virtualx-engine/modules/gltf
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
..
doc_classes Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
config.py doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
editor_scene_exporter_gltf_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_scene_exporter_gltf_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_scene_importer_gltf.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
editor_scene_importer_gltf.h Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
gltf_accessor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_accessor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_animation.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_animation.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gltf_buffer_view.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_buffer_view.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_camera.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_camera.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gltf_document.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
gltf_document.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gltf_light.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_light.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_mesh.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_mesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_node.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gltf_node.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gltf_skeleton.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
gltf_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_skin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gltf_skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gltf_spec_gloss.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_spec_gloss.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_state.cpp Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
gltf_state.h Always have a name for gltf2 mesh, material and skins. 2021-03-24 00:30:22 -07:00
gltf_texture.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gltf_texture.h doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
register_types.cpp make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR 2021-01-08 12:01:53 +07:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add exporting glTF2. 2020-12-22 16:56:28 -08:00