b775573a21
Godot uses Variant parameters for calls to script methods. Up until now we were boxing such parameters when marshalling them for invokation, even if they were value types. Now Godot allocates the marshalled parameters on the stack, reducing the GC allocations resulted from boxing.
142 lines
5.3 KiB
C++
142 lines
5.3 KiB
C++
/*************************************************************************/
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/* signal_awaiter_utils.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "signal_awaiter_utils.h"
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#include "csharp_script.h"
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#include "mono_gd/gd_mono_cache.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "mono_gd/gd_mono_utils.h"
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namespace SignalAwaiterUtils {
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Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) {
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ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
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ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
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Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(p_awaiter));
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#ifdef DEBUG_ENABLED
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sa_con->set_connection_target(p_target);
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#endif
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Vector<Variant> binds;
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binds.push_back(sa_con);
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Error err = p_source->connect(p_signal, sa_con.ptr(),
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CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
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binds, Object::CONNECT_ONESHOT);
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if (err != OK) {
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// Set it as completed to prevent it from calling the failure callback when released.
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// The awaiter will be aware of the failure by checking the returned error.
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sa_con->set_completed(true);
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}
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return err;
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}
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} // namespace SignalAwaiterUtils
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Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_V_MSG(conn_target_id && !ObjectDB::get_instance(conn_target_id), Variant(),
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"Resumed after await, but class instance is gone.");
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#endif
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if (p_argcount < 1) {
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r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 1;
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return Variant();
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}
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Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
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if (self.is_null()) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = p_argcount - 1;
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r_error.expected = Variant::OBJECT;
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return Variant();
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}
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set_completed(true);
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int signal_argc = p_argcount - 1;
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MonoArray *signal_args = NULL;
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if (signal_argc > 0) {
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signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), signal_argc);
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for (int i = 0; i < signal_argc; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
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mono_array_setref(signal_args, i, boxed);
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}
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}
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MonoException *exc = NULL;
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(get_target(), signal_args, &exc);
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GD_MONO_END_RUNTIME_INVOKE;
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if (exc) {
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GDMonoUtils::set_pending_exception(exc);
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ERR_FAIL_V(Variant());
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}
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return Variant();
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}
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void SignalAwaiterHandle::_bind_methods() {
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
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}
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SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) :
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MonoGCHandle(MonoGCHandle::new_strong_handle(p_managed), STRONG_HANDLE) {
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#ifdef DEBUG_ENABLED
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conn_target_id = 0;
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#endif
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}
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SignalAwaiterHandle::~SignalAwaiterHandle() {
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if (!completed) {
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MonoObject *awaiter = get_target();
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if (awaiter) {
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MonoException *exc = NULL;
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback).invoke(awaiter, &exc);
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GD_MONO_END_RUNTIME_INVOKE;
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if (exc) {
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GDMonoUtils::set_pending_exception(exc);
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ERR_FAIL();
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}
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}
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}
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}
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