51b8b74d4b
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
289 lines
12 KiB
C++
289 lines
12 KiB
C++
/**************************************************************************/
|
|
/* test_path_follow_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TEST_PATH_FOLLOW_3D_H
|
|
#define TEST_PATH_FOLLOW_3D_H
|
|
|
|
#include "scene/3d/path_3d.h"
|
|
#include "scene/main/window.h"
|
|
|
|
#include "tests/test_macros.h"
|
|
|
|
namespace TestPathFollow3D {
|
|
|
|
bool is_equal_approx(const Vector3 &p_a, const Vector3 &p_b) {
|
|
const real_t tolerance = 0.001;
|
|
return Math::is_equal_approx(p_a.x, p_b.x, tolerance) &&
|
|
Math::is_equal_approx(p_a.y, p_b.y, tolerance) &&
|
|
Math::is_equal_approx(p_a.z, p_b.z, tolerance);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress ratio") {
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
curve->add_point(Vector3(100, 100, 0));
|
|
curve->add_point(Vector3(100, 100, 100));
|
|
curve->add_point(Vector3(100, 0, 100));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path_follow_3d->set_loop(false);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_progress_ratio(0);
|
|
CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.125);
|
|
CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.25);
|
|
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.375);
|
|
CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.5);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.625);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.75);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(0.875);
|
|
CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress_ratio(1);
|
|
CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
memdelete(path);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress") {
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
curve->add_point(Vector3(100, 100, 0));
|
|
curve->add_point(Vector3(100, 100, 100));
|
|
curve->add_point(Vector3(100, 0, 100));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path_follow_3d->set_loop(false);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_progress(0);
|
|
CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(50);
|
|
CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(100);
|
|
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(150);
|
|
CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(200);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(250);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(300);
|
|
CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(350);
|
|
CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
path_follow_3d->set_progress(400);
|
|
CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
|
|
|
|
memdelete(path);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Removal of a point in curve") {
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
curve->add_point(Vector3(100, 100, 0));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_progress_ratio(0.5);
|
|
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
|
|
|
|
curve->remove_point(1);
|
|
|
|
path_follow_3d->set_progress_ratio(0.5);
|
|
CHECK_MESSAGE(
|
|
is_equal_approx(Vector3(50, 50, 0), path_follow_3d->get_transform().get_origin()),
|
|
"Path follow's position should be updated after removing a point from the curve");
|
|
|
|
memdelete(path);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Progress ratio out of range") {
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_loop(true);
|
|
|
|
path_follow_3d->set_progress_ratio(-0.3);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.7),
|
|
"Progress Ratio should loop back from the end in the opposite direction");
|
|
|
|
path_follow_3d->set_progress_ratio(1.3);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.3),
|
|
"Progress Ratio should loop back from the end in the opposite direction");
|
|
|
|
path_follow_3d->set_loop(false);
|
|
|
|
path_follow_3d->set_progress_ratio(-0.3);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 0),
|
|
"Progress Ratio should be clamped at 0");
|
|
|
|
path_follow_3d->set_progress_ratio(1.3);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 1),
|
|
"Progress Ratio should be clamped at 1");
|
|
|
|
memdelete(path);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Progress out of range") {
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_loop(true);
|
|
|
|
path_follow_3d->set_progress(-50);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress(), 50),
|
|
"Progress should loop back from the end in the opposite direction");
|
|
|
|
path_follow_3d->set_progress(150);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress(), 50),
|
|
"Progress should loop back from the end in the opposite direction");
|
|
|
|
path_follow_3d->set_loop(false);
|
|
|
|
path_follow_3d->set_progress(-50);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress(), 0),
|
|
"Progress should be clamped at 0");
|
|
|
|
path_follow_3d->set_progress(150);
|
|
CHECK_MESSAGE(
|
|
Math::is_equal_approx(path_follow_3d->get_progress(), 100),
|
|
"Progress should be clamped at max value of curve");
|
|
|
|
memdelete(path);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][PathFollow3D] Calculate forward vector") {
|
|
const real_t dist_cube_100 = 100 * Math::sqrt(3.0);
|
|
Ref<Curve3D> curve = memnew(Curve3D);
|
|
curve->add_point(Vector3(0, 0, 0));
|
|
curve->add_point(Vector3(100, 0, 0));
|
|
curve->add_point(Vector3(200, 100, -100));
|
|
curve->add_point(Vector3(200, 100, 200));
|
|
curve->add_point(Vector3(100, 0, 100));
|
|
curve->add_point(Vector3(0, 0, 100));
|
|
Path3D *path = memnew(Path3D);
|
|
path->set_curve(curve);
|
|
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
|
|
path->add_child(path_follow_3d);
|
|
SceneTree::get_singleton()->get_root()->add_child(path);
|
|
|
|
path_follow_3d->set_loop(false);
|
|
path_follow_3d->set_rotation_mode(PathFollow3D::RotationMode::ROTATION_ORIENTED);
|
|
|
|
path_follow_3d->set_progress(-50);
|
|
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(0);
|
|
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(50);
|
|
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(100);
|
|
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(100 + dist_cube_100 / 2);
|
|
CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(100 + dist_cube_100 - 0.01);
|
|
CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(250 + dist_cube_100);
|
|
CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(400 + dist_cube_100 - 0.01);
|
|
CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(400 + 1.5 * dist_cube_100);
|
|
CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(400 + 2 * dist_cube_100 - 0.01);
|
|
CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
path_follow_3d->set_progress(500 + 2 * dist_cube_100);
|
|
CHECK(is_equal_approx(Vector3(1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
|
|
|
|
memdelete(path);
|
|
}
|
|
} // namespace TestPathFollow3D
|
|
|
|
#endif // TEST_PATH_FOLLOW_3D_H
|