cfb555a081
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
63 lines
3.3 KiB
C++
63 lines
3.3 KiB
C++
/*************************************************************************/
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/* csg_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CSG_GIZMOS_H
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#define CSG_GIZMOS_H
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#include "csg_shape.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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virtual bool has_gizmo(Node3D *p_spatial) override;
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virtual String get_gizmo_name() const override;
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virtual int get_priority() const override;
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virtual bool is_selectable_when_hidden() const override;
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virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
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virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
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virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
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virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const override;
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virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const override;
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CSGShape3DGizmoPlugin();
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};
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class EditorPluginCSG : public EditorPlugin {
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GDCLASS(EditorPluginCSG, EditorPlugin);
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public:
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EditorPluginCSG(EditorNode *p_editor);
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};
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#endif // CSG_GIZMOS_H
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