virtualx-engine/scene/main/node.cpp
lawnjelly 3e19cf834a CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00

3297 lines
91 KiB
C++

/**************************************************************************/
/* node.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "node.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
#include "core/print_string.h"
#include "instance_placeholder.h"
#include "scene/animation/scene_tree_tween.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
VARIANT_ENUM_CAST(Node::PauseMode);
VARIANT_ENUM_CAST(Node::PhysicsInterpolationMode);
int Node::orphan_node_count = 0;
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent) {
data.pause_owner = data.parent->data.pause_owner;
} else {
data.pause_owner = nullptr;
}
} else {
data.pause_owner = this;
}
if (data.physics_interpolation_mode == PHYSICS_INTERPOLATION_MODE_INHERIT) {
bool interpolate = true; // Root node default is for interpolation to be on
if (data.parent) {
interpolate = data.parent->is_physics_interpolated();
}
_propagate_physics_interpolated(interpolate);
}
if (data.input) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
get_tree()->node_count++;
orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
get_tree()->node_count--;
orphan_node_count++;
if (data.input) {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
data.pause_owner = nullptr;
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
case NOTIFICATION_PATH_CHANGED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
set_process_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
set_process_unhandled_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
set_process(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
set_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0);
}
} break;
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
memdelete(child);
}
} break;
}
}
void Node::_propagate_ready() {
data.ready_notified = true;
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_POST_ENTER_TREE);
if (data.ready_first) {
data.ready_first = false;
notification(NOTIFICATION_READY);
emit_signal(SceneStringNames::get_singleton()->ready);
}
}
void Node::_propagate_physics_interpolated(bool p_interpolated) {
switch (data.physics_interpolation_mode) {
case PHYSICS_INTERPOLATION_MODE_INHERIT:
// keep the parent p_interpolated
break;
case PHYSICS_INTERPOLATION_MODE_OFF: {
p_interpolated = false;
} break;
case PHYSICS_INTERPOLATION_MODE_ON: {
p_interpolated = true;
} break;
}
// no change? no need to propagate further
if (data.physics_interpolated == p_interpolated) {
return;
}
data.physics_interpolated = p_interpolated;
// allow a call to the VisualServer etc in derived classes
_physics_interpolated_changed();
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_physics_interpolated(p_interpolated);
}
data.blocked--;
}
void Node::_propagate_physics_interpolation_reset_requested() {
if (is_physics_interpolated()) {
data.physics_interpolation_reset_requested = true;
}
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_physics_interpolation_reset_requested();
}
data.blocked--;
}
void Node::_propagate_enter_tree() {
// this needs to happen to all children before any enter_tree
if (data.parent) {
data.tree = data.parent->data.tree;
data.depth = data.parent->data.depth + 1;
} else {
data.depth = 1;
}
data.viewport = Object::cast_to<Viewport>(this);
if (!data.viewport && data.parent) {
data.viewport = data.parent->data.viewport;
}
data.inside_tree = true;
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
E->get().group = data.tree->add_to_group(E->key(), this);
}
notification(NOTIFICATION_ENTER_TREE);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_entered);
data.tree->node_added(this);
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signal(SceneStringNames::get_singleton()->child_entered_tree, &cptr, 1);
}
data.blocked++;
//block while adding children
for (int i = 0; i < data.children.size(); i++) {
if (!data.children[i]->is_inside_tree()) { // could have been added in enter_tree
data.children[i]->_propagate_enter_tree();
}
}
data.blocked--;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
data.tree->live_scene_edit_cache[data.filename].insert(this);
}
#endif
// enter groups
}
void Node::_propagate_after_exit_branch(bool p_exiting_tree) {
// Clear owner if it was not part of the pruned branch
if (data.owner) {
bool found = false;
Node *parent = data.parent;
while (parent) {
if (parent == data.owner) {
found = true;
break;
}
parent = parent->data.parent;
}
if (!found) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
data.owner = nullptr;
}
}
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_after_exit_branch(p_exiting_tree);
}
data.blocked--;
if (p_exiting_tree) {
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
}
void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
Map<String, Set<Node *>>::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
if (E) {
E->get().erase(this);
if (E->get().size() == 0) {
data.tree->live_scene_edit_cache.erase(E);
}
}
Map<Node *, Map<ObjectID, Node *>>::Element *F = data.tree->live_edit_remove_list.find(this);
if (F) {
for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
memdelete(G->get());
}
data.tree->live_edit_remove_list.erase(F);
}
}
#endif
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_exit_tree();
}
data.blocked--;
if (get_script_instance()) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
notification(NOTIFICATION_EXIT_TREE, true);
if (data.tree) {
data.tree->node_removed(this);
}
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signal(SceneStringNames::get_singleton()->child_exiting_tree, &cptr, 1);
}
// exit groups
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
data.tree->remove_from_group(E->key(), this);
E->get().group = nullptr;
}
data.viewport = nullptr;
if (data.tree) {
data.tree->tree_changed();
}
data.inside_tree = false;
data.ready_notified = false;
data.tree = nullptr;
data.depth = -1;
}
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
// means the same as moving to the last position
if (p_pos == data.children.size()) {
p_pos--;
}
if (p_child->data.pos == p_pos) {
return; //do nothing
}
int motion_from = MIN(p_pos, p_child->data.pos);
int motion_to = MAX(p_pos, p_child->data.pos);
data.children.remove(p_child->data.pos);
data.children.insert(p_pos, p_child);
if (data.tree) {
data.tree->tree_changed();
}
data.blocked++;
//new pos first
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->data.pos = i;
}
// notification second
move_child_notify(p_child);
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->_propagate_groups_dirty();
data.blocked--;
}
void Node::raise() {
if (!data.parent) {
return;
}
data.parent->move_child(this, data.parent->data.children.size() - 1);
}
void Node::_propagate_groups_dirty() {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().group) {
E->get().group->changed = true;
}
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_groups_dirty();
}
}
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::owner_changed_notify() {
}
void Node::_physics_interpolated_changed() {}
void Node::set_physics_process(bool p_process) {
if (data.physics_process == p_process) {
return;
}
data.physics_process = p_process;
if (data.physics_process) {
add_to_group("physics_process", false);
} else {
remove_from_group("physics_process");
}
_change_notify("physics_process");
}
bool Node::is_physics_processing() const {
return data.physics_process;
}
void Node::set_physics_process_internal(bool p_process_internal) {
if (data.physics_process_internal == p_process_internal) {
return;
}
data.physics_process_internal = p_process_internal;
if (data.physics_process_internal) {
add_to_group("physics_process_internal", false);
} else {
remove_from_group("physics_process_internal");
}
_change_notify("physics_process_internal");
}
bool Node::is_physics_processing_internal() const {
return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode == p_mode) {
return;
}
bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
data.pause_mode = p_mode;
if (!is_inside_tree()) {
return; //pointless
}
if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits) {
return; ///nothing changed
}
Node *owner = nullptr;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent) {
owner = data.parent->data.pause_owner;
}
} else {
owner = this;
}
_propagate_pause_owner(owner);
}
Node::PauseMode Node::get_pause_mode() const {
return data.pause_mode;
}
void Node::_propagate_pause_owner(Node *p_owner) {
if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT) {
return;
}
data.pause_owner = p_owner;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_pause_owner(p_owner);
}
}
void Node::set_network_master(int p_peer_id, bool p_recursive) {
data.network_master = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->set_network_master(p_peer_id, true);
}
}
}
int Node::get_network_master() const {
return data.network_master;
}
bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return get_multiplayer()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
} else {
data.rpc_methods[p_method] = p_mode;
};
}
void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_properties.erase(p_property);
} else {
data.rpc_properties[p_property] = p_mode;
};
}
/***** RPC FUNCTIONS ********/
void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(0, false, p_method, argptr, argc);
}
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(p_peer_id, false, p_method, argptr, argc);
}
void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(0, true, p_method, argptr, argc);
}
void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(p_peer_id, true, p_method, argptr, argc);
}
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, false, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, true, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
}
/******** RSET *********/
void Node::rset(const StringName &p_property, const Variant &p_value) {
rsetp(0, false, p_property, p_value);
}
void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
rsetp(p_peer_id, false, p_property, p_value);
}
void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
rsetp(0, true, p_property, p_value);
}
void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
rsetp(p_peer_id, true, p_property, p_value);
}
//////////// end of rpc
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (multiplayer.is_valid()) {
return multiplayer;
}
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
return get_tree()->get_multiplayer();
}
Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
return multiplayer;
}
void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
return data.rpc_methods.find(p_method);
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
return data.rpc_properties.find(p_property);
}
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
case NOTIFICATION_PHYSICS_PROCESS:
return data.physics_process;
case NOTIFICATION_PROCESS:
return data.idle_process;
case NOTIFICATION_INTERNAL_PROCESS:
return data.idle_process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
return data.physics_process_internal;
}
return true;
}
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
if (get_tree()->is_paused()) {
if (data.pause_mode == PAUSE_MODE_STOP) {
return false;
}
if (data.pause_mode == PAUSE_MODE_PROCESS) {
return true;
}
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (!data.pause_owner) {
return false; //clearly no pause owner by default
}
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS) {
return true;
}
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP) {
return false;
}
}
}
return true;
}
void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
if (data.physics_interpolation_mode == p_mode) {
return;
}
data.physics_interpolation_mode = p_mode;
bool interpolate = true; // default for root node
switch (p_mode) {
case PHYSICS_INTERPOLATION_MODE_INHERIT: {
if (is_inside_tree() && data.parent) {
interpolate = data.parent->is_physics_interpolated();
}
} break;
case PHYSICS_INTERPOLATION_MODE_OFF: {
interpolate = false;
} break;
case PHYSICS_INTERPOLATION_MODE_ON: {
interpolate = true;
} break;
}
// if swapping from interpolated to non-interpolated, use this as
// an extra means to cause a reset
if (is_physics_interpolated() && !interpolate) {
reset_physics_interpolation();
}
_propagate_physics_interpolated(interpolate);
}
void Node::reset_physics_interpolation() {
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
}
float Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
} else {
return 0;
}
}
float Node::get_process_delta_time() const {
if (data.tree) {
return data.tree->get_idle_process_time();
} else {
return 0;
}
}
void Node::set_process(bool p_idle_process) {
if (data.idle_process == p_idle_process) {
return;
}
data.idle_process = p_idle_process;
if (data.idle_process) {
add_to_group("idle_process", false);
} else {
remove_from_group("idle_process");
}
_change_notify("idle_process");
}
bool Node::is_processing() const {
return data.idle_process;
}
void Node::set_process_internal(bool p_idle_process_internal) {
if (data.idle_process_internal == p_idle_process_internal) {
return;
}
data.idle_process_internal = p_idle_process_internal;
if (data.idle_process_internal) {
add_to_group("idle_process_internal", false);
} else {
remove_from_group("idle_process_internal");
}
_change_notify("idle_process_internal");
}
bool Node::is_processing_internal() const {
return data.idle_process_internal;
}
void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
// Make sure we are in SceneTree.
if (data.tree == nullptr) {
return;
}
if (is_processing()) {
data.tree->make_group_changed("idle_process");
}
if (is_processing_internal()) {
data.tree->make_group_changed("idle_process_internal");
}
if (is_physics_processing()) {
data.tree->make_group_changed("physics_process");
}
if (is_physics_processing_internal()) {
data.tree->make_group_changed("physics_process_internal");
}
}
int Node::get_process_priority() const {
return data.process_priority;
}
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input) {
return;
}
data.input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input) {
return;
}
data.unhandled_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable == data.unhandled_key_input) {
return;
}
data.unhandled_key_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
void Node::_set_physics_interpolated_client_side(bool p_enable) {
data.physics_interpolated_client_side = p_enable;
}
void Node::_set_physics_interpolation_reset_requested(bool p_enable) {
data.physics_interpolation_reset_requested = p_enable;
}
void Node::_set_use_identity_transform(bool p_enable) {
data.use_identity_transform = p_enable;
}
StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
#ifdef DEV_ENABLED
_name_changed_notify();
#endif
}
#ifdef DEV_ENABLED
void Node::_name_changed_notify() {
}
#endif
void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
ERR_FAIL_COND(name == "");
if (data.unique_name_in_owner && data.owner) {
_release_unique_name_in_owner();
}
data.name = name;
if (data.parent) {
data.parent->_validate_child_name(this);
}
if (data.unique_name_in_owner && data.owner) {
_acquire_unique_name_in_owner();
}
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
emit_signal("renamed");
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
#ifdef DEV_ENABLED
_name_changed_notify();
#endif
}
static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
void Node::set_human_readable_collision_renaming(bool p_enabled) {
node_hrcr = p_enabled;
}
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
return name;
}
#endif
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
if (node_hrcr || p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
p_child->data.name = name;
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique = true;
if (p_child->data.name == StringName()) {
//new unique name must be assigned
unique = false;
} else {
//check if exists
Node **children = data.children.ptrw();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
if (children[i] == p_child) {
continue;
}
if (children[i]->data.name == p_child->data.name) {
unique = false;
break;
}
}
}
if (!unique) {
ERR_FAIL_COND(!node_hrcr_count.ref());
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
}
}
}
// Return s + 1 as if it were an integer
String increase_numeric_string(const String &s) {
String res = s;
bool carry = res.length() > 0;
for (int i = res.length() - 1; i >= 0; i--) {
if (!carry) {
break;
}
CharType n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
res[i] = s[i] + 1;
carry = false;
}
}
if (carry) {
res = "1" + res;
}
return res;
}
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
//no name and a new nade is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
case NAME_CASING_CAMEL_CASE: {
String n = name;
n[0] = n.to_lower()[0];
name = n;
} break;
case NAME_CASING_SNAKE_CASE:
name = String(name).camelcase_to_underscore(true);
break;
}
}
//quickly test if proposed name exists
int cc = data.children.size(); //children count
const Node *const *children_ptr = data.children.ptr();
{
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
continue;
}
if (children_ptr[i]->data.name == name) {
exists = true;
}
}
if (!exists) {
return; //if it does not exist, it does not need validation
}
}
// Extract trailing number
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
CharType n = name_string[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
int name_last_index = name_string.length() - nnsep.length() - nums.length();
// Assign the base name + separator to name if we have numbers preceded by a separator
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
name_string = name_string.substr(0, name_last_index + nnsep.length());
} else {
nums = "";
}
for (;;) {
StringName attempt = name_string + nums;
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) {
continue;
}
if (children_ptr[i]->data.name == attempt) {
exists = true;
}
}
if (!exists) {
name = attempt;
return;
} else {
if (nums.length() == 0) {
// Name was undecorated so skip to 2 for a more natural result
nums = "2";
name_string += nnsep; // Add separator because nums.length() > 0 was false
} else {
nums = increase_numeric_string(nums);
}
}
}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
//add a child node quickly, without name validation
p_child->_set_name_nocheck(p_name);
p_child->data.pos = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
p_child->notification(NOTIFICATION_PARENTED);
if (data.tree) {
p_child->_set_tree(data.tree);
}
/* Notify */
//recognize children created in this node constructor
p_child->data.parent_owned = data.in_constructor;
add_child_notify(p_child);
// Allow physics interpolated nodes to automatically reset when added to the tree
// (this is to save the user doing this manually each time)
if (is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) {
p_child->_propagate_physics_interpolation_reset_requested();
}
}
void Node::add_child(Node *p_child, bool p_force_readable_name) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
_validate_child_name(p_child, p_force_readable_name);
_add_child_nocheck(p_child, p_child->data.name);
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_force_readable_name) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_NULL(p_child);
add_child(p_child, p_force_readable_name);
if (p_node->data.parent == this) {
move_child(p_child, p_node->get_position_in_parent() + 1);
} else {
WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
}
}
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
int child_count = data.children.size();
Node **children = data.children.ptrw();
int idx = -1;
if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
if (children[p_child->data.pos] == p_child) {
idx = p_child->data.pos;
}
}
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
for (int i = 0; i < child_count; i++) {
if (children[i] == p_child) {
idx = i;
break;
}
}
}
ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
p_child->_set_tree(nullptr);
//}
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
data.children.remove(idx);
//update pointer and size
child_count = data.children.size();
children = data.children.ptrw();
for (int i = idx; i < child_count; i++) {
children[i]->data.pos = i;
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = nullptr;
p_child->data.pos = -1;
p_child->_propagate_after_exit_branch(data.inside_tree);
}
int Node::get_child_count() const {
return data.children.size();
}
Node *Node::get_child(int p_index) const {
ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
return data.children[p_index];
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
int cc = data.children.size();
Node *const *cd = data.children.ptr();
for (int i = 0; i < cc; i++) {
if (cd[i]->data.name == p_name) {
return cd[i];
}
}
return nullptr;
}
Node *Node::get_node_or_null(const NodePath &p_path) const {
if (p_path.is_empty()) {
return nullptr;
}
ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree.");
Node *current = nullptr;
Node *root = nullptr;
if (!p_path.is_absolute()) {
current = const_cast<Node *>(this); //start from this
} else {
root = const_cast<Node *>(this);
while (root->data.parent) {
root = root->data.parent; //start from root
}
}
for (int i = 0; i < p_path.get_name_count(); i++) {
StringName name = p_path.get_name(i);
Node *next = nullptr;
if (name == SceneStringNames::get_singleton()->dot) { // .
next = current;
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
if (current == nullptr || !current->data.parent) {
return nullptr;
}
next = current->data.parent;
} else if (current == nullptr) {
if (name == root->get_name()) {
next = root;
}
} else if (name.is_node_unique_name()) {
if (current->data.owned_unique_nodes.size()) {
// Has unique nodes in ownership
Node **unique = current->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else if (current->data.owner) {
Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else {
return nullptr;
}
} else {
next = nullptr;
for (int j = 0; j < current->data.children.size(); j++) {
Node *child = current->data.children[j];
if (child->data.name == name) {
next = child;
break;
}
}
if (next == nullptr) {
return nullptr;
};
}
current = next;
}
return current;
}
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
if (unlikely(!node)) {
// Try to get a clear description of this node in the error message.
String desc;
if (is_inside_tree()) {
desc = get_path();
} else {
desc = get_name();
if (desc.empty()) {
desc = get_class();
}
}
if (p_path.is_absolute()) {
ERR_FAIL_V_MSG(nullptr,
vformat("(Node not found: \"%s\" (absolute path attempted from \"%s\").)", p_path, desc));
} else {
ERR_FAIL_V_MSG(nullptr,
vformat("(Node not found: \"%s\" (relative to \"%s\").)", p_path, desc));
}
}
return node;
}
bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
if (cptr[i]->data.name.operator String().match(p_mask)) {
return cptr[i];
}
if (!p_recursive) {
continue;
}
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
if (ret) {
return ret;
}
}
return nullptr;
}
Node *Node::get_parent() const {
return data.parent;
}
Node *Node::find_parent(const String &p_mask) const {
Node *p = data.parent;
while (p) {
if (p->data.name.operator String().match(p_mask)) {
return p;
}
p = p->data.parent;
}
return nullptr;
}
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
while (p) {
if (p == this) {
return true;
}
p = p->data.parent;
}
return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
ERR_FAIL_COND_V(!data.inside_tree, false);
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
ERR_FAIL_COND_V(data.depth < 0, false);
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
#ifdef NO_ALLOCA
Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
#endif
const Node *n = this;
int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
this_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
n = p_node;
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
that_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
idx = 0;
bool res;
while (true) {
// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
if (this_idx > that_idx) {
res = true;
break;
} else if (this_idx < that_idx) {
res = false;
break;
} else if (this_idx == -2) {
res = false; // equal
break;
}
idx++;
}
return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by) {
p_owned->push_back(this);
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->get_owned_by(p_by, p_owned);
}
}
void Node::_set_owner_nocheck(Node *p_owner) {
if (data.owner == p_owner) {
return;
}
ERR_FAIL_COND(data.owner);
data.owner = p_owner;
data.owner->data.owned.push_back(this);
data.OW = data.owner->data.owned.back();
owner_changed_notify();
}
void Node::_release_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which == nullptr || *which != this) {
return; // Ignore.
}
data.owner->data.owned_unique_nodes.erase(key);
}
void Node::_acquire_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which != nullptr && *which != this) {
WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'. This node is no longer set unique."), get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which)));
data.unique_name_in_owner = false;
return;
}
data.owner->data.owned_unique_nodes[key] = this;
}
void Node::set_unique_name_in_owner(bool p_enabled) {
if (data.unique_name_in_owner == p_enabled) {
return;
}
if (data.unique_name_in_owner && data.owner != nullptr) {
_release_unique_name_in_owner();
}
data.unique_name_in_owner = p_enabled;
if (data.unique_name_in_owner && data.owner != nullptr) {
_acquire_unique_name_in_owner();
}
update_configuration_warning();
}
bool Node::is_unique_name_in_owner() const {
return data.unique_name_in_owner;
}
void Node::set_owner(Node *p_owner) {
if (data.owner) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
data.OW = nullptr;
data.owner = nullptr;
}
ERR_FAIL_COND(p_owner == this);
if (!p_owner) {
return;
}
Node *check = this->get_parent();
bool owner_valid = false;
while (check) {
if (check == p_owner) {
owner_valid = true;
break;
}
check = check->data.parent;
}
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
if (data.unique_name_in_owner) {
_acquire_unique_name_in_owner();
}
}
Node *Node::get_owner() const {
return data.owner;
}
Node *Node::find_common_parent_with(const Node *p_node) const {
if (this == p_node) {
return const_cast<Node *>(p_node);
}
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent)) {
break;
}
common_parent = common_parent->data.parent;
}
if (!common_parent) {
return nullptr;
}
return const_cast<Node *>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, NodePath());
if (this == p_node) {
return NodePath(".");
}
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent)) {
break;
}
common_parent = common_parent->data.parent;
}
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
visited.clear();
Vector<StringName> path;
n = p_node;
while (n != common_parent) {
path.push_back(n->get_name());
n = n->data.parent;
}
n = this;
StringName up = String("..");
while (n != common_parent) {
path.push_back(up);
n = n->data.parent;
}
path.invert();
return NodePath(path, false);
}
NodePath Node::get_path() const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
if (data.path_cache) {
return *data.path_cache;
}
const Node *n = this;
Vector<StringName> path;
while (n) {
path.push_back(n->get_name());
n = n->data.parent;
}
path.invert();
data.path_cache = memnew(NodePath(path, true));
return *data.path_cache;
}
bool Node::is_in_group(const StringName &p_identifier) const {
return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
ERR_FAIL_COND(!p_identifier.operator String().length());
if (data.grouped.has(p_identifier)) {
return;
}
GroupData gd;
if (data.tree) {
gd.group = data.tree->add_to_group(p_identifier, this);
} else {
gd.group = nullptr;
}
gd.persistent = p_persistent;
data.grouped[p_identifier] = gd;
}
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
data.tree->remove_from_group(E->key(), this);
}
data.grouped.erase(E);
}
Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
groups.push_back(E->get().name);
}
return groups;
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
GroupInfo gi;
gi.name = E->key();
gi.persistent = E->get().persistent;
p_groups->push_back(gi);
}
}
int Node::get_persistent_group_count() const {
int count = 0;
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().persistent) {
count += 1;
}
}
return count;
}
void Node::_print_tree_pretty(const String &prefix, const bool last) {
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
print_line(prefix + new_prefix + String(get_name()));
for (int i = 0; i < data.children.size(); i++) {
new_prefix = last ? String::utf8(" ") : String::utf8("");
data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
}
}
void Node::print_tree_pretty() {
_print_tree_pretty("", true);
}
void Node::print_tree() {
_print_tree(this);
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_print_tree(p_node);
}
}
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_reverse_notification(p_notification);
}
notification(p_notification, true);
data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_tree());
data.blocked++;
if (!p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
}
if (p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
data.blocked--;
}
void Node::propagate_notification(int p_notification) {
data.blocked++;
notification(p_notification);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_notification(p_notification);
}
data.blocked--;
}
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
data.blocked++;
if (p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_call(p_method, p_args, p_parent_first);
}
if (!p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner) {
set_owner(p_by_owner);
}
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
}
data.blocked--;
}
int Node::get_index() const {
return data.pos;
}
Ref<SceneTreeTween> Node::create_tween() {
ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create SceneTreeTween when not inside scene tree.");
Ref<SceneTreeTween> tween = get_tree()->create_tween();
tween->bind_node(this);
return tween;
}
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
Node *new_owner = get_owner();
List<Node *> children;
while (true) {
bool clear = true;
for (int i = 0; i < data.children.size(); i++) {
Node *c_node = data.children[i];
if (!c_node->get_owner()) {
continue;
}
remove_child(c_node);
c_node->_propagate_replace_owner(this, nullptr);
children.push_back(c_node);
clear = false;
break;
}
if (clear) {
break;
}
}
while (!children.empty()) {
Node *c_node = children.front()->get();
data.parent->add_child(c_node);
c_node->_propagate_replace_owner(nullptr, new_owner);
children.pop_front();
}
data.parent->remove_child(this);
}
void Node::set_filename(const String &p_filename) {
data.filename = p_filename;
}
String Node::get_filename() const {
return data.filename;
}
void Node::set_editor_description(const String &p_editor_description) {
set_meta("_editor_description_", p_editor_description);
}
String Node::get_editor_description() const {
if (has_meta("_editor_description_")) {
return get_meta("_editor_description_");
} else {
return "";
}
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!is_a_parent_of(p_node));
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
// also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
}
}
bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node) {
return false; //easier, null is never editable :)
}
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
return p_node->data.editable_instance;
}
Node *Node::get_deepest_editable_node(Node *p_start_node) const {
ERR_FAIL_NULL_V(p_start_node, nullptr);
ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), p_start_node);
Node const *iterated_item = p_start_node;
Node *node = p_start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
if (!is_editable_instance(iterated_item->get_owner())) {
node = iterated_item->get_owner();
}
iterated_item = iterated_item->get_owner();
}
return node;
}
#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const StringName &p_property, bool p_pinned) {
bool current_pinned = false;
bool has_pinned = has_meta("_edit_pinned_properties_");
Array pinned;
String psa = get_property_store_alias(p_property);
if (has_pinned) {
pinned = get_meta("_edit_pinned_properties_");
current_pinned = pinned.has(psa);
}
if (current_pinned != p_pinned) {
if (p_pinned) {
pinned.append(psa);
if (!has_pinned) {
set_meta("_edit_pinned_properties_", pinned);
}
} else {
pinned.erase(psa);
if (pinned.empty()) {
remove_meta("_edit_pinned_properties_");
}
}
}
}
bool Node::is_property_pinned(const StringName &p_property) const {
if (!has_meta("_edit_pinned_properties_")) {
return false;
}
Array pinned = get_meta("_edit_pinned_properties_");
String psa = get_property_store_alias(p_property);
return pinned.has(psa);
}
StringName Node::get_property_store_alias(const StringName &p_property) const {
return p_property;
}
#endif
void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
r_storable_properties.insert(E->get().name);
}
}
}
String Node::to_string() {
// This code doesn't print the script's name, it calls to_string() if you override it in a Node's script,
// which you only do if you specifically want to customize how the node should be represented by print().
if (get_script_instance()) {
bool valid;
String ret = get_script_instance()->to_string(&valid);
if (valid) {
return ret;
}
}
return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
int Node::get_position_in_parent() const {
return data.pos;
}
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instanced = false;
if (Object::cast_to<InstancePlaceholder>(this)) {
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
#ifdef TOOLS_ENABLED
if (p_flags & DUPLICATE_FROM_EDITOR) {
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
}
#endif
node = res->instance(ges);
ERR_FAIL_COND_V(!node, nullptr);
node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instanced = true;
} else {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V(!obj, nullptr);
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
}
ERR_FAIL_COND_V(!node, nullptr);
}
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
if (instanced) {
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
Vector<const Node *> instance_roots;
instance_roots.push_back(this);
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
if (instance_roots.find(descendant->get_owner()) == -1) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
if (descendant->get_filename() != "" && instance_roots.find(descendant->get_owner()) != -1) {
instance_roots.push_back(descendant);
}
}
}
}
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant script = N->get()->get(script_property_name, &is_valid);
if (is_valid) {
current_node->set(script_property_name, script);
}
}
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
if (name == script_property_name) {
continue;
}
Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
}
} else {
current_node->set(name, value);
}
}
}
if (get_name() != String()) {
node->set_name(get_name());
}
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) {
r_duplimap->insert(this, node);
}
#endif
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) {
continue;
}
#endif
node->add_to_group(E->get().name, E->get().persistent);
}
}
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned) {
continue;
}
if (instanced && get_child(i)->data.owner == this) {
continue; //part of instance
}
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return nullptr;
}
node->add_child(dup);
if (i < node->get_child_count() - 1) {
node->move_child(dup, i);
}
}
for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
Node *parent = node->get_node(get_path_to(E->get()->data.parent));
if (!parent) {
memdelete(node);
return nullptr;
}
Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return nullptr;
}
parent->add_child(dup);
int pos = E->get()->get_position_in_parent();
if (pos < parent->get_child_count() - 1) {
parent->move_child(dup, pos);
}
}
return node;
}
Node *Node::duplicate(int p_flags) const {
Node *dupe = _duplicate(p_flags);
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
_duplicate_signals(this, dupe);
}
return dupe;
}
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
return duplicate_from_editor(r_duplimap, Map<RES, RES>());
}
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if (!p_resource_remap.empty()) {
remap_node_resources(dupe, p_resource_remap);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
return dupe;
}
void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_node->get(E->get().name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E->get().name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
remap_node_resources(p_node->get_child(i), p_resource_remap);
}
}
void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_resource->get(E->get().name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E->get().name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
}
#endif
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner()) {
return;
}
Node *node = nullptr;
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
}
}
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
Variant value = get(name).duplicate(true);
node->set(name, value);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
node->add_to_group(E->get().name, E->get().persistent);
}
node->set_name(get_name());
p_new_parent->add_child(node);
Node *owner = get_owner();
if (p_reown_map.has(owner)) {
owner = p_reown_map[owner];
}
if (owner) {
NodePath p = get_path_to(owner);
if (owner != this) {
Node *new_owner = node->get_node(p);
if (new_owner) {
node->set_owner(new_owner);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
return;
}
List<const Node *> process_list;
process_list.push_back(this);
while (!process_list.empty()) {
const Node *n = process_list.front()->get();
process_list.pop_front();
List<Connection> conns;
n->get_all_signal_connections(&conns);
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(n);
Node *copy = p_copy->get_node(p);
Node *target = Object::cast_to<Node>(E->get().target);
if (!target) {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = target;
// Attempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
if (p_copy->has_node(ptarget)) {
copytarget = p_copy->get_node(ptarget);
}
if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
}
for (int i = 0; i < n->get_child_count(); i++) {
process_list.push_back(n->get_child(i));
}
}
}
Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", nullptr);
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
Node *node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
}
node->set_name(get_name());
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
node->set(name, get(name));
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
node->add_to_group(E->get().name, E->get().persistent);
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, node);
return node;
}
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
p_owned->push_back(p_node);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
find_owned_by(p_by, p_node->get_child(i), p_owned);
}
}
struct _NodeReplaceByPair {
String name;
Variant value;
};
void Node::replace_by(Node *p_node, bool p_keep_data) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node *> owned = data.owned;
List<Node *> owned_by_owner;
Node *owner = (data.owner == this) ? p_node : data.owner;
List<_NodeReplaceByPair> replace_data;
if (p_keep_data) {
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
_NodeReplaceByPair rd;
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
rd.name = E->get().name;
rd.value = get(rd.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
p_node->add_to_group(E->get().name, E->get().persistent);
}
}
_replace_connections_target(p_node);
if (data.owner) {
for (int i = 0; i < get_child_count(); i++) {
find_owned_by(data.owner, get_child(i), &owned_by_owner);
}
}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node, pos_in_parent);
}
while (get_child_count()) {
Node *child = get_child(0);
remove_child(child);
if (!child->is_owned_by_parent()) {
// add the custom children to the p_node
p_node->add_child(child);
}
}
p_node->set_owner(owner);
for (int i = 0; i < owned.size(); i++) {
owned[i]->set_owner(p_node);
}
for (int i = 0; i < owned_by_owner.size(); i++) {
owned_by_owner[i]->set_owner(owner);
}
p_node->set_filename(get_filename());
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
p_node->set(E->get().name, E->get().value);
}
}
void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
Connection &c = E->get();
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'.");
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
}
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
Vector<Variant> ret;
if (p_arg1.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg1);
}
if (p_arg2.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg2);
}
if (p_arg3.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg3);
}
if (p_arg4.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg4);
}
if (p_arg5.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg5);
}
return ret;
}
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
}
RES res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
RES res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
if (node) {
result.push_back(node);
} else {
result.push_back(Variant());
}
if (res.is_valid()) {
result.push_back(res);
} else {
result.push_back(Variant());
}
result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
r_res = RES();
r_leftover_subpath = Vector<StringName>();
if (!node) {
return nullptr;
}
if (p_path.get_subname_count()) {
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
return nullptr;
}
RES new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
}
r_res = new_res;
}
for (; j < p_path.get_subname_count(); j++) {
// Put the rest of the subpath in the leftover path
r_leftover_subpath.push_back(p_path.get_subname(j));
}
}
return node;
}
void Node::_set_tree(SceneTree *p_tree) {
SceneTree *tree_changed_a = nullptr;
SceneTree *tree_changed_b = nullptr;
//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
if (data.tree) {
_propagate_exit_tree();
tree_changed_a = data.tree;
}
data.tree = p_tree;
if (data.tree) {
_propagate_enter_tree();
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
tree_changed_b = data.tree;
}
if (tree_changed_a) {
tree_changed_a->tree_changed();
}
if (tree_changed_b) {
tree_changed_b->tree_changed();
}
}
#ifdef DEBUG_ENABLED
static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
if (!n) {
return;
}
if (n->is_inside_tree()) {
return;
}
Node *p = n;
while (p->get_parent()) {
p = p->get_parent();
}
String path;
if (p == n) {
path = n->get_name();
} else {
path = String(p->get_name()) + "/" + p->get_path_to(n);
}
String script_file_string;
if (!n->get_script().is_null()) {
Ref<Script> script = n->get_script();
if (script.is_valid()) {
script_file_string = ", Script: " + script->get_path();
}
}
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + script_file_string + ")");
}
#endif // DEBUG_ENABLED
void Node::_print_stray_nodes() {
print_stray_nodes();
}
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
// There are users which instantiate multiple scene trees for their games.
