.. |
forward_clustered
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |
forward_mobile
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |
shaders
|
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
|
2021-08-14 14:44:23 +02:00 |
cluster_builder_rd.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
|
Fix expression in cluster_builder_rd.h
|
2021-07-26 08:19:53 -04:00 |
effects_rd.cpp
|
Moved disabling bokeh shader variants to before the version_create call
|
2021-08-16 12:18:27 +10:00 |
effects_rd.h
|
Fix read from screen and depth texture
|
2021-08-15 13:14:19 +10:00 |
pipeline_cache_rd.cpp
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |
renderer_canvas_render_rd.h
|
Unify material parameter update
|
2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
|
Fix 'Attempted to remove invalid ID' errors
|
2021-07-31 15:30:31 +02:00 |
renderer_compositor_rd.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
renderer_scene_environment_rd.cpp
|
Moving GI code into RendererServerGIRD
|
2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
|
Moving GI code into RendererServerGIRD
|
2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
|
Fix SDFGI
|
2021-07-03 21:24:37 -03:00 |
renderer_scene_gi_rd.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_render_rd.cpp
|
Fix read from screen and depth texture
|
2021-08-15 13:14:19 +10:00 |
renderer_scene_render_rd.h
|
Fix read from screen and depth texture
|
2021-08-15 13:14:19 +10:00 |
renderer_scene_sky_rd.cpp
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |
renderer_scene_sky_rd.h
|
Use subpasses to do 3D rendering and resolve in mobile renderer
|
2021-08-06 23:43:26 +10:00 |
renderer_storage_rd.cpp
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |
renderer_storage_rd.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
SCsub
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
|
Fix shader crash when using local var with the same name as varying
|
2021-08-13 09:20:16 +03:00 |
shader_compiler_rd.h
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
|
Fix 'Attempted to remove invalid ID' errors
|
2021-07-31 15:30:31 +02:00 |
shader_rd.h
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |