90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/*************************************************************************/
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/* script_iterator.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_ITERATOR_H
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#define SCRIPT_ITERATOR_H
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#ifdef GDEXTENSION
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// Headers for building as GDExtension plug-in.
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/templates/vector.hpp>
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#include <godot_cpp/variant/string.hpp>
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using namespace godot;
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#else
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// Headers for building as built-in module.
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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#endif
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#include <unicode/uchar.h>
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#include <unicode/uloc.h>
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#include <unicode/uscript.h>
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#include <unicode/ustring.h>
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#include <unicode/utypes.h>
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#include <hb-icu.h>
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#include <hb.h>
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class ScriptIterator {
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static const int PAREN_STACK_DEPTH = 128;
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public:
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struct ScriptRange {
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int start = 0;
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int end = 0;
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hb_script_t script = HB_SCRIPT_COMMON;
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};
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Vector<ScriptRange> script_ranges;
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private:
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static bool same_script(int32_t p_script_one, int32_t p_script_two);
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public:
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ScriptIterator(const String &p_string, int p_start, int p_length);
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};
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#endif // SCRIPT_ITERATOR_H
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