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animation_player_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
animation_player_editor_plugin.h
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Added warning when removing animations
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2017-01-25 21:22:16 +01:00 |
animation_tree_editor_plugin.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
animation_tree_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
baked_light_baker.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
baked_light_baker.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
baked_light_baker_cmpxchg.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
baked_light_editor_plugin.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
baked_light_editor_plugin.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
camera_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
camera_editor_plugin.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
canvas_item_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
canvas_item_editor_plugin.h
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Fix weird scrollbar appearance on 2D editor (3.0 master)
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2017-01-25 23:41:19 +09:00 |
collision_polygon_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_polygon_2d_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
collision_polygon_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_polygon_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
collision_shape_2d_editor_plugin.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
collision_shape_2d_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
color_ramp_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
color_ramp_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
cube_grid_theme_editor_plugin.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
cube_grid_theme_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
editor_preview_plugins.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
editor_preview_plugins.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
gi_probe_editor_plugin.cpp
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Remove memdelete of button in GIProbeEditor exit
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2017-02-09 10:45:55 -05:00 |
gi_probe_editor_plugin.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
item_list_editor_plugin.cpp
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
item_list_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
light_occluder_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
light_occluder_2d_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
line_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
line_2d_editor_plugin.h
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Added Line2D node that draws a polygon-based line
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2017-01-15 00:44:46 +01:00 |
material_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
material_editor_plugin.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
mesh_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
mesh_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
mesh_instance_editor_plugin.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
mesh_instance_editor_plugin.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
multimesh_editor_plugin.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
multimesh_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
navigation_polygon_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation_polygon_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
particles_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
particles_2d_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
particles_editor_plugin.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
particles_editor_plugin.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
path_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
path_2d_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
path_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
path_editor_plugin.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
polygon_2d_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
polygon_2d_editor_plugin.h
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some class renames
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2017-01-12 18:28:12 -03:00 |
resource_preloader_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
resource_preloader_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
rich_text_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
rich_text_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
sample_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sample_editor_plugin.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
sample_library_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sample_library_editor_plugin.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
sample_player_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sample_player_editor_plugin.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
script_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
script_editor_plugin.h
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Sort settings for scripts in the editor
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2017-02-02 14:31:01 +02:00 |
script_text_editor.cpp
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Fixed line lenght guideline drawing with color option
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2017-01-28 14:36:57 +00:00 |
script_text_editor.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
SCsub
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Reorder the folders in tools to prepare moving tools/editor
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2017-02-09 00:08:27 +01:00 |
shader_editor_plugin.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
shader_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
shader_graph_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
shader_graph_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
spatial_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
spatial_editor_plugin.h
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Change camera default rotation
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2017-01-17 02:23:23 +09:00 |
sprite_frames_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sprite_frames_editor_plugin.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
stream_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
stream_editor_plugin.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
style_box_editor_plugin.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
style_box_editor_plugin.h
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Finish renaming *Frame GUI classes to *Rect
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2017-01-14 10:52:54 +01:00 |
texture_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
texture_editor_plugin.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
texture_region_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
texture_region_editor_plugin.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
theme_editor_plugin.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
theme_editor_plugin.h
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Finish renaming *Frame GUI classes to *Rect
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2017-01-14 10:52:54 +01:00 |
tile_map_editor_plugin.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
tile_map_editor_plugin.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
tile_set_editor_plugin.cpp
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
tile_set_editor_plugin.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |