9db0860c2e
Adds `rest_pose/external_animation_library` advanced option to replace bone rest with an exported Animation before retargeting. Together this allows a purely importer based workflow to transfer a known good pose from one FBX to another.
3016 lines
121 KiB
C++
3016 lines
121 KiB
C++
/**************************************************************************/
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/* resource_importer_scene.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_scene.h"
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#include "core/error/error_macros.h"
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#include "core/io/dir_access.h"
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#include "core/io/resource_saver.h"
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#include "core/object/script_language.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/occluder_instance_3d.h"
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#include "scene/3d/physics/area_3d.h"
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#include "scene/3d/physics/collision_shape_3d.h"
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#include "scene/3d/physics/physics_body_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/3d/physics/vehicle_body_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/3d/box_shape_3d.h"
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#include "scene/resources/3d/importer_mesh.h"
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#include "scene/resources/3d/separation_ray_shape_3d.h"
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#include "scene/resources/3d/sphere_shape_3d.h"
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#include "scene/resources/3d/world_boundary_shape_3d.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/bone_map.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/surface_tool.h"
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uint32_t EditorSceneFormatImporter::get_import_flags() const {
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uint32_t ret;
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if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
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return ret;
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}
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ERR_FAIL_V(0);
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}
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void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
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Vector<String> arr;
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if (GDVIRTUAL_CALL(_get_extensions, arr)) {
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for (int i = 0; i < arr.size(); i++) {
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r_extensions->push_back(arr[i]);
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}
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return;
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}
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ERR_FAIL();
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}
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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Dictionary options_dict;
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for (const KeyValue<StringName, Variant> &elem : p_options) {
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options_dict[elem.key] = elem.value;
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}
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Object *ret = nullptr;
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if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) {
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return Object::cast_to<Node>(ret);
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}
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ERR_FAIL_V(nullptr);
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}
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void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
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GDVIRTUAL_CALL(_get_import_options, p_path);
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}
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Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) {
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Variant ret;
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GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
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return ret;
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}
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void EditorSceneFormatImporter::_bind_methods() {
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GDVIRTUAL_BIND(_get_import_flags);
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GDVIRTUAL_BIND(_get_extensions);
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GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
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GDVIRTUAL_BIND(_get_import_options, "path");
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GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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BIND_CONSTANT(IMPORT_SCENE);
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BIND_CONSTANT(IMPORT_ANIMATION);
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BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
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BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
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BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
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BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS);
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BIND_CONSTANT(IMPORT_FORCE_DISABLE_MESH_COMPRESSION);
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}
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/////////////////////////////////
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void EditorScenePostImport::_bind_methods() {
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GDVIRTUAL_BIND(_post_import, "scene")
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ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
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}
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Node *EditorScenePostImport::post_import(Node *p_scene) {
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Object *ret;
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if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) {
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return Object::cast_to<Node>(ret);
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}
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return p_scene;
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}
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String EditorScenePostImport::get_source_file() const {
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return source_file;
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}
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void EditorScenePostImport::init(const String &p_source_file) {
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source_file = p_source_file;
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}
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EditorScenePostImport::EditorScenePostImport() {
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}
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///////////////////////////////////////////////////////
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Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
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ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
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ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
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ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
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if (current_options && current_options->has(p_name)) {
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return (*current_options)[p_name];
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}
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if (current_options_dict && current_options_dict->has(p_name)) {
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return (*current_options_dict)[p_name];
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}
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return Variant();
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}
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void EditorScenePostImportPlugin::add_import_option(const String &p_name, const Variant &p_default_value) {
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ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options().");
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add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
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}
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void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, const Variant &p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
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ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options().");
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current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
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}
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void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
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current_option_list = r_options;
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GDVIRTUAL_CALL(_get_internal_import_options, p_category);
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current_option_list = nullptr;
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}
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Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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current_options = &p_options;
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Variant ret;
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GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret);
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current_options = nullptr;
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return ret;
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}
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Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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current_options = &p_options;
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Variant ret;
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GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
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current_options = nullptr;
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return ret;
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}
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void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
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current_options_dict = &p_options;
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GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
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current_options_dict = nullptr;
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}
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void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
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current_option_list = r_options;
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GDVIRTUAL_CALL(_get_import_options, p_path);
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current_option_list = nullptr;
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}
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Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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current_options = &p_options;
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Variant ret;
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GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
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current_options = nullptr;
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return ret;
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}
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void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
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current_options = &p_options;
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GDVIRTUAL_CALL(_pre_process, p_scene);
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current_options = nullptr;
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}
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void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
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current_options = &p_options;
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GDVIRTUAL_CALL(_post_process, p_scene);
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current_options = nullptr;
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}
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void EditorScenePostImportPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
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ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
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ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
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GDVIRTUAL_BIND(_get_internal_import_options, "category");
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GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "for_animation", "option");
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GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
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GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
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GDVIRTUAL_BIND(_get_import_options, "path");
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GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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GDVIRTUAL_BIND(_pre_process, "scene");
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GDVIRTUAL_BIND(_post_process, "scene");
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
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}
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/////////////////////////////////////////////////////////
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String ResourceImporterScene::get_importer_name() const {
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return animation_importer ? "animation_library" : "scene";
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}
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String ResourceImporterScene::get_visible_name() const {
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return animation_importer ? "Animation Library" : "Scene";
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}
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void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
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get_scene_importer_extensions(p_extensions);
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}
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String ResourceImporterScene::get_save_extension() const {
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return animation_importer ? "res" : "scn";
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}
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String ResourceImporterScene::get_resource_type() const {
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return animation_importer ? "AnimationLibrary" : "PackedScene";
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}
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int ResourceImporterScene::get_format_version() const {
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return 1;
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}
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bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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if (animation_importer) {
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if (p_option == "animation/import") { // Option ignored, animation always imported.
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return false;
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}
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} else if (p_option.begins_with("animation/")) {
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if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
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return false;
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}
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}
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if (animation_importer && (p_option.begins_with("nodes/") || p_option.begins_with("meshes/") || p_option.begins_with("skins/"))) {
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return false; // Nothing to do here for animations.
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}
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if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) {
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// Only display the lightmap texel size import option when using the Static Lightmaps light baking mode.
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return false;
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}
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for (int i = 0; i < post_importer_plugins.size(); i++) {
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Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, animation_importer, p_option, p_options);
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if (ret.get_type() == Variant::BOOL) {
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return ret;
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}
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}
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for (Ref<EditorSceneFormatImporter> importer : scene_importers) {
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Variant ret = importer->get_option_visibility(p_path, animation_importer, p_option, p_options);
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if (ret.get_type() == Variant::BOOL) {
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return ret;
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}
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}
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return true;
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}
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int ResourceImporterScene::get_preset_count() const {
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return 0;
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}
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String ResourceImporterScene::get_preset_name(int p_idx) const {
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return String();
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}
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static bool _teststr(const String &p_what, const String &p_str) {
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String what = p_what;
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// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
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// (dot is replaced with _ as invalid character) so also compensate for this.
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while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
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what = what.substr(0, what.length() - 1);
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}
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if (what.findn("$" + p_str) != -1) { //blender and other stuff
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return true;
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}
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if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
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return true;
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}
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if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
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return true;
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}
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return false;
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}
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static String _fixstr(const String &p_what, const String &p_str) {
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String what = p_what;
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// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
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// (dot is replaced with _ as invalid character) so also compensate for this.
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while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
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what = what.substr(0, what.length() - 1);
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}
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String end = p_what.substr(what.length(), p_what.length() - what.length());
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if (what.findn("$" + p_str) != -1) { //blender and other stuff
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return what.replace("$" + p_str, "") + end;
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}
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if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
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return what.substr(0, what.length() - (p_str.length() + 1)) + end;
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}
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if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
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return what.substr(0, what.length() - (p_str.length() + 1)) + end;
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}
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return what;
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}
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static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value.");
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if (!p_convex) {
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Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
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r_shape_list.push_back(shape);
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} else {
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Vector<Ref<Shape3D>> cd;
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cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
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if (cd.size()) {
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for (int i = 0; i < cd.size(); i++) {
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r_shape_list.push_back(cd[i]);
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}
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}
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}
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}
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struct ScalableNodeCollection {
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HashSet<Node3D *> node_3ds;
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HashSet<Ref<ImporterMesh>> importer_meshes;
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HashSet<Ref<Skin>> skins;
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HashSet<Ref<Animation>> animations;
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};
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void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
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// MESH and SKIN data divide, to compensate for object position multiplying.
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const int surf_count = p_mesh->get_surface_count();
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const int blendshape_count = p_mesh->get_blend_shape_count();
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struct LocalSurfData {
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Mesh::PrimitiveType prim = {};
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Array arr;
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Array bsarr;
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Dictionary lods;
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String name;
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Ref<Material> mat;
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uint64_t fmt_compress_flags = 0;
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};
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Vector<LocalSurfData> surf_data_by_mesh;
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Vector<String> blendshape_names;
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for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
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blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
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}
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for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
|
|
Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
|
|
const uint64_t fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
|
|
Array arr = p_mesh->get_surface_arrays(surf_idx);
|
|
String name = p_mesh->get_surface_name(surf_idx);
|
|
Dictionary lods;
|
|
Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
|
|
{
|
|
Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
|
|
for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
|
|
vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
|
|
}
|
|
arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
|
|
}
|
|
Array blendshapes;
|
|
for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
|
|
Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
|
|
Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
|
|
int current_bs_vert_arr_len = current_bs_vertex_array.size();
|
|
for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
|
|
current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
|
|
}
|
|
current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
|
|
blendshapes.push_back(current_bsarr);
|
|
}
|
|
|
|
LocalSurfData surf_data_dictionary = LocalSurfData();
|
|
surf_data_dictionary.prim = prim;
|
|
surf_data_dictionary.arr = arr;
|
|
surf_data_dictionary.bsarr = blendshapes;
|
|
surf_data_dictionary.lods = lods;
|
|
surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
|
|
surf_data_dictionary.name = name;
|
|
surf_data_dictionary.mat = mat;
|
|
|
|
surf_data_by_mesh.push_back(surf_data_dictionary);
|
|
}
|
|
|
|
p_mesh->clear();
|
|
|
|
for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
|
|
p_mesh->add_blend_shape(blendshape_names[bsidx]);
|
|
}
|
|
|
|
for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
|
|
const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
|
|
const Array arr = surf_data_by_mesh[surf_idx].arr;
|
|
const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
|
|
const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
|
|
const uint64_t fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
|
|
const String name = surf_data_by_mesh[surf_idx].name;
|
|
const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
|
|
|
|
p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
|
|
}
|
|
|
|
if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
|
|
_rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
|
|
}
|
|
}
|
|
|
|
void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
|
|
// MESH and SKIN data divide, to compensate for object position multiplying.
|
|
for (int i = 0; i < p_skin->get_bind_count(); i++) {
|
|
Transform3D transform = p_skin->get_bind_pose(i);
|
|
p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
|
|
}
|
|
}
|
|
|
|
void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
|
|
for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
|
|
if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
|
|
for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
|
|
Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
|
|
value = p_scale * value;
|
|
p_animation->track_set_key_value(track_idx, key_idx, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) {
|
|
for (Node3D *node_3d : p_collection.node_3ds) {
|
|
node_3d->set_position(p_scale * node_3d->get_position());
|
|
Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
|
|
if (skeleton_3d) {
|
|
for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
|
|
Transform3D rest = skeleton_3d->get_bone_rest(i);
|
|
Vector3 position = skeleton_3d->get_bone_pose_position(i);
|
|
skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
|
|
skeleton_3d->set_bone_pose_position(i, p_scale * position);
|
|
}
|
|
}
|
|
}
|
|
for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) {
|
|
_rescale_importer_mesh(p_scale, mesh, false);
|
|
}
|
|
for (Ref<Skin> skin : p_collection.skins) {
|
|
_rescale_skin(p_scale, skin);
|
|
}
|
|
for (Ref<Animation> animation : p_collection.animations) {
|
|
_rescale_animation(p_scale, animation);
|
|
}
|
|
}
|
|
|
|
void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) {
|
|
if (!p_node) {
|
|
return;
|
|
}
|
|
Node3D *node_3d = Object::cast_to<Node3D>(p_node);
|
|
if (node_3d) {
|
|
p_collection.node_3ds.insert(node_3d);
|
|
ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
if (mesh_instance_3d) {
|
|
Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
|
|
if (mesh.is_valid()) {
|
|
p_collection.importer_meshes.insert(mesh);
|
|
}
|
|
Ref<Skin> skin = mesh_instance_3d->get_skin();
|
|
if (skin.is_valid()) {
|
|
p_collection.skins.insert(skin);
|
|
}
|
|
}
|
|
}
|
|
AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
|
|
if (animation_player) {
|
|
List<StringName> animation_list;
|
|
animation_player->get_animation_list(&animation_list);
|
|
|
|
for (const StringName &E : animation_list) {
|
|
Ref<Animation> animation = animation_player->get_animation(E);
|
|
p_collection.animations.insert(animation);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *child = p_node->get_child(i);
|
|
_populate_scalable_nodes_collection(child, p_collection);
|
|
}
|
|
}
|
|
|
|
void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) {
|
|
ScalableNodeCollection scalable_node_collection;
|
|
_populate_scalable_nodes_collection(p_root_node, scalable_node_collection);
|
|
_apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale);
|
|
}
|
|
|
|
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
|
|
// Children first.
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
|
|
if (!r) {
|
|
i--; // Was erased.
|
|
}
|
|
}
|
|
|
|
String name = p_node->get_name();
|
|
NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
|
|
|
|
bool isroot = p_node == p_root;
|
|
|
|
if (!isroot && _teststr(name, "noimp")) {
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
return nullptr;
|
|
}
|
|
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> m = mi->get_mesh();
|
|
|
|
if (m.is_valid()) {
|
|
for (int i = 0; i < m->get_surface_count(); i++) {
|
|
Ref<BaseMaterial3D> mat = m->get_surface_material(i);
|
|
if (!mat.is_valid()) {
|
|
continue;
|
|
}
|
|
|
|
if (_teststr(mat->get_name(), "alpha")) {
|
|
mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
|
|
mat->set_name(_fixstr(mat->get_name(), "alpha"));
|
|
}
|
|
if (_teststr(mat->get_name(), "vcol")) {
|
|
mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_name(_fixstr(mat->get_name(), "vcol"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
// Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
|
|
Node *ap_root = ap->get_node(ap->get_root_node());
|
|
NodePath path_prefix = p_root->get_path_to(ap_root);
|
|
|
|
bool nodes_were_renamed = r_node_renames.size() != 0;
|
|
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (const StringName &E : anims) {
|
|
Ref<Animation> anim = ap->get_animation(E);
|
|
ERR_CONTINUE(anim.is_null());
|
|
|
|
// Remove animation tracks referencing non-importable nodes.
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath path = anim->track_get_path(i);
|
|
|
|
for (int j = 0; j < path.get_name_count(); j++) {
|
|
String node = path.get_name(j);
|
|
if (_teststr(node, "noimp")) {
|
|
anim->remove_track(i);
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fix node paths in animations, in case nodes were renamed earlier due to import hints.
|
|
if (nodes_were_renamed) {
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath path = anim->track_get_path(i);
|
|
// Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
|
|
Vector<StringName> absolute_path_names = path_prefix.get_names();
|
|
absolute_path_names.append_array(path.get_names());
|
|
NodePath absolute_path(absolute_path_names, false);
|
|
absolute_path.simplify();
|
|
// Fix paths to renamed nodes.
|
|
for (const Pair<NodePath, Node *> &F : r_node_renames) {
|
|
if (F.first == absolute_path) {
|
|
NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false);
|
|
print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
|
|
anim->track_set_path(i, new_path);
|
|
break; // Only one match is possible.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
String animname = E;
|
|
const int loop_string_count = 3;
|
|
static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
|
|
for (int i = 0; i < loop_string_count; i++) {
|
|
if (_teststr(animname, loop_strings[i])) {
|
|
anim->set_loop_mode(Animation::LOOP_LINEAR);
|
|
animname = _fixstr(animname, loop_strings[i]);
|
|
|
|
Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));
|
|
library->rename_animation(E, animname);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
String fixed_name;
|
|
if (_teststr(name, "colonly")) {
|
|
fixed_name = _fixstr(name, "colonly");
|
|
} else if (_teststr(name, "convcolonly")) {
|
|
fixed_name = _fixstr(name, "convcolonly");
|
|
}
|
|
|
|
if (fixed_name.is_empty()) {
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
ERR_FAIL_V_MSG(nullptr, vformat("Skipped node `%s` because its name is empty after removing the suffix.", name));
|
|
}
|
|
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
if (mi) {
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
Vector<Ref<Shape3D>> shapes;
|
|
if (r_collision_map.has(mesh)) {
|
|
shapes = r_collision_map[mesh];
|
|
} else if (_teststr(name, "colonly")) {
|
|
_pre_gen_shape_list(mesh, shapes, false);
|
|
r_collision_map[mesh] = shapes;
|
|
} else if (_teststr(name, "convcolonly")) {
|
|
_pre_gen_shape_list(mesh, shapes, true);
|
|
r_collision_map[mesh] = shapes;
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
col->set_transform(mi->get_transform());
|
|
col->set_name(fixed_name);
|
|
p_node->replace_by(col);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = col;
|
|
|
|
_add_shapes(col, shapes);
|
|
}
|
|
}
|
|
|
|
} else if (p_node->has_meta("empty_draw_type")) {
|
|
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
|
|
StaticBody3D *sb = memnew(StaticBody3D);
|
|
sb->set_name(fixed_name);
|
|
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
|
|
p_node->replace_by(sb);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = sb;
|
|
CollisionShape3D *colshape = memnew(CollisionShape3D);
|
|
if (empty_draw_type == "CUBE") {
|
|
BoxShape3D *boxShape = memnew(BoxShape3D);
|
|
boxShape->set_size(Vector3(2, 2, 2));
|
|
colshape->set_shape(boxShape);
|
|
} else if (empty_draw_type == "SINGLE_ARROW") {
|
|
SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
|
|
rayShape->set_length(1);
|
|
colshape->set_shape(rayShape);
|
|
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
|
|
} else if (empty_draw_type == "IMAGE") {
|
|
WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
|
|
colshape->set_shape(world_boundary_shape);
|
|
} else {
|
|
SphereShape3D *sphereShape = memnew(SphereShape3D);
|
|
sphereShape->set_radius(1);
|
|
colshape->set_shape(sphereShape);
|
|
}
|
|
sb->add_child(colshape, true);
|
|
colshape->set_owner(sb->get_owner());
|
|
}
|
|
|
|
} else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
Vector<Ref<Shape3D>> shapes;
|
|
if (r_collision_map.has(mesh)) {
|
|
shapes = r_collision_map[mesh];
|
|
} else {
|
|
_pre_gen_shape_list(mesh, shapes, true);
|
|
}
|
|
|
|
RigidBody3D *rigid_body = memnew(RigidBody3D);
|
|
rigid_body->set_name(_fixstr(name, "rigid_body"));
|
|
p_node->replace_by(rigid_body);
|
|
rigid_body->set_transform(mi->get_transform());
|
|
p_node = rigid_body;
|
|
mi->set_transform(Transform3D());
|
|
rigid_body->add_child(mi, true);
|
|
mi->set_owner(rigid_body->get_owner());
|
|
|
|
_add_shapes(rigid_body, shapes);
|
|
}
|
|
|
|
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
Vector<Ref<Shape3D>> shapes;
|
|
String fixed_name;
|
|
if (r_collision_map.has(mesh)) {
|
|
shapes = r_collision_map[mesh];
|
|
} else if (_teststr(name, "col")) {
|
|
_pre_gen_shape_list(mesh, shapes, false);
|
|
r_collision_map[mesh] = shapes;
|
|
} else if (_teststr(name, "convcol")) {
|
|
_pre_gen_shape_list(mesh, shapes, true);
|
|
r_collision_map[mesh] = shapes;
|
|
}
|
|
|
|
if (_teststr(name, "col")) {
|
|
fixed_name = _fixstr(name, "col");
|
|
} else if (_teststr(name, "convcol")) {
|
|
fixed_name = _fixstr(name, "convcol");
|
|
}
|
|
|
|
if (!fixed_name.is_empty()) {
|
|
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
|
|
mi->set_name(fixed_name);
|
|
}
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
mi->add_child(col, true);
|
|
col->set_owner(mi->get_owner());
|
|
|
|
_add_shapes(col, shapes);
|
|
}
|
|
}
|
|
|
|
} else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
|
|
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
|
|
|
|
nmi->set_name(_fixstr(name, "navmesh"));
|
|
Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
|
|
nmi->set_navigation_mesh(nmesh);
|
|
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
|
|
p_node->replace_by(nmi);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = nmi;
|
|
} else if (_teststr(name, "occ") || _teststr(name, "occonly")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
if (mi) {
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
if (r_occluder_arrays) {
|
|
OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
|
|
