virtualx-engine/servers
2018-02-21 09:39:09 -03:00
..
arvr Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
physics Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
physics_2d Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
visual Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
arvr_server.cpp Remove a few debugging prints 2018-02-05 11:30:50 +01:00
arvr_server.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
audio_server.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
audio_server.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_2d_server.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_server.cpp Added Physics state APIs 2018-02-16 17:48:07 +01:00
physics_server.h Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
register_server_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
visual_server.cpp Readd VS.sync and VS.draw to keep compatibility 2018-02-19 10:43:07 +01:00
visual_server.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00