virtualx-engine/doc/classes/VisualShaderNodeGroupBase.xml
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00

167 lines
6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
</brief_description>
<description>
Currently, has no direct usage, use the derived classes instead.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_input_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<argument index="2" name="name" type="String" />
<description>
Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
</description>
</method>
<method name="add_output_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<argument index="2" name="name" type="String" />
<description>
Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
</description>
</method>
<method name="clear_input_ports">
<return type="void" />
<description>
Removes all previously specified input ports.
</description>
</method>
<method name="clear_output_ports">
<return type="void" />
<description>
Removes all previously specified output ports.
</description>
</method>
<method name="get_free_input_port_id" qualifiers="const">
<return type="int" />
<description>
Returns a free input port ID which can be used in [method add_input_port].
</description>
</method>
<method name="get_free_output_port_id" qualifiers="const">
<return type="int" />
<description>
Returns a free output port ID which can be used in [method add_output_port].
</description>
</method>
<method name="get_input_port_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
</description>
</method>
<method name="get_inputs" qualifiers="const">
<return type="String" />
<description>
Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="get_output_port_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
</description>
</method>
<method name="get_outputs" qualifiers="const">
<return type="String" />
<description>
Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
<method name="has_input_port" qualifiers="const">
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified input port exists.
</description>
</method>
<method name="has_output_port" qualifiers="const">
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified output port exists.
</description>
</method>
<method name="is_valid_port_name" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
</description>
</method>
<method name="remove_input_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Removes the specified input port.
</description>
</method>
<method name="remove_output_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Removes the specified output port.
</description>
</method>
<method name="set_input_port_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<description>
Renames the specified input port.
</description>
</method>
<method name="set_input_port_type">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<description>
Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_inputs">
<return type="void" />
<argument index="0" name="inputs" type="String" />
<description>
Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="set_output_port_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<description>
Renames the specified output port.
</description>
</method>
<method name="set_output_port_type">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<description>
Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_outputs">
<return type="void" />
<argument index="0" name="outputs" type="String" />
<description>
Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
The size of the node in the visual shader graph.
</member>
</members>
<constants>
</constants>
</class>