}
|
|
if (_teststr(name, "occ")) {
|
|
String fixed_name = _fixstr(name, "occ");
|
|
if (!fixed_name.is_empty()) {
|
|
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
|
|
mi->set_name(fixed_name);
|
|
}
|
|
}
|
|
} else {
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = nullptr;
|
|
}
|
|
}
|
|
}
|
|
} else if (_teststr(name, "vehicle")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
Node *owner = p_node->get_owner();
|
|
Node3D *s = Object::cast_to<Node3D>(p_node);
|
|
VehicleBody3D *bv = memnew(VehicleBody3D);
|
|
String n = _fixstr(p_node->get_name(), "vehicle");
|
|
bv->set_name(n);
|
|
p_node->replace_by(bv);
|
|
p_node->set_name(n);
|
|
bv->add_child(p_node);
|
|
bv->set_owner(owner);
|
|
p_node->set_owner(owner);
|
|
bv->set_transform(s->get_transform());
|
|
s->set_transform(Transform3D());
|
|
|
|
p_node = bv;
|
|
} else if (_teststr(name, "wheel")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
Node *owner = p_node->get_owner();
|
|
Node3D *s = Object::cast_to<Node3D>(p_node);
|
|
VehicleWheel3D *bv = memnew(VehicleWheel3D);
|
|
String n = _fixstr(p_node->get_name(), "wheel");
|
|
bv->set_name(n);
|
|
p_node->replace_by(bv);
|
|
p_node->set_name(n);
|
|
bv->add_child(p_node);
|
|
bv->set_owner(owner);
|
|
p_node->set_owner(owner);
|
|
bv->set_transform(s->get_transform());
|
|
s->set_transform(Transform3D());
|
|
|
|
p_node = bv;
|
|
} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
//last attempt, maybe collision inside the mesh data
|
|
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> mesh = mi->get_mesh();
|
|
if (!mesh.is_null()) {
|
|
Vector<Ref<Shape3D>> shapes;
|
|
if (r_collision_map.has(mesh)) {
|
|
shapes = r_collision_map[mesh];
|
|
} else if (_teststr(mesh->get_name(), "col")) {
|
|
_pre_gen_shape_list(mesh, shapes, false);
|
|
r_collision_map[mesh] = shapes;
|
|
mesh->set_name(_fixstr(mesh->get_name(), "col"));
|
|
} else if (_teststr(mesh->get_name(), "convcol")) {
|
|
_pre_gen_shape_list(mesh, shapes, true);
|
|
r_collision_map[mesh] = shapes;
|
|
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
|
|
} else if (_teststr(mesh->get_name(), "occ")) {
|
|
if (r_occluder_arrays) {
|
|
OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
|
|
}
|
|
mesh->set_name(_fixstr(mesh->get_name(), "occ"));
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
p_node->add_child(col, true);
|
|
col->set_owner(p_node->get_owner());
|
|
|
|
_add_shapes(col, shapes);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_node) {
|
|
NodePath new_path = p_root->get_path_to(p_node);
|
|
if (new_path != original_path) {
|
|
print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
|
|
r_node_renames.push_back({ original_path, p_node });
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
|
|
// children first
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
|
|
if (!r) {
|
|
i--; //was erased
|
|
}
|
|
}
|
|
|
|
String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
|
|
|
|
Dictionary node_settings;
|
|
if (p_node_data.has(import_id)) {
|
|
node_settings = p_node_data[import_id];
|
|
}
|
|
|
|
{
|
|
//make sure this is unique
|
|
node_settings = node_settings.duplicate(true);
|
|
//fill node settings for this node with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
|
|
for (const ImportOption &E : iopts) {
|
|
if (!node_settings.has(E.option.name)) {
|
|
node_settings[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
|
|
AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
|
|
AnimationImportTracks(int(node_settings["import_tracks/position"])),
|
|
AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
|
|
AnimationImportTracks(int(node_settings["import_tracks/scale"]))
|
|
};
|
|
|
|
if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
|
|
_optimize_track_usage(ap, import_tracks_mode);
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
|
|
// children first
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
|
|
if (!r) {
|
|
i--; //was erased
|
|
}
|
|
}
|
|
|
|
String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
|
|
|
|
Dictionary node_settings;
|
|
if (p_node_data.has(import_id)) {
|
|
node_settings = p_node_data[import_id];
|
|
}
|
|
|
|
{
|
|
//make sure this is unique
|
|
node_settings = node_settings.duplicate(true);
|
|
//fill node settings for this node with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
|
|
for (const ImportOption &E : iopts) {
|
|
if (!node_settings.has(E.option.name)) {
|
|
node_settings[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
bool use_optimizer = node_settings["optimizer/enabled"];
|
|
float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
|
|
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
|
|
int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];
|
|
|
|
if (use_optimizer) {
|
|
_optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr);
|
|
}
|
|
|
|
bool use_compression = node_settings["compression/enabled"];
|
|
int anim_compression_page_size = node_settings["compression/page_size"];
|
|
|
|
if (use_compression) {
|
|
_compress_animations(ap, anim_compression_page_size);
|
|
}
|
|
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (const StringName &name : anims) {
|
|
Ref<Animation> anim = ap->get_animation(name);
|
|
Array animation_slices;
|
|
|
|
if (p_animation_data.has(name)) {
|
|
Dictionary anim_settings = p_animation_data[name];
|
|
|
|
{
|
|
int slices_count = anim_settings["slices/amount"];
|
|
|
|
for (int i = 0; i < slices_count; i++) {
|
|
String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
|
|
int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
|
|
int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
|
|
Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
|
|
bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
|
|
String save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
|
|
bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
|
|
|
|
animation_slices.push_back(slice_name);
|
|
animation_slices.push_back(from_frame / p_animation_fps);
|
|
animation_slices.push_back(end_frame / p_animation_fps);
|
|
animation_slices.push_back(loop_mode);
|
|
animation_slices.push_back(save_to_file);
|
|
animation_slices.push_back(save_to_path);
|
|
animation_slices.push_back(save_to_file_keep_custom);
|
|
}
|
|
|
|
if (animation_slices.size() > 0) {
|
|
_create_slices(ap, anim, animation_slices, true);
|
|
}
|
|
}
|
|
{
|
|
//fill with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
|
|
for (const ImportOption &F : iopts) {
|
|
if (!anim_settings.has(F.option.name)) {
|
|
anim_settings[F.option.name] = F.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
|
|
bool save = anim_settings["save_to_file/enabled"];
|
|
String path = anim_settings["save_to_file/path"];
|
|
bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
|
|
|
|
Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
|
|
|
|
if (saved_anim != anim) {
|
|
Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
|
|
al->add_animation(name, saved_anim); //replace
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) {
|
|
// children first
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale);
|
|
if (!r) {
|
|
i--; //was erased
|
|
}
|
|
}
|
|
|
|
bool isroot = p_node == p_root;
|
|
|
|
String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
|
|
|
|
Dictionary node_settings;
|
|
if (p_node_data.has(import_id)) {
|
|
node_settings = p_node_data[import_id];
|
|
}
|
|
|
|
if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
return nullptr;
|
|
}
|
|
|
|
{
|
|
//make sure this is unique
|
|
node_settings = node_settings.duplicate(true);
|
|
//fill node settings for this node with default values
|
|
List<ImportOption> iopts;
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts);
|
|
} else if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
|
|
} else if (Object::cast_to<Skeleton3D>(p_node)) {
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts);
|
|
} else {
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts);
|
|
}
|
|
for (const ImportOption &E : iopts) {
|
|
if (!node_settings.has(E.option.name)) {
|
|
node_settings[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
ObjectID node_id = p_node->get_instance_id();
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
|
|
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ObjectID node_id = p_node->get_instance_id();
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
|
|
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<Skeleton3D>(p_node)) {
|
|
Ref<Animation> rest_animation;
|
|
float rest_animation_timestamp = 0.0;
|
|
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
|
|
if (skeleton != nullptr && int(node_settings.get("rest_pose/load_pose", 0)) != 0) {
|
|
String selected_animation_name = node_settings.get("rest_pose/selected_animation", String());
|
|
if (int(node_settings["rest_pose/load_pose"]) == 1) {
|
|
TypedArray<Node> children = p_root->find_children("*", "AnimationPlayer", true, false);
|
|
for (int node_i = 0; node_i < children.size(); node_i++) {
|
|
AnimationPlayer *anim_player = cast_to<AnimationPlayer>(children[node_i]);
|
|
ERR_CONTINUE(anim_player == nullptr);
|
|
List<StringName> anim_list;
|
|
anim_player->get_animation_list(&anim_list);
|
|
if (anim_list.size() == 1) {
|
|
selected_animation_name = anim_list[0];
|
|
}
|
|
rest_animation = anim_player->get_animation(selected_animation_name);
|
|
if (rest_animation.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
} else if (int(node_settings["rest_pose/load_pose"]) == 2) {
|
|
Object *external_object = node_settings.get("rest_pose/external_animation_library", Variant());
|
|
rest_animation = external_object;
|
|
if (rest_animation.is_null()) {
|
|
Ref<AnimationLibrary> library(external_object);
|
|
if (library.is_valid()) {
|
|
List<StringName> anim_list;
|
|
library->get_animation_list(&anim_list);
|
|
if (anim_list.size() == 1) {
|
|
selected_animation_name = String(anim_list[0]);
|
|
}
|
|
rest_animation = library->get_animation(selected_animation_name);
|
|
}
|
|
}
|
|
}
|
|
rest_animation_timestamp = double(node_settings.get("rest_pose/selected_timestamp", 0.0));
|
|
if (rest_animation.is_valid()) {
|
|
for (int track_i = 0; track_i < rest_animation->get_track_count(); track_i++) {
|
|
NodePath path = rest_animation->track_get_path(track_i);
|
|
StringName node_path = path.get_concatenated_names();
|
|
if (String(node_path).begins_with("%")) {
|
|
continue; // Unique node names are commonly used with retargeted animations, which we do not want to use.
|
|
}
|
|
StringName skeleton_bone = path.get_concatenated_subnames();
|
|
if (skeleton_bone == StringName()) {
|
|
continue;
|
|
}
|
|
int bone_idx = skeleton->find_bone(skeleton_bone);
|
|
if (bone_idx == -1) {
|
|
continue;
|
|
}
|
|
switch (rest_animation->track_get_type(track_i)) {
|
|
case Animation::TYPE_POSITION_3D: {
|
|
Vector3 bone_position = rest_animation->position_track_interpolate(track_i, rest_animation_timestamp);
|
|
skeleton->set_bone_rest(bone_idx, Transform3D(skeleton->get_bone_rest(bone_idx).basis, bone_position));
|
|
} break;
|
|
case Animation::TYPE_ROTATION_3D: {
|
|
Quaternion bone_rotation = rest_animation->rotation_track_interpolate(track_i, rest_animation_timestamp);
|
|
Transform3D current_rest = skeleton->get_bone_rest(bone_idx);
|
|
skeleton->set_bone_rest(bone_idx, Transform3D(Basis(bone_rotation).scaled(current_rest.basis.get_scale()), current_rest.origin));
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectID node_id = p_node->get_instance_id();
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
|
|
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> m = mi->get_mesh();
|
|
|
|
if (m.is_valid()) {
|
|
if (!r_scanned_meshes.has(m)) {
|
|
for (int i = 0; i < m->get_surface_count(); i++) {
|
|
Ref<Material> mat = m->get_surface_material(i);
|
|
if (mat.is_valid()) {
|
|
String mat_id = mat->get_meta("import_id", mat->get_name());
|
|
|
|
if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
|
|
Dictionary matdata = p_material_data[mat_id];
|
|
{
|
|
//fill node settings for this node with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
|
|
for (const ImportOption &E : iopts) {
|
|
if (!matdata.has(E.option.name)) {
|
|
matdata[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < post_importer_plugins.size(); j++) {
|
|
post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
|
|
}
|
|
|
|
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
|
|
String path = matdata["use_external/path"];
|
|
Ref<Material> external_mat = ResourceLoader::load(path);
|
|
if (external_mat.is_valid()) {
|
|
m->set_surface_material(i, external_mat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
r_scanned_meshes.insert(m);
|
|
}
|
|
|
|
if (node_settings.has("generate/physics")) {
|
|
int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
|
|
|
|
const bool generate_collider = node_settings["generate/physics"];
|
|
if (generate_collider) {
|
|
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
|
|
if (node_settings.has("physics/body_type")) {
|
|
const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
|
|
switch (body_type) {
|
|
case BODY_TYPE_STATIC:
|
|
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
|
|
break;
|
|
case BODY_TYPE_DYNAMIC:
|
|
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
|
|
break;
|
|
case BODY_TYPE_AREA:
|
|
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
|
|
Vector<Ref<Shape3D>> shapes;
|
|
if (collision_map.has(m)) {
|
|
shapes = collision_map[m];
|
|
} else {
|
|
shapes = get_collision_shapes(
|
|
m,
|
|
node_settings,
|
|
p_applied_root_scale);
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
CollisionObject3D *base = nullptr;
|
|
switch (mesh_physics_mode) {
|
|
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
p_node->add_child(col, true);
|
|
col->set_owner(p_node->get_owner());
|
|
col->set_transform(get_collision_shapes_transform(node_settings));
|
|
col->set_position(p_applied_root_scale * col->get_position());
|
|
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
|
|
if (!pmo.is_null()) {
|
|
col->set_physics_material_override(pmo);
|
|
}
|
|
base = col;
|
|
} break;
|
|
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
|
|
RigidBody3D *rigid_body = memnew(RigidBody3D);
|
|
rigid_body->set_name(p_node->get_name());
|
|
p_node->replace_by(rigid_body);
|
|
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
|
|
rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
|
|
p_node = rigid_body;
|
|
mi->set_transform(Transform3D());
|
|
rigid_body->add_child(mi, true);
|
|
mi->set_owner(rigid_body->get_owner());
|
|
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
|
|
if (!pmo.is_null()) {
|
|
rigid_body->set_physics_material_override(pmo);
|
|
}
|
|
base = rigid_body;
|
|
} break;
|
|
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
|
|
col->set_position(p_applied_root_scale * col->get_position());
|
|
col->set_name(p_node->get_name());
|
|
p_node->replace_by(col);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = col;
|
|
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
|
|
if (!pmo.is_null()) {
|
|
col->set_physics_material_override(pmo);
|
|
}
|
|
base = col;
|
|
} break;
|
|
case MESH_PHYSICS_AREA_ONLY: {
|
|
Area3D *area = memnew(Area3D);
|
|
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
|
|
area->set_position(p_applied_root_scale * area->get_position());
|
|
area->set_name(p_node->get_name());
|
|
p_node->replace_by(area);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = area;
|
|
base = area;
|
|
|
|
} break;
|
|
}
|
|
|
|
base->set_collision_layer(node_settings["physics/layer"]);
|
|
base->set_collision_mask(node_settings["physics/mask"]);
|
|
|
|
for (const Ref<Shape3D> &E : shapes) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E);
|
|
base->add_child(cshape, true);
|
|
|
|
cshape->set_owner(base->get_owner());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//navmesh (node may have changed type above)
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> m = mi->get_mesh();
|
|
|
|
if (m.is_valid()) {
|
|
if (node_settings.has("generate/navmesh")) {
|
|
int navmesh_mode = node_settings["generate/navmesh"];
|
|
|
|
if (navmesh_mode != NAVMESH_DISABLED) {
|
|
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
|
|
|
|
Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
|
|
nmi->set_navigation_mesh(nmesh);
|
|
|
|
if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
|
|
nmi->set_transform(mi->get_transform());
|
|
p_node->replace_by(nmi);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = nmi;
|
|
} else {
|
|
mi->add_child(nmi, true);
|
|
nmi->set_owner(mi->get_owner());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
Ref<ImporterMesh> m = mi->get_mesh();
|
|
|
|
if (m.is_valid()) {
|
|
if (node_settings.has("generate/occluder")) {
|
|
int occluder_mode = node_settings["generate/occluder"];
|
|
|
|
if (occluder_mode != OCCLUDER_DISABLED) {
|
|
float simplification_dist = 0.0f;
|
|
if (node_settings.has("occluder/simplification_distance")) {
|
|
simplification_dist = node_settings["occluder/simplification_distance"];
|
|
}
|
|
|
|
OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
|
|
|
|
if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
|
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
|
|
if (node_settings.has("mesh_instance/layers")) {
|
|
mi->set_layer_mask(node_settings["mesh_instance/layers"]);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/visibility_range_begin")) {
|
|
mi->set_visibility_range_begin(node_settings["mesh_instance/visibility_range_begin"]);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/visibility_range_begin_margin")) {
|
|
mi->set_visibility_range_begin_margin(node_settings["mesh_instance/visibility_range_begin_margin"]);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/visibility_range_end")) {
|
|
mi->set_visibility_range_end(node_settings["mesh_instance/visibility_range_end"]);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/visibility_range_end_margin")) {
|
|
mi->set_visibility_range_end_margin(node_settings["mesh_instance/visibility_range_end_margin"]);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/visibility_range_fade_mode")) {
|
|
const GeometryInstance3D::VisibilityRangeFadeMode range_fade_mode = (GeometryInstance3D::VisibilityRangeFadeMode)node_settings["mesh_instance/visibility_range_fade_mode"].operator int();
|
|
mi->set_visibility_range_fade_mode(range_fade_mode);
|
|
}
|
|
|
|
if (node_settings.has("mesh_instance/cast_shadow")) {
|
|
const GeometryInstance3D::ShadowCastingSetting cast_shadows = (GeometryInstance3D::ShadowCastingSetting)node_settings["mesh_instance/cast_shadow"].operator int();
|
|
mi->set_cast_shadows_setting(cast_shadows);
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
|
|
}
|
|
|
|
if (post_importer_plugins.size()) {
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (const StringName &name : anims) {
|
|
if (p_animation_data.has(name)) {
|
|
Ref<Animation> anim = ap->get_animation(name);
|
|
Dictionary anim_settings = p_animation_data[name];
|
|
{
|
|
//fill with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
|
|
for (const ImportOption &F : iopts) {
|
|
if (!anim_settings.has(F.option.name)) {
|
|
anim_settings[F.option.name] = F.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, const String &p_save_to_path, bool p_keep_custom_tracks) {
|
|
if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
|
|
return anim;
|
|
}
|
|
|
|
if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
|
|
// Copy custom animation tracks from previously imported files.
|
|
Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
|
|
if (old_anim.is_valid()) {
|
|
for (int i = 0; i < old_anim->get_track_count(); i++) {
|
|
if (!old_anim->track_is_imported(i)) {
|
|
old_anim->copy_track(i, anim);
|
|
}
|
|
}
|
|
anim->set_loop_mode(old_anim->get_loop_mode());
|
|
}
|
|
}
|
|
|
|
if (ResourceCache::has(p_save_to_path)) {
|
|
Ref<Animation> old_anim = ResourceCache::get_ref(p_save_to_path);
|
|
if (old_anim.is_valid()) {
|
|
old_anim->copy_from(anim);
|
|
anim = old_anim;
|
|
}
|
|
}
|
|
anim->set_path(p_save_to_path, true); // Set path to save externally.
|
|
Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH);
|
|
ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
|
|
return anim;
|
|
}
|
|
|
|
void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
|
|
Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
|
|
|
|
for (int i = 0; i < p_slices.size(); i += 7) {
|
|
String name = p_slices[i];
|
|
float from = p_slices[i + 1];
|
|
float to = p_slices[i + 2];
|
|
Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
|
|
bool save_to_file = p_slices[i + 4];
|
|
String save_to_path = p_slices[i + 5];
|
|
bool keep_current = p_slices[i + 6];
|
|
if (from >= to) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Animation> new_anim = memnew(Animation);
|
|
|
|
for (int j = 0; j < anim->get_track_count(); j++) {
|
|
List<float> keys;
|
|
int kc = anim->track_get_key_count(j);
|
|
int dtrack = -1;
|
|
for (int k = 0; k < kc; k++) {
|
|
float kt = anim->track_get_key_time(j, k);
|
|
if (kt >= from && kt < to) {
|
|
//found a key within range, so create track
|
|
if (dtrack == -1) {
|
|
new_anim->add_track(anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, anim->track_get_path(j));
|
|
new_anim->track_set_imported(dtrack, true);
|
|
|
|
if (kt > (from + 0.01) && k > 0) {
|
|
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
|
|
Vector3 p;
|
|
anim->try_position_track_interpolate(j, from, &p);
|
|
new_anim->position_track_insert_key(dtrack, 0, p);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
|
|
Quaternion r;
|
|
anim->try_rotation_track_interpolate(j, from, &r);
|
|
new_anim->rotation_track_insert_key(dtrack, 0, r);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
|
|
Vector3 s;
|
|
anim->try_scale_track_interpolate(j, from, &s);
|
|
new_anim->scale_track_insert_key(dtrack, 0, s);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = anim->value_track_interpolate(j, from);
|
|
new_anim->track_insert_key(dtrack, 0, var);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
|
|
float interp;
|
|
anim->try_blend_shape_track_interpolate(j, from, &interp);
|
|
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
|
|
Vector3 p;
|
|
anim->position_track_get_key(j, k, &p);
|
|
new_anim->position_track_insert_key(dtrack, kt - from, p);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
|
|
Quaternion r;
|
|
anim->rotation_track_get_key(j, k, &r);
|
|
new_anim->rotation_track_insert_key(dtrack, kt - from, r);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
|
|
Vector3 s;
|
|
anim->scale_track_get_key(j, k, &s);
|
|
new_anim->scale_track_insert_key(dtrack, kt - from, s);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = anim->track_get_key_value(j, k);
|
|
new_anim->track_insert_key(dtrack, kt - from, var);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
|
|
float interp;
|
|
anim->blend_shape_track_get_key(j, k, &interp);
|
|
new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
|
|
}
|
|
}
|
|
|
|
if (dtrack != -1 && kt >= to) {
|
|
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
|
|
Vector3 p;
|
|
anim->try_position_track_interpolate(j, to, &p);
|
|
new_anim->position_track_insert_key(dtrack, to - from, p);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
|
|
Quaternion r;
|
|
anim->try_rotation_track_interpolate(j, to, &r);
|
|
new_anim->rotation_track_insert_key(dtrack, to - from, r);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
|
|
Vector3 s;
|
|
anim->try_scale_track_interpolate(j, to, &s);
|
|
new_anim->scale_track_insert_key(dtrack, to - from, s);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = anim->value_track_interpolate(j, to);
|
|
new_anim->track_insert_key(dtrack, to - from, var);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
|
|
float interp;
|
|
anim->try_blend_shape_track_interpolate(j, to, &interp);
|
|
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dtrack == -1 && p_bake_all) {
|
|
new_anim->add_track(anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, anim->track_get_path(j));
|
|
new_anim->track_set_imported(dtrack, true);
|
|
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
|
|
Vector3 p;
|
|
anim->try_position_track_interpolate(j, from, &p);
|
|
new_anim->position_track_insert_key(dtrack, 0, p);
|
|
anim->try_position_track_interpolate(j, to, &p);
|
|
new_anim->position_track_insert_key(dtrack, to - from, p);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
|
|
Quaternion r;
|
|
anim->try_rotation_track_interpolate(j, from, &r);
|
|
new_anim->rotation_track_insert_key(dtrack, 0, r);
|
|
anim->try_rotation_track_interpolate(j, to, &r);
|
|
new_anim->rotation_track_insert_key(dtrack, to - from, r);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
|
|
Vector3 s;
|
|
anim->try_scale_track_interpolate(j, from, &s);
|
|
new_anim->scale_track_insert_key(dtrack, 0, s);
|
|
anim->try_scale_track_interpolate(j, to, &s);
|
|
new_anim->scale_track_insert_key(dtrack, to - from, s);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = anim->value_track_interpolate(j, from);
|
|
new_anim->track_insert_key(dtrack, 0, var);
|
|
Variant to_var = anim->value_track_interpolate(j, to);
|
|
new_anim->track_insert_key(dtrack, to - from, to_var);
|
|
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
|
|
float interp;
|
|
anim->try_blend_shape_track_interpolate(j, from, &interp);
|
|
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
|
|
anim->try_blend_shape_track_interpolate(j, to, &interp);
|
|
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
|
|
}
|
|
}
|
|
}
|
|
|
|
new_anim->set_loop_mode(loop_mode);
|
|
new_anim->set_length(to - from);
|
|
|
|
al->add_animation(name, new_anim);
|
|
|
|
Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
|
|
if (saved_anim != new_anim) {
|
|
al->add_animation(name, saved_anim);
|
|
}
|
|
}
|
|
|
|
al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
|
|
}
|
|
|
|
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (const StringName &E : anim_names) {
|
|
Ref<Animation> a = anim->get_animation(E);
|
|
a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (const StringName &E : anim_names) {
|
|
Ref<Animation> a = anim->get_animation(E);
|
|
a->compress(p_page_size_kb * 1024);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
|
|
switch (p_category) {
|
|
case INTERNAL_IMPORT_CATEGORY_NODE: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/layers", PROPERTY_HINT_LAYERS_3D_RENDER), 1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), GeometryInstance3D::SHADOW_CASTING_SETTING_ON));
|
|
|
|
// Decomposition
|
|
Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
|
|
decomposition_default.instantiate();
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_concavity()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_symmetry_planes_clipping_bias()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_revolution_axes_clipping_bias()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_min_volume_per_convex_hull()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_resolution()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_num_vertices_per_convex_hull()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_plane_downsampling()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_downsampling()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_normalize_mesh()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default->get_mode())));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_approximation()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_convex_hulls()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_project_hull_vertices()));
|
|
|
|
// Primitives: Box, Sphere, Cylinder, Capsule.
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f));
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error", PROPERTY_HINT_NONE, "1,6,1"), 3));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rest_pose/load_pose", PROPERTY_HINT_ENUM, "Default Pose,Use AnimationPlayer,Load External Animation", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "rest_pose/external_animation_library", PROPERTY_HINT_RESOURCE_TYPE, "Animation,AnimationLibrary", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "rest_pose/selected_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "rest_pose/selected_timestamp", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT), 0.0f));
|
|
String mismatched_or_empty_profile_warning = String(
|
|
"The external rest animation is missing some bones. "
|
|
"Consider disabling Remove Immutable Tracks on the other file."); // TODO: translate.
|
|
r_options->push_back(ImportOption(
|
|
PropertyInfo(
|
|
Variant::STRING, U"rest_pose/\u26A0_validation_warning/mismatched_or_empty_profile",
|
|
PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
|
|
Variant(mismatched_or_empty_profile_warning)));
|
|
String profile_must_not_be_retargeted_warning = String(
|
|
"This external rest animation appears to have been imported with a BoneMap. "
|
|
"Disable the bone map when exporting a rest animation from the reference model."); // TODO: translate.
|
|
r_options->push_back(ImportOption(
|
|
PropertyInfo(
|
|
Variant::STRING, U"rest_pose/\u26A0_validation_warning/profile_must_not_be_retargeted",
|
|
PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
|
|
Variant(profile_must_not_be_retargeted_warning)));
|
|
String no_animation_warning = String(
|
|
"Select an animation: Find a FBX or glTF in a compatible rest pose "
|
|
"and export a compatible animation from its import settings."); // TODO: translate.
|
|
r_options->push_back(ImportOption(
|
|
PropertyInfo(
|
|
Variant::STRING, U"rest_pose//no_animation_chosen",
|
|
PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
|
|
Variant(no_animation_warning)));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map", PROPERTY_HINT_RESOURCE_TYPE, "BoneMap", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
|
|
}
|
|
}
|
|
|
|
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
|
|
if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
|
|
return false; //if skip import
|
|
}
|
|
switch (p_category) {
|
|
case INTERNAL_IMPORT_CATEGORY_NODE: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
|
|
const bool generate_physics =
|
|
p_options.has("generate/physics") &&
|
|
p_options["generate/physics"].operator bool();
|
|
|
|
if (p_option.find("physics/") >= 0) {
|
|
// Show if need to generate collisions.
|
|
return generate_physics;
|
|
}
|
|
|
|
if (p_option.find("decomposition/") >= 0) {
|
|
// Show if need to generate collisions.
|
|
if (generate_physics &&
|
|
// Show if convex is enabled.
|
|
p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
|
|
if (p_option == "decomposition/advanced") {
|
|
return true;
|
|
}
|
|
|
|
const bool decomposition_advanced =
|
|
p_options.has("decomposition/advanced") &&
|
|
p_options["decomposition/advanced"].operator bool();
|
|
|
|
if (p_option == "decomposition/precision") {
|
|
return !decomposition_advanced;
|
|
} else {
|
|
return decomposition_advanced;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
|
|
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
|
|
return generate_physics &&
|
|
physics_shape >= SHAPE_TYPE_BOX;
|
|
}
|
|
|
|
if (p_option == "primitive/size") {
|
|
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
|
|
return generate_physics &&
|
|
physics_shape == SHAPE_TYPE_BOX;
|
|
}
|
|
|
|
if (p_option == "primitive/radius") {
|
|
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
|
|
return generate_physics &&
|
|
(physics_shape == SHAPE_TYPE_SPHERE ||
|
|
physics_shape == SHAPE_TYPE_CYLINDER ||
|
|
physics_shape == SHAPE_TYPE_CAPSULE);
|
|
}
|
|
|
|
if (p_option == "primitive/height") {
|
|
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
|
|
return generate_physics &&
|
|
(physics_shape == SHAPE_TYPE_CYLINDER ||
|
|
physics_shape == SHAPE_TYPE_CAPSULE);
|
|
}
|
|
|
|
if (p_option == "occluder/simplification_distance") {
|
|
// Show only if occluder generation is enabled
|
|
return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH: {
|
|
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
|
|
return p_options["save_to_file/enabled"];
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
|
|
if (p_option == "use_external/path") {
|
|
return p_options["use_external/enabled"];
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
|
|
if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
|
|
return p_options["save_to_file/enabled"];
|
|
}
|
|
if (p_option.begins_with("slice_")) {
|
|
int max_slice = p_options["slices/amount"];
|
|
int slice = p_option.get_slice("_", 1).to_int() - 1;
|
|
if (slice >= max_slice) {
|
|
return false;
|
|
}
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
|
if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
|
|
return false;
|
|
}
|
|
if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
|
|
return false;
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
|
|
const bool use_retarget = Object::cast_to<BoneMap>(p_options["retarget/bone_map"].get_validated_object()) != nullptr;
|
|
if (!use_retarget && p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
|
|
return false;
|
|
}
|
|
int rest_warning = 0;
|
|
if (p_option.begins_with("rest_pose/")) {
|
|
if (!p_options.has("rest_pose/load_pose") || int(p_options["rest_pose/load_pose"]) == 0) {
|
|
if (p_option != "rest_pose/load_pose") {
|
|
return false;
|
|
}
|
|
} else if (int(p_options["rest_pose/load_pose"]) == 1) {
|
|
if (p_option == "rest_pose/external_animation_library") {
|
|
return false;
|
|
}
|
|
} else if (int(p_options["rest_pose/load_pose"]) == 2) {
|
|
Object *res = p_options["rest_pose/external_animation_library"];
|
|
Ref<Animation> anim(res);
|
|
if (anim.is_valid() && p_option == "rest_pose/selected_animation") {
|
|
return false;
|
|
}
|
|
Ref<AnimationLibrary> library(res);
|
|
String selected_animation_name = p_options["rest_pose/selected_animation"];
|
|
if (library.is_valid()) {
|
|
List<StringName> anim_list;
|
|
library->get_animation_list(&anim_list);
|
|
if (anim_list.size() == 1) {
|
|
selected_animation_name = String(anim_list[0]);
|
|
}
|
|
if (library->has_animation(selected_animation_name)) {
|
|
anim = library->get_animation(selected_animation_name);
|
|
}
|
|
}
|
|
int found_bone_count = 0;
|
|
Ref<BoneMap> bone_map;
|
|
Ref<SkeletonProfile> prof;
|
|
if (p_options.has("retarget/bone_map")) {
|
|
bone_map = p_options["retarget/bone_map"];
|
|
}
|
|
if (bone_map.is_valid()) {
|
|
prof = bone_map->get_profile();
|
|
}
|
|
if (anim.is_valid()) {
|
|
HashSet<StringName> target_bones;
|
|
if (bone_map.is_valid() && prof.is_valid()) {
|
|
for (int target_i = 0; target_i < prof->get_bone_size(); target_i++) {
|
|
StringName skeleton_bone_name = bone_map->get_skeleton_bone_name(prof->get_bone_name(target_i));
|
|
if (skeleton_bone_name) {
|
|
target_bones.insert(skeleton_bone_name);
|
|
}
|
|
}
|
|
}
|
|
for (int track_i = 0; track_i < anim->get_track_count(); track_i++) {
|
|
if (anim->track_get_type(track_i) != Animation::TYPE_POSITION_3D && anim->track_get_type(track_i) != Animation::TYPE_ROTATION_3D) {
|
|
continue;
|
|
}
|
|
NodePath path = anim->track_get_path(track_i);
|
|
StringName node_path = path.get_concatenated_names();
|
|
StringName skeleton_bone = path.get_concatenated_subnames();
|
|
if (skeleton_bone) {
|
|
if (String(node_path).begins_with("%")) {
|
|
rest_warning = 1;
|
|
}
|
|
if (target_bones.has(skeleton_bone)) {
|
|
target_bones.erase(skeleton_bone);
|
|
}
|
|
found_bone_count++;
|
|
}
|
|
}
|
|
if ((found_bone_count < 15 || !target_bones.is_empty()) && rest_warning != 1) {
|
|
rest_warning = 2; // heuristic: animation targeted too few bones.
