virtualx-engine/modules/multiplayer
Fabio Alessandrelli b6dc799e64 [MP] Use get/set indexed in MultiplayerSynchronizer
Allows synchronizing (sub-)resource properties, transform components,
etc. by using subnames.

As an example, `.:transform.x` will only synchronize the `x` component
of the root transform instead of the whole transform.

This can also be used to synchronize a resource own properties, as long
as they are synchronizable (i.e. the property itself is not an Object,
RID, or Callable).
2023-07-14 20:50:55 +02:00
..
doc_classes Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
editor
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp [MP] Use get/set indexed in MultiplayerSynchronizer 2023-07-14 20:50:55 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp
scene_cache_interface.h
scene_multiplayer.cpp
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub