2d) {
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if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos)
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pa.special = SP_NODE2D_POS;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot)
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pa.special = SP_NODE2D_ROT;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale)
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pa.special = SP_NODE2D_SCALE;
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}
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p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
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}
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}
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}
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}
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void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
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_ensure_node_caches(p_anim);
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ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
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Animation *a = p_anim->animation.operator->();
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bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
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for (int i = 0; i < a->get_track_count(); i++) {
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TrackNodeCache *nc = p_anim->node_cache[i];
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if (!nc) // no node cache for this track, skip it
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continue;
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if (!a->track_is_enabled(i))
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continue; // do nothing if the track is disabled
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if (a->track_get_key_count(i) == 0)
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continue; // do nothing if track is empty
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switch (a->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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if (!nc->spatial)
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continue;
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Vector3 loc;
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Quat rot;
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Vector3 scale;
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Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
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//ERR_CONTINUE(err!=OK); //used for testing, should be removed
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if (err != OK)
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continue;
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if (nc->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
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cache_update[cache_update_size++] = nc;
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nc->accum_pass = accum_pass;
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nc->loc_accum = loc;
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nc->rot_accum = rot;
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nc->scale_accum = scale;
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} else {
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nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
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nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
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nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
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}
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} break;
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case Animation::TYPE_VALUE: {
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if (!nc->node)
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continue;
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//StringName property=a->track_get_path(i).get_property();
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Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
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ERR_CONTINUE(!E); //should it continue, or create a new one?
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TrackNodeCache::PropertyAnim *pa = &E->get();
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if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
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Variant value = a->value_track_interpolate(i, p_time);
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if (value == Variant())
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continue;
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//thanks to trigger mode, this should be solved now..
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/*
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if (p_delta==0 && value.get_type()==Variant::STRING)
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continue; // doing this with strings is messy, should find another way
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*/
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if (pa->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
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cache_update_prop[cache_update_prop_size++] = pa;
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pa->value_accum = value;
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pa->accum_pass = accum_pass;