|
|
}
|
|
} else {
|
|
rest_warning = 3;
|
|
}
|
|
}
|
|
if (p_option.begins_with("rest_pose/") && p_option.ends_with("profile_must_not_be_retargeted")) {
|
|
return rest_warning == 1;
|
|
}
|
|
if (p_option.begins_with("rest_pose/") && p_option.ends_with("mismatched_or_empty_profile")) {
|
|
return rest_warning == 2;
|
|
}
|
|
if (p_option.begins_with("rest_pose/") && p_option.ends_with("no_animation_chosen")) {
|
|
return rest_warning == 3;
|
|
}
|
|
}
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options);
|
|
if (ret.get_type() == Variant::BOOL) {
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
|
|
switch (p_category) {
|
|
case INTERNAL_IMPORT_CATEGORY_NODE: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
|
|
if (
|
|
p_option == "generate/physics" ||
|
|
p_option == "physics/shape_type" ||
|
|
p_option.find("decomposition/") >= 0 ||
|
|
p_option.find("primitive/") >= 0) {
|
|
return true;
|
|
}
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MESH: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
|
} break;
|
|
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
|
|
if (ret.get_type() == Variant::BOOL) {
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), ""));
|
|
|
|
List<String> script_extentions;
|
|
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
|
|
|
|
String script_ext_hint;
|
|
|
|
for (const String &E : script_extentions) {
|
|
if (!script_ext_hint.is_empty()) {
|
|
script_ext_hint += ",";
|
|
}
|
|
script_ext_hint += "*." + E;
|
|
}
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/import_as_skeleton_bones"), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static,Static Lightmaps,Dynamic", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/force_disable_compression"), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->get_import_options(p_path, r_options);
|
|
}
|
|
|
|
for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
|
|
importer_elem->get_import_options(p_path, r_options);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
|
|
for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
|
|
importer_elem->handle_compatibility_options(p_import_params);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
|
|
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
|
|
p_node->set_owner(p_new_owner);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *n = p_node->get_child(i);
|
|
_replace_owner(n, p_scene, p_new_owner);
|
|
}
|
|
}
|
|
|
|
Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
|
|
Array skin_pose_transform_array;
|
|
|
|
const Ref<Skin> skin = p_src_mesh_node->get_skin();
|
|
if (skin.is_valid()) {
|
|
NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
|
|
const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
|
|
const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
|
|
if (skeleton) {
|
|
int bind_count = skin->get_bind_count();
|
|
|
|
for (int i = 0; i < bind_count; i++) {
|
|
Transform3D bind_pose = skin->get_bind_pose(i);
|
|
String bind_name = skin->get_bind_name(i);
|
|
|
|
int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
|
|
ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
|
|
|
|
Transform3D bp_global_rest;
|
|
if (bone_idx >= 0) {
|
|
bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
|
|
} else {
|
|
bp_global_rest = skeleton->get_bone_global_pose(i);
|
|
}
|
|
|
|
skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
|
|
}
|
|
}
|
|
}
|
|
|
|
return skin_pose_transform_array;
|
|
}
|
|
|
|
Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
|
|
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
|
if (src_mesh_node) {
|
|
//is mesh
|
|
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
|
|
mesh_node->set_name(src_mesh_node->get_name());
|
|
mesh_node->set_transform(src_mesh_node->get_transform());
|
|
mesh_node->set_skin(src_mesh_node->get_skin());
|
|
mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
|
|
if (src_mesh_node->get_mesh().is_valid()) {
|
|
Ref<ArrayMesh> mesh;
|
|
if (!src_mesh_node->get_mesh()->has_mesh()) {
|
|
//do mesh processing
|
|
|
|
bool generate_lods = p_generate_lods;
|
|
float split_angle = 25.0f;
|
|
float merge_angle = 60.0f;
|
|
bool create_shadow_meshes = p_create_shadow_meshes;
|
|
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
|
|
String save_to_file;
|
|
|
|
String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
|
|
|
|
if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
|
|
Dictionary mesh_settings = p_mesh_data[mesh_id];
|
|
{
|
|
//fill node settings for this node with default values
|
|
List<ImportOption> iopts;
|
|
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts);
|
|
for (const ImportOption &E : iopts) {
|
|
if (!mesh_settings.has(E.option.name)) {
|
|
mesh_settings[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh_settings.has("generate/shadow_meshes")) {
|
|
int shadow_meshes = mesh_settings["generate/shadow_meshes"];
|
|
if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
|
|
create_shadow_meshes = true;
|
|
} else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
|
|
create_shadow_meshes = false;
|
|
}
|
|
}
|
|
|
|
if (mesh_settings.has("generate/lightmap_uv")) {
|
|
int lightmap_uv = mesh_settings["generate/lightmap_uv"];
|
|
if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
|
|
bake_lightmaps = true;
|
|
} else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
|
|
bake_lightmaps = false;
|
|
}
|
|
}
|
|
|
|
if (mesh_settings.has("generate/lods")) {
|
|
int lods = mesh_settings["generate/lods"];
|
|
if (lods == MESH_OVERRIDE_ENABLE) {
|
|
generate_lods = true;
|
|
} else if (lods == MESH_OVERRIDE_DISABLE) {
|
|
generate_lods = false;
|
|
}
|
|
}
|
|
|
|
if (mesh_settings.has("lods/normal_split_angle")) {
|
|
split_angle = mesh_settings["lods/normal_split_angle"];
|
|
}
|
|
|
|
if (mesh_settings.has("lods/normal_merge_angle")) {
|
|
merge_angle = mesh_settings["lods/normal_merge_angle"];
|
|
}
|
|
|
|
if (bool(mesh_settings.get("save_to_file/enabled", false))) {
|
|
save_to_file = mesh_settings.get("save_to_file/path", String());
|
|
if (!save_to_file.is_resource_file()) {
|
|
save_to_file = "";
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
|
|
}
|
|
}
|
|
|
|
if (bake_lightmaps) {
|
|
Transform3D xf;
|
|
Node3D *n = src_mesh_node;
|
|
while (n) {
|
|
xf = n->get_transform() * xf;
|
|
n = n->get_parent_node_3d();
|
|
}
|
|
|
|
Vector<uint8_t> lightmap_cache;
|
|
src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
|
|
|
|
if (!lightmap_cache.is_empty()) {
|
|
if (r_lightmap_caches.is_empty()) {
|
|
r_lightmap_caches.push_back(lightmap_cache);
|
|
} else {
|
|
String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
|
|
|
|
for (int i = 0; i < r_lightmap_caches.size(); i++) {
|
|
String md5 = String::md5(r_lightmap_caches[i].ptr());
|
|
if (new_md5 < md5) {
|
|
r_lightmap_caches.insert(i, lightmap_cache);
|
|
break;
|
|
}
|
|
|
|
if (new_md5 == md5) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (generate_lods) {
|
|
Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
|
|
src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
|
|
}
|
|
|
|
if (create_shadow_meshes) {
|
|
src_mesh_node->get_mesh()->create_shadow_mesh();
|
|
}
|
|
|
|
if (!save_to_file.is_empty()) {
|
|
Ref<Mesh> existing = ResourceCache::get_ref(save_to_file);
|
|
if (existing.is_valid()) {
|
|
//if somehow an existing one is useful, create
|
|
existing->reset_state();
|
|
}
|
|
mesh = src_mesh_node->get_mesh()->get_mesh(existing);
|
|
|
|
ResourceSaver::save(mesh, save_to_file); //override
|
|
|
|
mesh->set_path(save_to_file, true); //takeover existing, if needed
|
|
|
|
} else {
|
|
mesh = src_mesh_node->get_mesh()->get_mesh();
|
|
}
|
|
} else {
|
|
mesh = src_mesh_node->get_mesh()->get_mesh();
|
|
}
|
|
|
|
if (mesh.is_valid()) {
|
|
mesh_node->set_mesh(mesh);
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (p_light_bake_mode) {
|
|
case LIGHT_BAKE_DISABLED: {
|
|
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
|
|
} break;
|
|
case LIGHT_BAKE_DYNAMIC: {
|
|
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
|
|
} break;
|
|
case LIGHT_BAKE_STATIC:
|
|
case LIGHT_BAKE_STATIC_LIGHTMAPS: {
|
|
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC);
|
|
} break;
|
|
}
|
|
|
|
mesh_node->set_layer_mask(src_mesh_node->get_layer_mask());
|
|
mesh_node->set_cast_shadows_setting(src_mesh_node->get_cast_shadows_setting());
|
|
mesh_node->set_visibility_range_begin(src_mesh_node->get_visibility_range_begin());
|
|
mesh_node->set_visibility_range_begin_margin(src_mesh_node->get_visibility_range_begin_margin());
|
|
mesh_node->set_visibility_range_end(src_mesh_node->get_visibility_range_end());
|
|
mesh_node->set_visibility_range_end_margin(src_mesh_node->get_visibility_range_end_margin());
|
|
mesh_node->set_visibility_range_fade_mode(src_mesh_node->get_visibility_range_fade_mode());
|
|
|
|
p_node->replace_by(mesh_node);
|
|
p_node->set_owner(nullptr);
|
|
memdelete(p_node);
|
|
p_node = mesh_node;
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
|
|
for (const Ref<Shape3D> &E : p_shapes) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E);
|
|
p_node->add_child(cshape, true);
|
|
|
|
cshape->set_owner(p_node->get_owner());
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
|
|
List<StringName> anims;
|
|
p_player->get_animation_list(&anims);
|
|
Node *parent = p_player->get_parent();
|
|
ERR_FAIL_NULL(parent);
|
|
HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
|
|
bool tracks_to_add = false;
|
|
static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
|
|
for (const StringName &I : anims) {
|
|
Ref<Animation> anim = p_player->get_animation(I);
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
|
|
if (anim->track_get_type(i) != track_types[j]) {
|
|
continue;
|
|
}
|
|
switch (p_track_actions[j]) {
|
|
case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
|
|
// Do Nothing.
|
|
} break;
|
|
case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
|
|
used_tracks[j].insert(anim->track_get_path(i), 0);
|
|
tracks_to_add = true;
|
|
} break;
|
|
case ANIMATION_IMPORT_TRACKS_NEVER: {
|
|
anim->remove_track(i);
|
|
i--;
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!tracks_to_add) {
|
|
return;
|
|
}
|
|
|
|
uint32_t pass = 0;
|
|
for (const StringName &I : anims) {
|
|
Ref<Animation> anim = p_player->get_animation(I);
|
|
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
|
|
if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
|
|
continue;
|
|
}
|
|
|
|
pass++;
|
|
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
if (anim->track_get_type(i) != track_types[j]) {
|
|
continue;
|
|
}
|
|
|
|
NodePath path = anim->track_get_path(i);
|
|
|
|
ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
|
|
|
|
used_tracks[j][path] = pass;
|
|
}
|
|
|
|
for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
|
|
if (J.value == pass) {
|
|
continue;
|
|
}
|
|
|
|
NodePath path = J.key;
|
|
Node *n = parent->get_node(path);
|
|
|
|
if (j == TRACK_CHANNEL_BLEND_SHAPE) {
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
|
|
if (mi && path.get_subname_count() > 0) {
|
|
StringName bs = path.get_subname(0);
|
|
bool valid;
|
|
float value = mi->get(bs, &valid);
|
|
if (valid) {
|
|
int track_idx = anim->add_track(track_types[j]);
|
|
anim->track_set_path(track_idx, path);
|
|
anim->track_set_imported(track_idx, true);
|
|
anim->blend_shape_track_insert_key(track_idx, 0, value);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
|
|
Node3D *n3d = Object::cast_to<Node3D>(n);
|
|
Vector3 loc;
|
|
Quaternion rot;
|
|
Vector3 scale;
|
|
if (skel && path.get_subname_count() > 0) {
|
|
StringName bone = path.get_subname(0);
|
|
int bone_idx = skel->find_bone(bone);
|
|
if (bone_idx == -1) {
|
|
continue;
|
|
}
|
|
// Note that this is using get_bone_pose to update the bone pose cache.
|
|
_ALLOW_DISCARD_ skel->get_bone_pose(bone_idx);
|
|
loc = skel->get_bone_pose_position(bone_idx);
|
|
rot = skel->get_bone_pose_rotation(bone_idx);
|
|
scale = skel->get_bone_pose_scale(bone_idx);
|
|
} else if (n3d) {
|
|
loc = n3d->get_position();
|
|
rot = n3d->get_transform().basis.get_rotation_quaternion();
|
|
scale = n3d->get_scale();
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
// Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
|
|
int insert_at_pos = -1;
|
|
for (int k = 0; k < anim->get_track_count(); k++) {
|
|
NodePath tpath = anim->track_get_path(k);
|
|
|
|
if (path == tpath) {
|
|
Animation::TrackType ttype = anim->track_get_type(k);
|
|
if (insert_at_pos == -1) {
|
|
// First insert, determine whether replacing or kicking back
|
|
if (track_types[j] < ttype) {
|
|
insert_at_pos = k;
|
|
break; // No point in continuing.
|
|
} else {
|
|
insert_at_pos = k + 1;
|
|
}
|
|
} else if (ttype < track_types[j]) {
|
|
// Kick back.
|
|
insert_at_pos = k + 1;
|
|
}
|
|
} else if (insert_at_pos >= 0) {
|
|
break;
|
|
}
|
|
}
|
|
int track_idx = anim->add_track(track_types[j], insert_at_pos);
|
|
|
|
anim->track_set_path(track_idx, path);
|
|
anim->track_set_imported(track_idx, true);
|
|
switch (j) {
|
|
case TRACK_CHANNEL_POSITION: {
|
|
anim->position_track_insert_key(track_idx, 0, loc);
|
|
} break;
|
|
case TRACK_CHANNEL_ROTATION: {
|
|
anim->rotation_track_insert_key(track_idx, 0, rot);
|
|
} break;
|
|
case TRACK_CHANNEL_SCALE: {
|
|
anim->scale_track_insert_key(track_idx, 0, scale);
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
|
|
Ref<EditorSceneFormatImporter> importer;
|
|
String ext = p_source_file.get_extension().to_lower();
|
|
|
|
// TRANSLATORS: This is an editor progress label.
|
|
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
|
|
progress.step(TTR("Importing Scene..."), 0);
|
|
|
|
for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
|
|
List<String> extensions;
|
|
importer_elem->get_extensions(&extensions);
|
|
|
|
for (const String &F : extensions) {
|
|
if (F.to_lower() == ext) {
|
|
importer = importer_elem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
|
|
|
|
Error err = OK;
|
|
|
|
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS | EditorSceneFormatImporter::IMPORT_FORCE_DISABLE_MESH_COMPRESSION, p_options, nullptr, &err);
|
|
if (!scene || err != OK) {
|
|
return nullptr;
|
|
}
|
|
|
|
HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
|
List<Pair<NodePath, Node *>> node_renames;
|
|
_pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
|
|
|
|
return scene;
|
|
}
|
|
|
|
Error ResourceImporterScene::_check_resource_save_paths(const Dictionary &p_data) {
|
|
Array keys = p_data.keys();
|
|
for (int i = 0; i < keys.size(); i++) {
|
|
const Dictionary &settings = p_data[keys[i]];
|
|
|
|
if (bool(settings.get("save_to_file/enabled", false)) && settings.has("save_to_file/path")) {
|
|
const String &save_path = settings["save_to_file/path"];
|
|
|
|
ERR_FAIL_COND_V(!save_path.is_empty() && !DirAccess::exists(save_path.get_base_dir()), ERR_FILE_BAD_PATH);
|
|
}
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
|
const String &src_path = p_source_file;
|
|
|
|
Ref<EditorSceneFormatImporter> importer;
|
|
String ext = src_path.get_extension().to_lower();
|
|
|
|
EditorProgress progress("import", TTR("Import Scene"), 104);
|
|
progress.step(TTR("Importing Scene..."), 0);
|
|
|
|
for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
|
|
List<String> extensions;
|
|
importer_elem->get_extensions(&extensions);
|
|
|
|
for (const String &F : extensions) {
|
|
if (F.to_lower() == ext) {
|
|
importer = importer_elem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
|
|
|
|
int import_flags = 0;
|
|
|
|
if (animation_importer) {
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS;
|
|
} else {
|
|
if (bool(p_options["animation/import"])) {
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
|
|
}
|
|
}
|
|
|
|
if (bool(p_options["skins/use_named_skins"])) {
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
|
}
|
|
|
|
bool ensure_tangents = p_options["meshes/ensure_tangents"];
|
|
if (ensure_tangents) {
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
|
|
}
|
|
|
|
bool force_disable_compression = p_options["meshes/force_disable_compression"];
|
|
if (force_disable_compression) {
|
|
import_flags |= EditorSceneFormatImporter::IMPORT_FORCE_DISABLE_MESH_COMPRESSION;
|
|
}
|
|
|
|
Dictionary subresources = p_options["_subresources"];
|
|
|
|
Dictionary node_data;
|
|
if (subresources.has("nodes")) {
|
|
node_data = subresources["nodes"];
|
|
}
|
|
|
|
Dictionary material_data;
|
|
if (subresources.has("materials")) {
|
|
material_data = subresources["materials"];
|
|
}
|
|
|
|
Dictionary animation_data;
|
|
if (subresources.has("animations")) {
|
|
animation_data = subresources["animations"];
|
|
}
|
|
|
|
Dictionary mesh_data;
|
|
if (subresources.has("meshes")) {
|
|
mesh_data = subresources["meshes"];
|
|
}
|
|
|
|
Error err = OK;
|
|
|
|
// Check whether any of the meshes or animations have nonexistent save paths
|
|
// and if they do, fail the import immediately.
