9c3fbfc9db
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |