d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
53 lines
2.3 KiB
XML
53 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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Collision data for KinematicBody2D collisions.
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</brief_description>
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<description>
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Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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The colliding body.
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id">
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The colliding body's unique [RID].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
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The colliding shape's index. See [CollisionObject2D].
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</member>
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<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
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The colliding object's velocity.
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</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
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The moving object's colliding shape.
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</member>
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<member name="normal" type="Vector2" setter="" getter="get_normal">
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name="position" type="Vector2" setter="" getter="get_position">
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The point of collision.
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</member>
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<member name="remainder" type="Vector2" setter="" getter="get_remainder">
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The moving object's remaining movement vector.
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</member>
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<member name="travel" type="Vector2" setter="" getter="get_travel">
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The distance the moving object traveled before collision.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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