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} else {
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Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
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}
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} else if (p_allow_discrete && p_delta != 0) {
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List<int> indices;
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a->value_track_get_key_indices(i, p_time, p_delta, &indices);
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for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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Variant value = a->track_get_key_value(i, F->get());
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switch (pa->special) {
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case SP_NONE: {
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bool valid;
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pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
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#ifdef DEBUG_ENABLED
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if (!valid) {
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ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
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}
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#endif
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} break;
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case SP_NODE2D_POS: {
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#ifdef DEBUG_ENABLED
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if (value.get_type() != Variant::VECTOR2) {
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ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
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}
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#endif
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static_cast<Node2D *>(pa->object)->set_position(value);
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} break;
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case SP_NODE2D_ROT: {
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#ifdef DEBUG_ENABLED
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if (value.is_num()) {
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ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
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}
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#endif
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static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
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} break;
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case SP_NODE2D_SCALE: {
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#ifdef DEBUG_ENABLED
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if (value.get_type() != Variant::VECTOR2) {
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ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
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}
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#endif
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static_cast<Node2D *>(pa->object)->set_scale(value);
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} break;
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}
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}
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}
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} break;
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case Animation::TYPE_METHOD: {
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if (!nc->node)
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continue;
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if (p_delta == 0)
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continue;
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if (!p_allow_discrete)
|
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break;
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|
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List<int> indices;
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a->method_track_get_key_indices(i, p_time, p_delta, &indices);
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|
|
for (List<int>::Element *E = indices.front(); E; E = E->next()) {
|
|
|
|
StringName method = a->method_track_get_name(i, E->get());
|
|
Vector<Variant> params = a->method_track_get_params(i, E->get());
|
|
|
|
int s = params.size();
|
|
|
|
ERR_CONTINUE(s > VARIANT_ARG_MAX);
|
|
if (can_call) {
|
|
MessageQueue::get_singleton()->push_call(
|
|
nc->node,
|
|
method,
|
|
s >= 1 ? params[0] : Variant(),
|
|
s >= 2 ? params[1] : Variant(),
|
|
s >= 3 ? params[2] : Variant(),
|
|
s >= 4 ? params[3] : Variant(),
|
|
s >= 5 ? params[4] : Variant());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
|
|
|
|
float delta = p_delta * speed_scale * cd.speed_scale;
|
|
bool backwards = delta < 0;
|
|
float next_pos = cd.pos + delta;
|
|
|
|
float len = cd.from->animation->get_length();
|
|
bool loop = cd.from->animation->has_loop();
|
|
|
|
if (!loop) {
|
|
|
|
if (next_pos < 0)
|
|
next_pos = 0;
|
|
else if (next_pos > len)
|
|
next_pos = len;
|
|
|
|
// fix delta
|
|
delta = next_pos - cd.pos;
|
|
|
|
if (&cd == &playback.current) {
|
|
|
|
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_reached = true;
|
|
end_notify = cd.pos < len; // Notify only if not already at the end
|
|
}
|
|
|
|
if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_reached = true;
|
|
