9e328bb5b7
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
/*************************************************************************/
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/* pluginscript_loader.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Godot imports
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#include "core/io/file_access.h"
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// Pythonscript imports
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#include "pluginscript_language.h"
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#include "pluginscript_loader.h"
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#include "pluginscript_script.h"
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ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
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_language = language;
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}
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RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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if (r_error) {
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*r_error = ERR_FILE_CANT_OPEN;
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}
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PluginScript *script = memnew(PluginScript);
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script->init(_language);
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Ref<PluginScript> scriptres(script);
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Error err = script->load_source_code(p_path);
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ERR_FAIL_COND_V(err != OK, RES());
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script->set_path(p_original_path);
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script->reload();
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if (r_error) {
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*r_error = OK;
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}
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return scriptres;
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}
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void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back(_language->get_extension());
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}
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bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
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return p_type == "Script" || p_type == _language->get_type();
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}
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String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
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String el = p_path.get_extension().to_lower();
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if (el == _language->get_extension()) {
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return _language->get_type();
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}
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return "";
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}
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ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
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_language = language;
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}
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Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
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Ref<PluginScript> sqscr = p_resource;
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ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
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String source = sqscr->get_source_code();
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Error err;
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FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
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ERR_FAIL_COND_V(err, err);
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file->store_string(source);
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if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
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memdelete(file);
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return ERR_CANT_CREATE;
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}
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file->close();
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memdelete(file);
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return OK;
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}
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void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
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if (Object::cast_to<PluginScript>(*p_resource)) {
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p_extensions->push_back(_language->get_extension());
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}
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}
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bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
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return Object::cast_to<PluginScript>(*p_resource) != nullptr;
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}
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