100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
/*************************************************************************/
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/* font_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FONT_EDITOR_PLUGIN_H
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#define FONT_EDITOR_PLUGIN_H
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#include "scene/resources/font.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/option_button.h"
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#include "tools/editor/editor_node.h"
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class FontEditor : public Control {
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OBJ_TYPE( FontEditor, Control );
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Panel *panel;
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LineEdit *font_size;
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//TextureFrame *tframe; //for debug
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Label *label;
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LineEdit *preview_text;
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FileDialog *file;
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FileDialog* _source_file;
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FileDialog* _export_file;
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OptionButton *import_option;
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Ref<Font> font;
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Map<CharType, int> import_chars;
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void _export_fnt(const String& p_name, Ref<Font> p_font);
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void _export_fnt_pressed();
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void _export_fnt_accept(const String& p_file);
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void _import_ttf(const String& p_string);
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void _import_fnt(const String& p_string);
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void _preview_text_changed(const String& p_text);
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void _add_source();
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void _add_source_accept(const String& p_file);
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void _import_accept(const String&);
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void _import();
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protected:
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static void _bind_methods();
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public:
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void edit(const Ref<Font>& p_font);
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FontEditor();
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};
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class FontEditorPlugin : public EditorPlugin {
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OBJ_TYPE( FontEditorPlugin, EditorPlugin );
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FontEditor *font_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Font"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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FontEditorPlugin(EditorNode *p_node);
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};
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#endif // FONT_EDITOR_PLUGIN_H
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