virtualx-engine/modules/gltf
2023-10-08 16:22:24 +02:00
..
doc_classes GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
editor Merge pull request #81194 from rcorre/blend-import-76338 2023-10-02 13:16:11 +02:00
extensions Merge pull request #81851 from aaronfranke/gltf-single-root 2023-09-26 17:52:51 +02:00
structures [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
gltf_document.h GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
gltf_state.cpp Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_state.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
gltf_template_convert.h
README.md
register_types.cpp Merge pull request #76572 from acazuc/ktx_format_support 2023-08-19 13:00:35 +02:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.