9c9c5f662f
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too. |
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classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |