virtualx-engine/tools
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
..
addheader Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
doc Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
docdump Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
editor -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
export/blender25 when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pck ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
script_plugins Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
scripts renamed scrts to scripts, fixes #1525 2015-04-12 15:40:08 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Fix compile error when tools=no 2015-01-09 11:20:02 +08:00