// Use the node's own tree to handle its deletion when relevant.
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
SceneTree *tree = SceneTree::get_singleton();
ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
tree->queue_delete(this);
}
}
Array Node::_get_children() const {
Array arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++) {
arr[i] = get_child(i);
}
return arr;
}
void Node::set_import_path(const NodePath &p_import_path) {
#ifdef TOOLS_ENABLED
data.import_path = p_import_path;
#endif
}
NodePath Node::get_import_path() const {
#ifdef TOOLS_ENABLED
return data.import_path;
#else
return NodePath();
#endif
}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_node != p_base && !p_node->get_owner()) {
return;
}
String n = p_base->get_path_to(p_node);
r_options->push_back(quote_style + n + quote_style);
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
}
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
_add_nodes_to_options(this, this, r_options);
}
Object::get_argument_options(p_function, p_idx, r_options);
}
void Node::clear_internal_tree_resource_paths() {
clear_internal_resource_paths();
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->clear_internal_tree_resource_paths();
}
}
String Node::get_configuration_warning() const {
if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) {
return get_script_instance()->call("_get_configuration_warning");
}
return String();
}
void Node::update_configuration_warning() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree()) {
return;
}
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
}
#endif
}
bool Node::is_owned_by_parent() const {
return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
return data.display_folded;
}
void Node::request_ready() {
data.ready_first = true;
}
void Node::_bind_methods() {
GLOBAL_DEF("node/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "force_readable_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name"), &Node::add_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of);
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode);
ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_interpolation_mode", "mode"), &Node::set_physics_interpolation_mode);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_mode"), &Node::get_physics_interpolation_mode);
ClassDB::bind_method(D_METHOD("is_physics_interpolated"), &Node::is_physics_interpolated);
ClassDB::bind_method(D_METHOD("is_physics_interpolated_and_enabled"), &Node::is_physics_interpolated_and_enabled);
ClassDB::bind_method(D_METHOD("reset_physics_interpolation"), &Node::reset_physics_interpolation);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
mi.name = "rpc_unreliable";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
mi.name = "rpc_unreliable_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
}
ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_INHERIT);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_OFF);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_ON);
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_mode", PROPERTY_HINT_ENUM, "Inherit,Off,On"), "set_physics_interpolation_mode", "get_physics_interpolation_mode");
#ifdef ENABLE_DEPRECATED
//no longer exists, but remains for compatibility (keep previous scenes folded
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
#endif
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
}
String Node::_get_name_num_separator() {
switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
case 0:
return "";
case 1:
return " ";
case 2:
return "_";
case 3:
return "-";
}
return " ";
}
Node::Node() {
data.pos = -1;
data.depth = -1;
data.blocked = 0;
data.parent = nullptr;
data.tree = nullptr;
data.physics_process = false;
data.idle_process = false;
data.process_priority = 0;
data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
data.physics_interpolated = true;
data.physics_interpolation_reset_requested = false;
data.physics_interpolated_client_side = false;
data.use_identity_transform = false;
data.owner = nullptr;
data.OW = nullptr;
data.input = false;
data.unhandled_input = false;
data.unhandled_key_input = false;
data.pause_mode = PAUSE_MODE_INHERIT;
data.physics_interpolation_mode = PHYSICS_INTERPOLATION_MODE_INHERIT;
data.pause_owner = nullptr;
data.network_master = 1; //server by default
data.path_cache = nullptr;
data.parent_owned = false;
data.in_constructor = true;
data.viewport = nullptr;
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
data.editable_instance = false;
orphan_node_count++;
}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
orphan_node_count--;
}
////////////////////////////////