|
|
err = _check_resource_save_paths(mesh_data);
|
|
if (err != OK) {
|
|
return err;
|
|
}
|
|
|
|
err = _check_resource_save_paths(animation_data);
|
|
if (err != OK) {
|
|
return err;
|
|
}
|
|
|
|
List<String> missing_deps; // for now, not much will be done with this
|
|
Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
|
|
if (!scene || err != OK) {
|
|
return err;
|
|
}
|
|
|
|
bool apply_root = true;
|
|
if (p_options.has("nodes/apply_root_scale")) {
|
|
apply_root = p_options["nodes/apply_root_scale"];
|
|
}
|
|
real_t root_scale = 1;
|
|
if (p_options.has("nodes/root_scale")) {
|
|
root_scale = p_options["nodes/root_scale"];
|
|
}
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Node3D *scene_3d = Object::cast_to<Node3D>(scene);
|
|
Vector3 scale = Vector3(root_scale, root_scale, root_scale);
|
|
if (apply_root) {
|
|
_apply_permanent_scale_to_descendants(scene, scale);
|
|
} else {
|
|
scene_3d->scale(scale);
|
|
}
|
|
}
|
|
|
|
HashSet<Ref<ImporterMesh>> scanned_meshes;
|
|
HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
|
Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
|
|
List<Pair<NodePath, Node *>> node_renames;
|
|
|
|
_pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames);
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->pre_process(scene, p_options);
|
|
}
|
|
|
|
float fps = 30;
|
|
if (p_options.has(SNAME("animation/fps"))) {
|
|
fps = (float)p_options[SNAME("animation/fps")];
|
|
}
|
|
_pre_fix_animations(scene, scene, node_data, animation_data, fps);
|
|
_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0);
|
|
_post_fix_animations(scene, scene, node_data, animation_data, fps);
|
|
|
|
String root_type = p_options["nodes/root_type"];
|
|
if (!root_type.is_empty()) {
|
|
root_type = root_type.split(" ")[0]; // Full root_type is "ClassName (filename.gd)" for a script global class.
|
|
Ref<Script> root_script = nullptr;
|
|
if (ScriptServer::is_global_class(root_type)) {
|
|
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
|
|
root_type = ScriptServer::get_global_class_base(root_type);
|
|
}
|
|
if (scene->get_class_name() != root_type) {
|
|
// If the user specified a Godot node type that does not match
|
|
// what the scene import gave us, replace the root node.
|
|
Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type));
|
|
if (base_node) {
|
|
scene->replace_by(base_node);
|
|
scene->set_owner(nullptr);
|
|
memdelete(scene);
|
|
scene = base_node;
|
|
}
|
|
}
|
|
if (root_script.is_valid()) {
|
|
scene->set_script(Variant(root_script));
|
|
}
|
|
}
|
|
|
|
String root_name = p_options["nodes/root_name"];
|
|
if (!root_name.is_empty() && root_name != "Scene Root") {
|
|
// TODO: Remove `&& root_name != "Scene Root"` for Godot 5.0.
|
|
// For backwards compatibility with existing .import files,
|
|
// treat "Scene Root" as having no root name override.
|
|
scene->set_name(root_name);
|
|
} else if (String(scene->get_name()).is_empty()) {
|
|
scene->set_name(p_save_path.get_file().get_basename());
|
|
}
|
|
|
|
if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) {
|
|
Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D);
|
|
occ->set_arrays(occluder_arrays.first, occluder_arrays.second);
|
|
OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D);
|
|
occluder_instance->set_occluder(occ);
|
|
scene->add_child(occluder_instance, true);
|
|
occluder_instance->set_owner(scene);
|
|
}
|
|
|
|
bool gen_lods = bool(p_options["meshes/generate_lods"]);
|
|
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
|
|
int light_bake_mode = p_options["meshes/light_baking"];
|
|
float texel_size = p_options["meshes/lightmap_texel_size"];
|
|
float lightmap_texel_size = MAX(0.001, texel_size);
|
|
|
|
Vector<uint8_t> src_lightmap_cache;
|
|
Vector<Vector<uint8_t>> mesh_lightmap_caches;
|
|
|
|
{
|
|
src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache", &err);
|
|
if (err != OK) {
|
|
src_lightmap_cache.clear();
|
|
}
|
|
}
|
|
|
|
scene = _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
|
|
|
|
if (mesh_lightmap_caches.size()) {
|
|
Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
|
|
if (f.is_valid()) {
|
|
f->store_32(mesh_lightmap_caches.size());
|
|
for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
|
|
String md5 = String::md5(mesh_lightmap_caches[i].ptr());
|
|
f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
|
|
}
|
|
}
|
|
}
|
|
err = OK;
|
|
|
|
progress.step(TTR("Running Custom Script..."), 2);
|
|
|
|
String post_import_script_path = p_options["import_script/path"];
|
|
Ref<EditorScenePostImport> post_import_script;
|
|
|
|
if (!post_import_script_path.is_empty()) {
|
|
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
|
|
if (!scr.is_valid()) {
|
|
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
|
|
} else {
|
|
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
|
|
post_import_script->set_script(scr);
|
|
if (!post_import_script->get_script_instance()) {
|
|
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
|
|
post_import_script.unref();
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (post_import_script.is_valid()) {
|
|
post_import_script->init(p_source_file);
|
|
scene = post_import_script->post_import(scene);
|
|
if (!scene) {
|
|
EditorNode::add_io_error(
|
|
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
|
|
TTR("Did you return a Node-derived object in the `_post_import()` method?"));
|
|
return err;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
|
post_importer_plugins.write[i]->post_process(scene, p_options);
|
|
}
|
|
|
|
progress.step(TTR("Saving..."), 104);
|
|
|
|
int flags = 0;
|
|
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
|
|
flags |= ResourceSaver::FLAG_COMPRESS;
|
|
}
|
|
|
|
if (animation_importer) {
|
|
Ref<AnimationLibrary> library;
|
|
for (int i = 0; i < scene->get_child_count(); i++) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
|
|
if (ap) {
|
|
List<StringName> libs;
|
|
ap->get_animation_library_list(&libs);
|
|
if (libs.size()) {
|
|
library = ap->get_animation_library(libs.front()->get());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!library.is_valid()) {
|
|
library.instantiate(); // Will be empty
|
|
}
|
|
|
|
print_verbose("Saving animation to: " + p_save_path + ".res");
|
|
err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
|
|
|
|
} else {
|
|
Ref<PackedScene> packer = memnew(PackedScene);
|
|
packer->pack(scene);
|
|
print_verbose("Saving scene to: " + p_save_path + ".scn");
|
|
err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
|
|
}
|
|
|
|
memdelete(scene);
|
|
|
|
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
|
|
//EditorNode::get_singleton()->reload_scene(p_source_file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr;
|
|
ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
|
|
|
|
Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::scene_importers;
|
|
Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
|
|
|
|
bool ResourceImporterScene::has_advanced_options() const {
|
|
return true;
|
|
}
|
|
|
|
void ResourceImporterScene::show_advanced_options(const String &p_path) {
|
|
SceneImportSettingsDialog::get_singleton()->open_settings(p_path, animation_importer);
|
|
}
|
|
|
|
ResourceImporterScene::ResourceImporterScene(bool p_animation_import, bool p_singleton) {
|
|
// This should only be set through the EditorNode.
|
|
if (p_singleton) {
|
|
if (p_animation_import) {
|
|
animation_singleton = this;
|
|
} else {
|
|
scene_singleton = this;
|
|
}
|
|
}
|
|
|
|
animation_importer = p_animation_import;
|
|
}
|
|
|
|
ResourceImporterScene::~ResourceImporterScene() {
|
|
if (animation_singleton == this) {
|
|
animation_singleton = nullptr;
|
|
}
|
|
if (scene_singleton == this) {
|
|
scene_singleton = nullptr;
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::add_scene_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
|
|
ERR_FAIL_COND(p_importer.is_null());
|
|
if (p_first_priority) {
|
|
scene_importers.insert(0, p_importer);
|
|
} else {
|
|
scene_importers.push_back(p_importer);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
|
|
post_importer_plugins.erase(p_plugin);
|
|
}
|
|
|
|
void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
|
|
ERR_FAIL_COND(p_plugin.is_null());
|
|
if (p_first_priority) {
|
|
post_importer_plugins.insert(0, p_plugin);
|
|
} else {
|
|
post_importer_plugins.push_back(p_plugin);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::remove_scene_importer(Ref<EditorSceneFormatImporter> p_importer) {
|
|
scene_importers.erase(p_importer);
|
|
}
|
|
|
|
void ResourceImporterScene::clean_up_importer_plugins() {
|
|
scene_importers.clear();
|
|
post_importer_plugins.clear();
|
|
}
|
|
|
|
void ResourceImporterScene::get_scene_importer_extensions(List<String> *p_extensions) {
|
|
for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
|
|
importer_elem->get_extensions(p_extensions);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////
|
|
|
|
uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
|
|
return IMPORT_SCENE;
|
|
}
|
|
|
|
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
|
|
r_extensions->push_back("escn");
|
|
}
|
|
|
|
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
|
|
Error error;
|
|
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
|
|
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
|
|
Node *scene = ps->instantiate();
|
|
TypedArray<Node> nodes = scene->find_children("*", "MeshInstance3D");
|
|
for (int32_t node_i = 0; node_i < nodes.size(); node_i++) {
|
|
MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]);
|
|
Ref<ImporterMesh> mesh;
|
|
mesh.instantiate();
|
|
// Ignore the aabb, it will be recomputed.
|
|
ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D);
|
|
importer_mesh_3d->set_name(mesh_3d->get_name());
|
|
importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent()));
|
|
importer_mesh_3d->set_skin(mesh_3d->get_skin());
|
|
importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
|
|
Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh();
|
|
if (array_mesh_3d_mesh.is_valid()) {
|
|
// For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
|
|
mesh->set_name(array_mesh_3d_mesh->get_name());
|
|
for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
|
|
mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
|
|
}
|
|
for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
|
|
mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
|
|
array_mesh_3d_mesh->surface_get_arrays(surface_i),
|
|
array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
|
|
array_mesh_3d_mesh->surface_get_lods(surface_i),
|
|
array_mesh_3d_mesh->surface_get_material(surface_i),
|
|
array_mesh_3d_mesh->surface_get_name(surface_i),
|
|
array_mesh_3d_mesh->surface_get_format(surface_i));
|
|
}
|
|
mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
|
|
importer_mesh_3d->set_mesh(mesh);
|
|
mesh_3d->replace_by(importer_mesh_3d);
|
|
continue;
|
|
}
|
|
Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh();
|
|
if (mesh_3d_mesh.is_valid()) {
|
|
// For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
|
|
mesh->set_name(mesh_3d_mesh->get_name());
|
|
for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
|
|
mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
|
|
mesh_3d_mesh->surface_get_arrays(surface_i),
|
|
Array(),
|
|
mesh_3d_mesh->surface_get_lods(surface_i),
|
|
mesh_3d_mesh->surface_get_material(surface_i),
|
|
mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
|
|
mesh_3d_mesh->surface_get_format(surface_i));
|
|
}
|
|
importer_mesh_3d->set_mesh(mesh);
|
|
mesh_3d->replace_by(importer_mesh_3d);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_NULL_V(scene, nullptr);
|
|
|
|
return scene;
|
|
}
|