virtualx-engine/servers/rendering/renderer_rd/shaders
Hugo Locurcio e85459dcd1
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes.

This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
..
effects Fix tonemapper shader to correctly apply alpha channel 2022-05-18 06:43:07 +03:00
blit.glsl
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
decal_data_inc.glsl
fsr_upscale.glsl
gi.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
particles_copy.glsl
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered.glsl Fix computation of screen_uv 2022-05-16 00:00:01 -04:00
scene_forward_clustered_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Fix D_GGX code which can cause divide-by-zero val 2022-03-14 13:25:05 +09:00
scene_forward_mobile.glsl Fix custom irradiance bug in Vulkan mobile renderer 2022-05-16 11:57:41 -07:00
scene_forward_mobile_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
sdfgi_debug.glsl
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
volumetric_fog.glsl Add Cone and Cylinder shapes to FogVolume 2022-05-25 12:35:53 +02:00
volumetric_fog_process.glsl
voxel_gi.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl