virtualx-engine/scene/main/window.h
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00

169 lines
5.5 KiB
C++

/*************************************************************************/
/* window.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include "scene/main/viewport.h"
#include "servers/display_server.h"
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
enum Mode {
MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN
};
enum Flags {
FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
enum ContentScaleMode {
CONTENT_SCALE_MODE_DISABLED,
CONTENT_SCALE_MODE_OBJECTS,
CONTENT_SCALE_MODE_PIXELS,
};
enum ContentScaleAspect {
CONTENT_SCALE_ASPECT_IGNORE,
CONTENT_SCALE_ASPECT_KEEP,
CONTENT_SCALE_ASPECT_KEEP_WIDTH,
CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
CONTENT_SCALE_ASPECT_EXPAND,
};
enum {
DEFAULT_WINDOW_SIZE = 100
};
private:
DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
String title;
mutable int current_screen = 0;
mutable Vector2i position;
mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
mutable Size2i min_size;
mutable Size2i max_size;
mutable Mode mode = MODE_WINDOWED;
mutable bool flags[FLAG_MAX];
bool visible = true;
bool use_font_oversampling = false;
Size2i content_scale_size;
ContentScaleMode content_scale_mode;
ContentScaleAspect content_scale_aspect;
void _make_window();
void _clear_window();
void _update_from_window();
void _resize_callback(const Size2i &p_callback);
void _update_size();
virtual DisplayServer::WindowID get_window_id() const;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_title(const String &p_title);
String get_title() const;
void set_current_screen(int p_screen);
int get_current_screen() const;
void set_position(const Point2i &p_position);
Point2i get_position() const;
void set_size(const Size2i &p_size);
Size2i get_size() const;
Size2i get_real_size() const;
void set_max_size(const Size2i &p_max_size);
Size2i get_max_size() const;
void set_min_size(const Size2i &p_min_size);
Size2i get_min_size() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
void set_flag(Flags p_flag, bool p_enabled);
bool get_flag(Flags p_flag) const;
bool is_maximize_allowed() const;
void request_attention();
void move_to_foreground();
void set_visible(bool p_visible);
bool is_visible() const;
bool can_draw() const;
void set_ime_active(bool p_active);
void set_ime_position(const Point2i &p_pos);
bool is_embedded() const;
void set_content_scale_size(const Size2i &p_size);
Size2i get_content_scale_size() const;
void set_content_scale_mode(const ContentScaleMode &p_mode);
ContentScaleMode get_content_scale_mode() const;
void set_content_scale_aspect(const ContentScaleAspect &p_aspect);
ContentScaleAspect get_content_scale_aspect() const;
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
Window();
~Window();
};
VARIANT_ENUM_CAST(Window::Window::Mode);
VARIANT_ENUM_CAST(Window::Window::Flags);
VARIANT_ENUM_CAST(Window::ContentScaleMode);
VARIANT_ENUM_CAST(Window::ContentScaleAspect);
#endif // WINDOW_H