.. |
effects
|
Use proper UV in cubemap downsampler raster
|
2023-05-03 01:06:34 -07:00 |
environment
|
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
|
2023-05-24 08:46:28 +02:00 |
forward_clustered
|
Merge pull request #76977 from manueldun/light-shader-builtins
|
2023-06-09 11:04:46 +02:00 |
forward_mobile
|
Merge pull request #76977 from manueldun/light-shader-builtins
|
2023-06-09 11:04:46 +02:00 |
blit.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas.glsl
|
Fix "Light Only" mode of CanvasItemMaterial
|
2023-05-13 09:06:09 +03:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
|
2023-01-18 19:52:47 -08:00 |
cluster_data_inc.glsl
|
|
|
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
particles.glsl
|
Check for disabled particle trail particle before initializing particle trail
|
2022-12-22 11:30:59 -07:00 |
particles_copy.glsl
|
Translate inactive particles to -INF
|
2023-04-12 19:32:39 -04:00 |
scene_data_inc.glsl
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
|
Enable the use of all builtins on the light shader
|
2023-06-08 14:14:14 -04:00 |
SCsub
|
Extract shared scene data into a separate class
|
2022-09-15 12:09:57 +10:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |