101 lines
4 KiB
C++
101 lines
4 KiB
C++
/**************************************************************************/
|
|
/* gpu_particles_2d_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
|
#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/plugins/editor_plugin.h"
|
|
#include "scene/2d/gpu_particles_2d.h"
|
|
#include "scene/2d/physics/collision_polygon_2d.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
class CheckBox;
|
|
class ConfirmationDialog;
|
|
class EditorFileDialog;
|
|
class MenuButton;
|
|
class OptionButton;
|
|
|
|
class GPUParticles2DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
|
|
|
|
enum {
|
|
MENU_GENERATE_VISIBILITY_RECT,
|
|
MENU_LOAD_EMISSION_MASK,
|
|
MENU_CLEAR_EMISSION_MASK,
|
|
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
|
|
MENU_RESTART
|
|
};
|
|
|
|
enum EmissionMode {
|
|
EMISSION_MODE_SOLID,
|
|
EMISSION_MODE_BORDER,
|
|
EMISSION_MODE_BORDER_DIRECTED
|
|
};
|
|
|
|
GPUParticles2D *particles = nullptr;
|
|
List<GPUParticles2D *> selected_particles;
|
|
|
|
EditorFileDialog *file = nullptr;
|
|
|
|
HBoxContainer *toolbar = nullptr;
|
|
MenuButton *menu = nullptr;
|
|
|
|
ConfirmationDialog *generate_visibility_rect = nullptr;
|
|
SpinBox *generate_seconds = nullptr;
|
|
|
|
ConfirmationDialog *emission_mask = nullptr;
|
|
OptionButton *emission_mask_mode = nullptr;
|
|
CheckBox *emission_mask_centered = nullptr;
|
|
CheckBox *emission_colors = nullptr;
|
|
|
|
String source_emission_file;
|
|
|
|
void _file_selected(const String &p_file);
|
|
void _menu_callback(int p_idx);
|
|
void _generate_visibility_rect();
|
|
void _generate_emission_mask();
|
|
void _selection_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "GPUParticles2D"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
GPUParticles2DEditorPlugin();
|
|
~GPUParticles2DEditorPlugin();
|
|
};
|
|
|
|
#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|