Virtualx Game Engine. Forked from Godot 3.6
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2018-04-27 10:43:48 -03:00
core Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
doc Fixed (minor) typo in CapsuleShape2D doc page 2018-04-25 11:57:01 +01:00
drivers Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
editor Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
main Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
misc Travis: Upgrade scons-local to 3.0.1 on OSX 2018-04-12 14:07:48 +02:00
modules Add option to link mono statically on Windows 2018-04-25 21:15:35 +02:00
platform Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
scene Fixed stylebox crash 2018-04-27 17:30:28 +08:00
servers Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
thirdparty Update Hack font to v3.003 2018-04-11 22:40:58 +02:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
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.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
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.travis.yml Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build job 2018-04-12 13:45:26 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-04-06 21:36:50 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
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LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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