.. |
shaders
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Rename conflicting variable to fix MoltenVK shader compilation.
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2020-03-26 09:02:36 +02:00 |
cubemap_coeffs.h
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Make file formatting comply with POSIX and Unix standards
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2020-03-21 17:41:03 -04:00 |
light_cluster_builder.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
light_cluster_builder.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rasterizer_canvas_rd.cpp
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Fix various typos
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2020-03-11 13:59:18 -04:00 |
rasterizer_canvas_rd.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rasterizer_effects_rd.cpp
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
rasterizer_effects_rd.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
rasterizer_rd.cpp
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
rasterizer_rd.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
rasterizer_scene_high_end_rd.cpp
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
rasterizer_scene_high_end_rd.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
rasterizer_scene_rd.cpp
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Replace subpass textures with color in sky shader
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2020-03-24 10:11:00 -07:00 |
rasterizer_scene_rd.h
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Replace subpass textures with color in sky shader
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2020-03-24 10:11:00 -07:00 |
rasterizer_storage_rd.cpp
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Add shader based background mode
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2020-03-19 18:30:39 -07:00 |
rasterizer_storage_rd.h
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Add shader based background mode
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2020-03-19 18:30:39 -07:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Fix compilation warnings and re-enable werror=yes on Travis
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2020-02-18 20:51:25 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_compiler_rd.cpp
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Remove Vulkan debugging prints
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2020-02-13 18:50:07 +01:00 |
shader_compiler_rd.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
shader_rd.cpp
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Remove unused classes and stray headers
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2020-03-24 09:50:51 +01:00 |
shader_rd.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |