virtualx-engine/servers/rendering/renderer_rd/forward_clustered
clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
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render_forward_clustered.cpp Add a few more rendering timestamps 2023-03-02 18:15:21 -08:00
render_forward_clustered.h Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
scene_shader_forward_clustered.h Take alpha antialising options into account when setting up materials 2023-01-11 21:29:36 -08:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00