end_notify = cd.pos > 0; // Notify only if not already at the beginning
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
float looped_next_pos = Math::fposmod(next_pos, len);
|
|
if (looped_next_pos == 0 && next_pos != 0) {
|
|
// Loop multiples of the length to it, rather than 0
|
|
// so state at time=length is previewable in the editor
|
|
next_pos = len;
|
|
} else {
|
|
next_pos = looped_next_pos;
|
|
}
|
|
}
|
|
|
|
cd.pos = next_pos;
|
|
|
|
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
|
|
}
|
|
void AnimationPlayer::_animation_process2(float p_delta) {
|
|
|
|
Playback &c = playback;
|
|
|
|
accum_pass++;
|
|
|
|
_animation_process_data(c.current, p_delta, 1.0f);
|
|
|
|
List<Blend>::Element *prev = NULL;
|
|
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
|
|
|
|
Blend &b = E->get();
|
|
float blend = b.blend_left / b.blend_time;
|
|
_animation_process_data(b.data, p_delta, blend);
|
|
|
|
b.blend_left -= Math::absf(speed_scale * p_delta);
|
|
|
|
prev = E->prev();
|
|
if (b.blend_left < 0) {
|
|
|
|
c.blend.erase(E);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_update_transforms() {
|
|
{
|
|
Transform t;
|
|
for (int i = 0; i < cache_update_size; i++) {
|
|
|
|
TrackNodeCache *nc = cache_update[i];
|
|
|
|
ERR_CONTINUE(nc->accum_pass != accum_pass);
|
|
|
|
t.origin = nc->loc_accum;
|
|
t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
|
|
if (nc->skeleton && nc->bone_idx >= 0) {
|
|
|
|
nc->skeleton->set_bone_pose(nc->bone_idx, t);
|
|
|
|
} else if (nc->spatial) {
|
|
|
|
nc->spatial->set_transform(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
|
|
for (int i = 0; i < cache_update_prop_size; i++) {
|
|
|
|
TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
|
|
|
|
ERR_CONTINUE(pa->accum_pass != accum_pass);
|
|
|
|
switch (pa->special) {
|
|
|
|
case SP_NONE: {
|
|
bool valid;
|
|
pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
|
|
#ifdef DEBUG_ENABLED
|
|
if (!valid) {
|
|
ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case SP_NODE2D_POS: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
|
|
} break;
|
|
case SP_NODE2D_ROT: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.is_num()) {
|
|
ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
|
|
} break;
|
|
case SP_NODE2D_SCALE: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
cache_update_prop_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process(float p_delta) {
|
|
|
|
if (playback.current.from) {
|
|
|
|
end_reached = false;
|
|
end_notify = false;
|
|
_animation_process2(p_delta);
|
|
_animation_update_transforms();
|
|
if (end_reached) {
|
|
if (queued.size()) {
|
|
String old = playback.assigned;
|
|
play(queued.front()->get());
|
|
String new_name = playback.assigned;
|
|
queued.pop_front();
|
|
if (end_notify)
|
|
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
|
|
} else {
|
|
//stop();
|
|
playing = false;
|
|
_set_process(false);
|
|
if (end_notify)
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
|
|
}
|
|
end_reached = false;
|
|
}
|
|
|
|
} else {
|
|
_set_process(false);
|
|
}
|
|
}
|
|
|
|
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_EXPLAIN("Invalid animation name: " + String(p_name));
|
|
ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
|
|
|
|
if (animation_set.has(p_name)) {
|
|
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set[p_name].animation = p_animation;
|
|
clear_caches();
|
|
} else {
|
|
|
|
AnimationData ad;
|
|
ad.animation = p_animation;
|
|
ad.name = p_name;
|
|
animation_set[p_name] = ad;
|
|
}
|
|
|
|
_ref_anim(p_animation);
|
|
_change_notify();
|
|
return OK;
|
|
}
|
|
|
|
void AnimationPlayer::remove_animation(const StringName &p_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
|
|
stop();
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set.erase(p_name);
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
if (used_anims.has(p_anim))
|
|
used_anims[p_anim]++;
|
|
else {
|
|
used_anims[p_anim] = 1;
|
|
Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
ERR_FAIL_COND(!used_anims.has(p_anim));
|
|
|
|
int &n = used_anims[p_anim];
|
|
n--;
|
|
if (n == 0) {
|
|
|
|
Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
|
|
used_anims.erase(p_anim);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
|
|
ERR_FAIL_COND(animation_set.has(p_new_name));
|
|
|
|
stop();
|
|
AnimationData ad = animation_set[p_name];
|
|
ad.name = p_new_name;
|
|
animation_set.erase(p_name);
|
|
animation_set[p_new_name] = ad;
|
|
|
|
List<BlendKey> to_erase;
|
|
Map<BlendKey, float> to_insert;
|
|
for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
|
|
|
|
BlendKey bk = E->key();
|
|
BlendKey new_bk = bk;
|
|
bool erase = false;
|
|
if (bk.from == p_name) {
|
|
new_bk.from = p_new_name;
|
|
erase = true;
|
|
}
|
|
if (bk.to == p_name) {
|
|
new_bk.to = p_new_name;
|
|
erase = true;
|
|
}
|
|
|
|
if (erase) {
|
|
to_erase.push_back(bk);
|
|
to_insert[new_bk] = E->get();
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
|
|
while (to_insert.size()) {
|
|
blend_times[to_insert.front()->key()] = to_insert.front()->get();
|
|
to_insert.erase(to_insert.front());
|
|
}
|
|
|
|
if (autoplay == p_name)
|
|
autoplay = p_new_name;
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
bool AnimationPlayer::has_animation(const StringName &p_name) const {
|
|
|
|
return animation_set.has(p_name);
|
|
}
|
|
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
|
|
|
|
ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
|
|
|
|
const AnimationData &data = animation_set[p_name];
|
|
|
|
return data.animation;
|
|
}
|
|
void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
|
|
|
|
List<String> anims;
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
