virtualx-engine/tools/editor/plugins
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
..
animation_player_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation_player_editor_plugin.h Added warning when removing animations 2017-01-25 21:22:16 +01:00
animation_tree_editor_plugin.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
animation_tree_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
baked_light_baker.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
baked_light_baker.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
baked_light_baker_cmpxchg.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
baked_light_editor_plugin.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
baked_light_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
camera_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
camera_editor_plugin.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
canvas_item_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
canvas_item_editor_plugin.h Fix weird scrollbar appearance on 2D editor (3.0 master) 2017-01-25 23:41:19 +09:00
collision_polygon_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_polygon_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_polygon_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
collision_shape_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
color_ramp_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
color_ramp_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
cube_grid_theme_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
cube_grid_theme_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_preview_plugins.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_preview_plugins.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gi_probe_editor_plugin.cpp Remove memdelete of button in GIProbeEditor exit 2017-02-09 10:45:55 -05:00
gi_probe_editor_plugin.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
item_list_editor_plugin.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
item_list_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
light_occluder_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
light_occluder_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
line_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
line_2d_editor_plugin.h Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
material_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
material_editor_plugin.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
mesh_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
mesh_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_instance_editor_plugin.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
mesh_instance_editor_plugin.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
multimesh_editor_plugin.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
multimesh_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
navigation_polygon_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation_polygon_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
particles_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
particles_2d_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
particles_editor_plugin.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
particles_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
path_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
path_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
path_editor_plugin.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
polygon_2d_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
polygon_2d_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
resource_preloader_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
resource_preloader_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
rich_text_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
rich_text_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sample_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sample_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_library_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sample_library_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_player_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sample_player_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
script_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
script_editor_plugin.h Sort settings for scripts in the editor 2017-02-02 14:31:01 +02:00
script_text_editor.cpp Fixed line lenght guideline drawing with color option 2017-01-28 14:36:57 +00:00
script_text_editor.h Type renames: 2017-01-11 00:52:51 -03:00
SCsub Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
shader_editor_plugin.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
shader_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
shader_graph_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
shader_graph_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
spatial_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
spatial_editor_plugin.h Change camera default rotation 2017-01-17 02:23:23 +09:00
sprite_frames_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sprite_frames_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
stream_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
stream_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
style_box_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
style_box_editor_plugin.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
texture_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
texture_editor_plugin.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
texture_region_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
texture_region_editor_plugin.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
theme_editor_plugin.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
theme_editor_plugin.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
tile_map_editor_plugin.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
tile_map_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
tile_set_editor_plugin.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
tile_set_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00