9e08742de8
Still a lot of work to do.
169 lines
5.5 KiB
C++
169 lines
5.5 KiB
C++
/*************************************************************************/
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/* window.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WINDOW_H
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#define WINDOW_H
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#include "scene/main/viewport.h"
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#include "servers/display_server.h"
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class Window : public Viewport {
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GDCLASS(Window, Viewport)
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public:
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enum Mode {
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MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
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MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
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MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
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MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN
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};
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enum Flags {
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FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
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FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
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FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
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FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
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FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
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};
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enum ContentScaleMode {
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CONTENT_SCALE_MODE_DISABLED,
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CONTENT_SCALE_MODE_OBJECTS,
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CONTENT_SCALE_MODE_PIXELS,
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};
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enum ContentScaleAspect {
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CONTENT_SCALE_ASPECT_IGNORE,
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CONTENT_SCALE_ASPECT_KEEP,
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CONTENT_SCALE_ASPECT_KEEP_WIDTH,
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CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
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CONTENT_SCALE_ASPECT_EXPAND,
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};
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enum {
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DEFAULT_WINDOW_SIZE = 100
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};
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private:
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DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
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String title;
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mutable int current_screen = 0;
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mutable Vector2i position;
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mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
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mutable Size2i min_size;
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mutable Size2i max_size;
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mutable Mode mode = MODE_WINDOWED;
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mutable bool flags[FLAG_MAX];
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bool visible = true;
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bool use_font_oversampling = false;
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Size2i content_scale_size;
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ContentScaleMode content_scale_mode;
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ContentScaleAspect content_scale_aspect;
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void _make_window();
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void _clear_window();
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void _update_from_window();
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void _resize_callback(const Size2i &p_callback);
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void _update_size();
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virtual DisplayServer::WindowID get_window_id() const;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_title(const String &p_title);
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String get_title() const;
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void set_current_screen(int p_screen);
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int get_current_screen() const;
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void set_position(const Point2i &p_position);
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Point2i get_position() const;
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void set_size(const Size2i &p_size);
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Size2i get_size() const;
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Size2i get_real_size() const;
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void set_max_size(const Size2i &p_max_size);
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Size2i get_max_size() const;
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void set_min_size(const Size2i &p_min_size);
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Size2i get_min_size() const;
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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void set_flag(Flags p_flag, bool p_enabled);
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bool get_flag(Flags p_flag) const;
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bool is_maximize_allowed() const;
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void request_attention();
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void move_to_foreground();
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void set_visible(bool p_visible);
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bool is_visible() const;
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bool can_draw() const;
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void set_ime_active(bool p_active);
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void set_ime_position(const Point2i &p_pos);
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bool is_embedded() const;
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void set_content_scale_size(const Size2i &p_size);
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Size2i get_content_scale_size() const;
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void set_content_scale_mode(const ContentScaleMode &p_mode);
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ContentScaleMode get_content_scale_mode() const;
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void set_content_scale_aspect(const ContentScaleAspect &p_aspect);
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ContentScaleAspect get_content_scale_aspect() const;
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void set_use_font_oversampling(bool p_oversampling);
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bool is_using_font_oversampling() const;
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Window();
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~Window();
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};
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VARIANT_ENUM_CAST(Window::Window::Mode);
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VARIANT_ENUM_CAST(Window::Window::Flags);
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VARIANT_ENUM_CAST(Window::ContentScaleMode);
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VARIANT_ENUM_CAST(Window::ContentScaleAspect);
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#endif // WINDOW_H
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