virtualx-engine/drivers/gles3/shaders
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl
particles_copy.glsl
scene.glsl Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
SCsub
skeleton.glsl
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl