virtualx-engine/platform/android/api/api.cpp
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

89 lines
3.6 KiB
C++

/**************************************************************************/
/* api.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "api.h"
#include "java_class_wrapper.h"
#include "jni_singleton.h"
#include "core/config/engine.h"
#if !defined(ANDROID_ENABLED)
static JavaClassWrapper *java_class_wrapper = nullptr;
#endif
void register_android_api() {
#if !defined(ANDROID_ENABLED)
// On Android platforms, the `java_class_wrapper` instantiation and the
// `JNISingleton` registration occurs in
// `platform/android/java_godot_lib_jni.cpp#Java_org_godotengine_godot_GodotLib_setup`
java_class_wrapper = memnew(JavaClassWrapper); // Dummy
GDREGISTER_CLASS(JNISingleton);
#endif
GDREGISTER_CLASS(JavaClass);
GDREGISTER_CLASS(JavaClassWrapper);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
}
void unregister_android_api() {
#if !defined(ANDROID_ENABLED)
memdelete(java_class_wrapper);
#endif
}
void JavaClassWrapper::_bind_methods() {
ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
}
#if !defined(ANDROID_ENABLED)
Variant JavaClass::callp(const StringName &, const Variant **, int, Callable::CallError &) {
return Variant();
}
JavaClass::JavaClass() {
}
Variant JavaObject::callp(const StringName &, const Variant **, int, Callable::CallError &) {
return Variant();
}
JavaClassWrapper *JavaClassWrapper::singleton = nullptr;
Ref<JavaClass> JavaClassWrapper::wrap(const String &) {
return Ref<JavaClass>();
}
JavaClassWrapper::JavaClassWrapper() {
singleton = this;
}
#endif