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callable_method_pointer.cpp
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Avoid sorting CallableCustomMethodPointers by their actual address values
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2023-06-20 08:40:01 -04:00 |
callable_method_pointer.h
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Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
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2023-11-23 23:22:08 +02:00 |
class_db.cpp
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Allow free() to be used as Callable
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2024-01-18 09:33:44 -03:00 |
class_db.h
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Polish & fix editor help cache generation
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2023-11-02 13:46:37 +01:00 |
make_virtuals.py
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Fix EncodeT assignment in make_virtuals.py
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2023-12-05 10:37:04 -06:00 |
message_queue.cpp
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[Core] Prevent infinite recursion when printing errors
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2023-11-26 18:53:28 +01:00 |
message_queue.h
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Refactor CallQueue flushing for clarity
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2023-06-23 13:27:34 +02:00 |
method_bind.cpp
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Fix method hashes with default arguments
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2023-09-21 12:39:04 -05:00 |
method_bind.h
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Implement reloading of GDExtensions
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2023-09-25 22:10:17 -05:00 |
object.cpp
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Simplify RefCounted check in free()
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2024-01-18 12:29:58 +01:00 |
object.h
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Include name field in MethodInfo operator ==
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2023-12-17 12:42:14 +01:00 |
object_id.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
ref_counted.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
ref_counted.h
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[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-11 19:45:49 +02:00 |
script_instance.cpp
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
script_instance.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
script_language.cpp
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Generate script resource preview without parsing
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2024-01-26 19:04:10 +01:00 |
script_language.h
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Generate script resource preview without parsing
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2024-01-26 19:04:10 +01:00 |
script_language_extension.cpp
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Fix ScriptLanguageExtension::_find_function documentation
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2023-12-26 14:05:53 +01:00 |
script_language_extension.h
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Merge pull request #86676 from rune-scape/sparse-script-reload
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2024-01-17 18:52:54 +01:00 |
SCsub
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undo_redo.cpp
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Implement maximum undo steps in UndoRedo
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2024-01-22 21:38:10 +02:00 |
undo_redo.h
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Implement maximum undo steps in UndoRedo
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2024-01-22 21:38:10 +02:00 |
worker_thread_pool.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
worker_thread_pool.h
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WorkerThreadPool: Avoid most runtime allocations
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2024-01-08 12:46:31 +01:00 |