virtualx-engine/scene
Micky 9c9c5f662f Rework AnimatedTexture's fps into speed_scale
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.

`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.

Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
..
2d Merge pull request #64661 from Mickeon/rename-tilemap-world 2022-09-06 17:01:16 +02:00
3d Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
animation Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicle 2022-09-06 17:00:58 +02:00
main Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent 2022-09-03 18:23:45 +02:00
resources Rework AnimatedTexture's fps into speed_scale 2022-09-06 21:40:09 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00