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multiplayer_spawner.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
multiplayer_spawner.h
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
multiplayer_synchronizer.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
multiplayer_synchronizer.h
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
scene_cache_interface.cpp
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[Net] Optimize object cache notification send for single peer.
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2022-02-21 19:55:07 +01:00 |
scene_cache_interface.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
scene_replication_interface.cpp
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remove child on despawn instead of just queue_delete
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2022-05-05 08:50:21 -05:00 |
scene_replication_interface.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
scene_replication_state.cpp
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
scene_replication_state.h
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
scene_rpc_interface.cpp
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Remove VARIANT_ARG* macros
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2022-03-09 18:39:13 +01:00 |
scene_rpc_interface.h
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[Net] Move RPC, Node cache out of MultiplayerAPI.
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2022-02-05 02:00:23 +01:00 |
SCsub
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |