virtualx-engine/platform/bb10
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
audio_driver_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bbutil.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bbutil.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
payment_service.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
payment_service.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00