anims.push_back(E->key());
|
|
}
|
|
|
|
anims.sort();
|
|
|
|
for (List<String>::Element *E = anims.front(); E; E = E->next()) {
|
|
|
|
p_animations->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
|
|
|
|
ERR_FAIL_COND(p_time < 0);
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
if (p_time == 0)
|
|
blend_times.erase(bk);
|
|
else
|
|
blend_times[bk] = p_time;
|
|
}
|
|
|
|
float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
|
|
if (blend_times.has(bk))
|
|
return blend_times[bk];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void AnimationPlayer::queue(const StringName &p_name) {
|
|
|
|
if (!is_playing())
|
|
play(p_name);
|
|
else
|
|
queued.push_back(p_name);
|
|
}
|
|
|
|
void AnimationPlayer::clear_queue() {
|
|
queued.clear();
|
|
};
|
|
|
|
void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
|
|
|
|
play(p_name, p_custom_blend, -1, true);
|
|
}
|
|
|
|
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
|
|
|
|
//printf("animation is %ls\n", String(p_name).c_str());
|
|
//ERR_FAIL_COND(!is_inside_scene());
|
|
StringName name = p_name;
|
|
|
|
if (String(name) == "")
|
|
name = playback.assigned;
|
|
|
|
if (!animation_set.has(name)) {
|
|
ERR_EXPLAIN("Animation not found: " + name);
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Playback &c = playback;
|
|
|
|
if (c.current.from) {
|
|
|
|
float blend_time = 0;
|
|
// find if it can blend
|
|
BlendKey bk;
|
|
bk.from = c.current.from->name;
|
|
bk.to = name;
|
|
|
|
if (p_custom_blend >= 0) {
|
|
blend_time = p_custom_blend;
|
|
} else if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = "*";
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = c.current.from->name;
|
|
bk.to = "*";
|
|
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
|
|
blend_time = default_blend_time;
|
|
if (blend_time > 0) {
|
|
|
|
Blend b;
|
|
b.data = c.current;
|
|
b.blend_time = b.blend_left = blend_time;
|
|
c.blend.push_back(b);
|
|
}
|
|
}
|
|
|
|
c.current.from = &animation_set[name];
|
|
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
|
|
c.current.speed_scale = p_custom_scale;
|
|
c.assigned = p_name;
|
|
|
|
if (!end_reached)
|
|
queued.clear();
|
|
_set_process(true); // always process when starting an animation
|
|
playing = true;
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
|
|
|
|
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
|
|
return; // no next in this case
|
|
|
|
StringName next = animation_get_next(p_name);
|
|
if (next != StringName() && animation_set.has(next)) {
|
|
queue(next);
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayer::is_playing() const {
|
|
|
|
return playing;
|
|
/*
|
|
if (playback.current.from==NULL)
|
|
return false;
|
|
|
|
float len=playback.current.from->animation->get_length();
|
|
float pos = playback.current.pos;
|
|
bool loop=playback.current.from->animation->has_loop();
|
|
if (!loop && pos >= len) {
|
|
return false;
|
|
};
|
|
|
|
return true;
|
|
*/
|
|
}
|
|
|
|
void AnimationPlayer::set_current_animation(const String &p_anim) {
|
|
|
|
if (p_anim == "[stop]" || p_anim == "") {
|
|
stop();
|
|
} else if (!is_playing() || playback.assigned != p_anim) {
|
|
play(p_anim);
|
|
} else {
|
|
// Same animation, do not replay from start
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_current_animation() const {
|
|
|
|
return (is_playing() ? playback.assigned : "");
|
|
}
|
|
|
|
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
|
|
|
|
if (is_playing()) {
|
|
play(p_anim);
|
|
} else {
|
|
ERR_FAIL_COND(!animation_set.has(p_anim));
|
|
playback.current.pos = 0;
|
|
playback.current.from = &animation_set[p_anim];
|
|
playback.assigned = p_anim;
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_assigned_animation() const {
|
|
|
|
return playback.assigned;
|
|
}
|
|
|
|
void AnimationPlayer::stop(bool p_reset) {
|
|
|
|
Playback &c = playback;
|
|
c.blend.clear();
|
|
if (p_reset) {
|
|
c.current.from = NULL;
|
|
c.current.speed_scale = 1;
|
|
}
|
|
_set_process(false);
|
|
queued.clear();
|
|
playing = false;
|
|
}
|
|
|
|
void AnimationPlayer::set_speed_scale(float p_speed) {
|
|
|
|
speed_scale = p_speed;
|
|
}
|
|
float AnimationPlayer::get_speed_scale() const {
|
|
|
|
return speed_scale;
|
|
}
|
|
float AnimationPlayer::get_playing_speed() const {
|
|
|
|
if (!playing) {
|
|
return 0;
|
|
}
|
|
return speed_scale * playback.current.speed_scale;
|
|
}
|
|
|
|
void AnimationPlayer::seek(float p_time, bool p_update) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned) {
|
|
ERR_FAIL_COND(!animation_set.has(playback.assigned));
|
|
playback.current.from = &animation_set[playback.assigned];
|
|
}
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time;
|
|
if (p_update) {
|
|
_animation_process(0);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::seek_delta(float p_time, float p_delta) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned) {
|
|
ERR_FAIL_COND(!animation_set.has(playback.assigned));
|
|
playback.current.from = &animation_set[playback.assigned];
|
|
}
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time - p_delta;
|
|
if (speed_scale != 0.0)
|
|
p_delta /= speed_scale;
|
|
_animation_process(p_delta);
|
|
//playback.current.pos=p_time;
|
|
}
|
|
|
|
bool AnimationPlayer::is_valid() const {
|
|
|
|
return (playback.current.from);
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_position() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.pos;
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_length() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.from->animation->get_length();
|
|
}
|
|
|
|
void AnimationPlayer::_animation_changed() {
|
|
|
|
clear_caches();
|
|
}
|
|
