virtualx-engine/scene
Rémi Verschelde 3d7740ba17 Fix default/filter/* parsing in _get
Closes #2542. The actual flaw was identified by @reduz.
Also fix a typo.
2015-09-26 21:06:12 +02:00
..
2d Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D 2015-09-26 21:06:12 +02:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio Fix default/filter/* parsing in _get 2015-09-26 21:06:12 +02:00
gui Merge pull request #2458 from TheHX/text_edit_hscroll 2015-09-26 08:49:47 -03:00
io **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
main Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
resources Add missing return so Visual Studio compiles 2015-09-22 05:59:10 +02:00
register_scene_types.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00