b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadButton" inherits="InputEvent" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Input event for gamepad buttons.
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</brief_description>
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<description>
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Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
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Button identifier. One of the [enum JoystickList] button constants.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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