|
|
void AnimationPlayer::_node_removed(Node *p_node) {
|
|
|
|
clear_caches(); // nodes contained here ar being removed, clear the caches
|
|
}
|
|
|
|
void AnimationPlayer::clear_caches() {
|
|
|
|
node_cache_map.clear();
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
E->get().node_cache.clear();
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::set_active(bool p_active) {
|
|
|
|
if (active == p_active)
|
|
return;
|
|
|
|
active = p_active;
|
|
_set_process(processing, true);
|
|
}
|
|
|
|
bool AnimationPlayer::is_active() const {
|
|
|
|
return active;
|
|
}
|
|
|
|
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
if (E->get().animation == p_animation)
|
|
return E->key();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void AnimationPlayer::set_autoplay(const String &p_name) {
|
|
|
|
autoplay = p_name;
|
|
}
|
|
|
|
String AnimationPlayer::get_autoplay() const {
|
|
|
|
return autoplay;
|
|
}
|
|
|
|
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
|
|
|
|
if (animation_process_mode == p_mode)
|
|
return;
|
|
|
|
bool pr = processing;
|
|
if (pr)
|
|
_set_process(false);
|
|
animation_process_mode = p_mode;
|
|
if (pr)
|
|
_set_process(true);
|
|
}
|
|
|
|
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
|
|
|
|
return animation_process_mode;
|
|
}
|
|
|
|
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
|
|
|
|
if (processing == p_process && !p_force)
|
|
return;
|
|
|
|
switch (animation_process_mode) {
|
|
|
|
case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
|
|
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
|
|
}
|
|
|
|
processing = p_process;
|
|
}
|
|
|
|
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_animation));
|
|
animation_set[p_animation].next = p_next;
|
|
}
|
|
|
|
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
|
|
|
|
if (!animation_set.has(p_animation))
|
|
return StringName();
|
|
return animation_set[p_animation].next;
|
|
}
|
|
|
|
void AnimationPlayer::set_default_blend_time(float p_default) {
|
|
|
|
default_blend_time = p_default;
|
|
}
|
|
|
|
float AnimationPlayer::get_default_blend_time() const {
|
|
|
|
return default_blend_time;
|
|
}
|
|
|
|
void AnimationPlayer::set_root(const NodePath &p_root) {
|
|
|
|
root = p_root;
|
|
clear_caches();
|
|
}
|
|
|
|
NodePath AnimationPlayer::get_root() const {
|
|
|
|
return root;
|
|
}
|
|
|
|
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
|
|
String pf = p_function;
|
|
if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
|
|
|
|
r_options->push_back("\"" + String(E->get()) + "\"");
|
|
}
|
|
}
|
|
Node::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
|
|
|
|
if (!playback.current.from)
|
|
return AnimatedValuesBackup();
|
|
|
|
_ensure_node_caches(playback.current.from);
|
|
|
|
AnimatedValuesBackup backup;
|
|
|
|
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
|
|
TrackNodeCache *nc = playback.current.from->node_cache[i];
|
|
if (!nc)
|
|
continue;
|
|
|
|
if (nc->skeleton) {
|
|
if (nc->bone_idx == -1)
|
|
continue;
|
|
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = nc->skeleton;
|
|
entry.bone_idx = nc->bone_idx;
|
|
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
|
|
backup.entries.push_back(entry);
|
|
} else {
|
|
if (nc->spatial) {
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = nc->spatial;
|
|
entry.subpath.push_back("transform");
|
|
entry.value = nc->spatial->get_transform();
|
|
entry.bone_idx = -1;
|
|
backup.entries.push_back(entry);
|
|
} else {
|
|
for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = E->value().object;
|
|
entry.subpath = E->value().subpath;
|
|
bool valid;
|
|
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
|
|
entry.bone_idx = -1;
|
|
if (valid)
|
|
backup.entries.push_back(entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return backup;
|
|
}
|
|
|
|
void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
|
|
|
|
for (int i = 0; i < p_backup.entries.size(); i++) {
|
|
|
|
const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
|
|
if (entry->bone_idx == -1) {
|
|
entry->object->set_indexed(entry->subpath, entry->value);
|
|
} else {
|
|
Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void AnimationPlayer::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
|
|
ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
|
|
ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
|
|
ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
|
|
ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
|
|
|
|
ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
|
|
ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
|
|
ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
|
|
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
|
|
ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
|
|
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
|
|
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
|
|
|
|
ADD_GROUP("Playback Options", "playback_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
|
|
|
|
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
|
|
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
|
|
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
|
|
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
|
|
}
|
|
|
|
AnimationPlayer::AnimationPlayer() {
|
|
|
|
accum_pass = 1;
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
speed_scale = 1;
|
|
end_reached = false;
|
|
end_notify = false;
|
|
animation_process_mode = ANIMATION_PROCESS_IDLE;
|
|
processing = false;
|
|
default_blend_time = 0;
|
|
root = SceneStringNames::get_singleton()->path_pp;
|
|
playing = false;
|
|
active = true;
|
|
}
|
|
|
|
AnimationPlayer::~AnimationPlayer() {
|
|
}
|