virtualx-engine/platform/javascript
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
..
api Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
export Implement shader caching 2021-05-31 10:13:09 +02:00
js [HTML5] Add easy to use download API. 2021-05-21 15:31:23 +02:00
.eslintrc.engine.js [HTML5] Document Engine and EngineConfig (jsdoc). 2021-02-26 11:33:59 +01:00
.eslintrc.js [HTML5] Enforce JavaScript style with eslint. 2020-11-23 12:15:18 +01:00
.eslintrc.libs.js Add support for WebXR 2021-01-04 17:02:37 -06:00
audio_driver_javascript.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_driver_javascript.h Modernize Thread 2021-01-29 12:02:13 +01:00
detect.py [HTML5] Fix builds with recent emscripten versions 2021-04-30 08:01:26 +02:00
display_server_javascript.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
display_server_javascript.h [HTML5] Opt-in virtual keyboard support. 2021-03-11 23:08:08 +01:00
dom_keys.inc [HTML5] Fix build after KEY_CTRL rename. 2021-05-21 15:53:23 +02:00
emscripten_helpers.py [HTML5] Export as Progressive Web App. 2021-04-27 14:44:31 +02:00
godot_audio.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_js.h [HTML5] Implement WebGL fallback. 2021-04-06 12:57:24 +02:00
http_client.h.inc [HTML5] Use 64KiB chunk size in JS HTTPClient. 2021-05-06 14:00:52 +02:00
http_client_javascript.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
javascript_main.cpp [HTML5] Fix target_fps when window loses focus. 2021-05-07 21:51:14 +02:00
javascript_runtime.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
javascript_singleton.cpp [HTML5] Add easy to use download API. 2021-05-21 15:31:23 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
os_javascript.h [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
package-lock.json CI: Update JavaScript linter deps with known security vulnerabilities 2021-05-12 10:32:38 +02:00
package.json CI: Update JavaScript linter deps with known security vulnerabilities 2021-05-12 10:32:38 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub [HTML5] Add easy to use download API. 2021-05-21 15:31:23 +02:00