virtualx-engine/scene
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
2d Cleanup unused engine code 2020-12-09 12:12:36 +01:00
3d Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
animation Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #44412 from DanielZTing/rename 2020-12-16 14:16:28 +01:00
main Rename neighbour in Control to neighbor 2020-12-15 16:42:21 -06:00
resources Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00